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Everything posted by Nomadic Nut
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Spawn in random buildings/houses around the map
Nomadic Nut replied to Trunk Yeti's topic in DayZ Mod Suggestions
The magic of an amnesia story line :D, I would like to see different spawns. -
I'm not saying everyone wouldn't use them but i would think a good bandit would be smart enough to use regular rounds, Also why wouldn't regular rounds be in existence? with the over abundance of military bases Chernarus has, and the inevitable gun stores of Chernarus+. As far as presance of tracer rounds there would be a lot less than regular rounds due to the fact that Chernarus is/was a war zone. (FYI i don't play as a bandit just thought being a bandit and not being seen is common sense?)
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Indeed it would be an annoyance to snipers, however as for audible range, I don't know about you but i can hear a sniper shooting at me from 1000m (i know the range because my friend was behind him and told me) Plus if they did add them and i decided to go sniping i would probably just avoid using those rounds period thus making them semi useless to anyone who knows to just not use them and by extension not making them annoying.
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Awesome cant wait! Thanks for fixing that was a little confused. xD
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This is a fail x.x (Not rockets post my post made a duplicate)
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I don't like the idea but i can see it being added in and having to find the antidote in a secret research facility hidden in a mountain or something, However that being said rocket has stated/hinted in a few interviews that the survivors are supposed to be immune to the virus.
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Personally i would find this annoying (I find tracers in general annoying) but if they seek to add it in I suppose it wouldn't be a deal breaker however i would prefer they didn't, as for it making it harder to snipe... lets be honest if you miss with a shot you will be found anyways just the muzzle flash and the noise of the shot is enough.
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It is a much more humorous way to die, but i'm sure its still frustrating i wish you the best of luck as a Bambi good sir have faith! stay strong, walk proud! so on and so forth :)
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SA DayZ: No Modifications? [POLL]
Nomadic Nut replied to The_Man's topic in DayZ Mod General Discussion
If that means less hackers then i'm all for it, i mostly just play regular DayZ as it is with none of the other modded maps (though i do dabble on occasion) -
Indeed especially when she swears that much.
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I think that putting an IED together from misc. parts would make more sense in the availability side of things.
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If third person was removed from DayZ...
Nomadic Nut replied to Imafighter's topic in DayZ Mod General Discussion
I would still play but i think i would be a little sad. -
Dayz + Friendly Series, episode 1+2
Nomadic Nut replied to thelonewarrior's topic in DayZ Mod Gallery
*sniff sniff* I smell a graveyard post :thumbsup: -
BattleEye script restriction #45
Nomadic Nut replied to homeless321's topic in DayZ Mod Troubleshooting
Usually fixes if you hold it in your inventory for long enough, though i'm sure there is a legitimate way to fix that xD -
Suggestions or Questions regarding DayZ Standalone
Nomadic Nut replied to Kanide's topic in DayZ Mod Suggestions
That would be cool but i think passengers should be able to shoot out the side/back windows. -
I like playing lone wolf but some times it is necessary to get outside help for things such as Bloodpacking. Avoid Elktro and Cherno on highly populated servers. (unless you are the one doing the Pking) Best loot is at NWAF and Stary Sabor (At least for me) NWAF also has a lot of well geared Pker's . You start with nothing, try sneaking into building at least until you get a hatchet. As for servers i like to stick to the official servers because you get the full DayZ experience. Good luck and i hope to see you ingame!
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Well that was a fun way to feel like i had some input in the game, ^_^ thanks for the opportunity to contribute!
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Suggestions or Questions regarding DayZ Standalone
Nomadic Nut replied to Kanide's topic in DayZ Mod Suggestions
Submarines i feel would not be easy to find if even possible a post apocalyptic world, as far as diving goes i don't see that happening either however for the simple fact as it wouldn't add much to the game for the amount of work it would require to implement. However i am all for Mermaid Zombies! -
DayZMod wins GameStars best indie game / best mod 2012
Nomadic Nut replied to SmashT's topic in Mod Announcements & Info
Congratulations on the enormity of your success and may it continue in the future! :D -
Reddit - Jan 2013 - Q&A with Rocket
Nomadic Nut replied to SmashT's topic in Mod Announcements & Info
Please don't get rid of third person, as well as being quite useful it also gets rid of nausea from screen bobbing, Plus i prefer the over the shoulder look. -
Consolidated Weapons/Equipment suggestions
Nomadic Nut replied to rocket's topic in Mod Announcements & Info
I would like to see traps such as, Traps: Tripwire Mine (Made from Grenade, Wire, Wood) IED type explosives (Made from Fertilizer, Car Batteries, Black powder, Etc.) Swinging Log Trap (You know like in the movies) (Made from a lot of Rope and Wood maybe able to add spikes using Scrap Metal) Non lethal traps: Trip Wire to Flood Light (Made From Trip Wire and a Flood light) Used to scare people from your camp and or alert you to their presence Net Trap (Made from Rope, Wood, Netting) Used to capture a player who steps on a pressure plate made from Wood, Leaving it up to the owner of the trap or the first to come along to decide their fate, if no one comes along they will need to die of starvation, dehydration, or if the captured person owns a Hunting Knife can cut his/her self free. Just some random thoughts i had on traps i would make in a post apocalyptic world thanks for taking the time to read this. -
Devblog update: Where is the Standalone?
Nomadic Nut replied to rocket's topic in Mod Announcements & Info
Wheeeeeew! Cant wait!