Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
firemedic
Members-
Content Count
52 -
Joined
-
Last visited
Everything posted by firemedic
-
Believe me its not. Night stalking far in the wild in Alaska (entry point was Ketchikan) is still not as dark as DayZ is for me. I will try the cloud thing though and report back but outside of pure loss of light, the game truly lacks a good quality night visibility system. You give your eyes time to adjust, no matter where you are outside (yes even Ireland), and you can at least negotiate your way across land. Our eyes are very very powerful things. Only when it is dense cloud cover do things become, but still not as dark, like DayZ (referencing my screenshot). I did play it before and it wasn't as bad. Just seems the lighting dynamics are off. There's no reactivity at all really. A street lamp should light up a full 50 yard circle once you've adjusted to the light. I'll have my cousin in Germany try and play this and give feedback. He's airborne so his background is plentiful on night ops and I've done quite a bit of outdoor stuff with him. Awesome times. Not once, even in Alaska, did we say to each other "well I can't see a thing how about you" Its all relevant to each person though of course. Some of us can see better in the dark than others. Makes a lot of things moot I guess lol. Still would like some lighting improvements maybe. But its not my game so I just gotta roll with the flow. Makes it more of a challenge which is cool so its a win win for me no matter what. I'm just here to enjoy and give feedback
-
Thank you. Finally someone else who gets what I have been trying to get across. Even if I walk outside right now with my eyes used to a monitor sending light towards my face, I can see perfectly well outside. 15 minutes of being in the dark and I can see as if its day, due to snow, but even if it was fall I can see a helluva lot better than I can in DayZ right now. I can look out my window right now, they are tinted with 5% tint (Yes my house windows are tinted), and still see more than I can in DayZ. It's not really a complaint, it just hinders my experience a bit but it makes me adapt and I like that. Still love this game. I do agree it makes for a great experience but that's just one side of the cookie I guess. I heard on another thread that the gamma and brightness should be eliminated. I think that actually, if they can fix the night visibility to be more representative of what you can physically see in real life, they should make the only option to be darker. Maybe even just make the standard setting, if night is fixed, 85% of max, to allow some wiggle room for people like me with horridly dark monitors as it is. I am playing this game to immerse myself in some realism of roleplay when I play alone. I also play for fun and realism is much less of a factor then but I would definitely like to see this game improve the night mode more. I don't like morse coding my way through the dark, bumping myself from object to object half the time. That doesn't make for a fun game at all, especially when you get chased by a zombie you can't even defend yourself against because only the sound gives you a faint direction of where they are at and then you run into a wall or a bush, get eaten alive, or pass out from running around so much if you do finally manage to get some open room to run. The game is what it is though and I will gladly take it as that. I paid for the game to be whatever it will be, not for what I want it to be. That's just selfish.
-
Well I live in an area void of light pollution. The only light given is the moon and whatever lights come from a house. This is real life here. Granted the snow plays a large factor with it all but the interior shot is very much what we should have in DayZ. It is fun and all to roll around in fear of the darkness but it gets troublesome when you can't even navigate around anywhere even with a clear sky which holds no realism to actually doing it in real life.
-
I wish I could agree with you but this is where I'm at, full max brightness and gamma, full moon above my head. It's temperamental at best on terms of being able to see or not, seems like there is a variety each time I join. I really do wish there was some more natural realism to being able to see at night. What I see is factually not a realistic scenario.
-
I agree with you on the flashlights being broken. In real life light refracts very easily. You can very easily stand a flashlight up in a house with no other light source and pretty much see the immediate area you are standing in without issue.
-
I feel you on the whole only trying to help and still getting killed to be looted. Would make me laugh if the guy who shot you would have needed a blood transfusion though. I haven't myself researched all that can be done so far but I really like the greater realism of what can be done so far.
-
I agree, it's been said many times over as well. I have been in places that resemble where DayZ takes place in terms of the environment and can honestly say that there is no way you wouldn't be able to see anything at all under an open, or even broken, night sky.
-
With it being an Alpha I don't really have many issues. So far I really have to agree with everyone and say night is too dark. Way too unrealistic from being in the real world in places representative of DayZ locations. Haven't really had melee combat yet besides getting axed so I can't report on that. I did however hit a zombie with a shovel, really was just swinging away with it since I could not see anything but black, and the zombie stopped making noise and I switched my flashlight and the zombie was 10 yards away from me in an inactive state waiting to be stimulated again. Oh I will also throw in, I don't like the constant fear I get when I hear soundclips play for no reason. It's happened since I started I get random moments where a zombie will growl or I'll hear the sound of a pop can opening. Freaks me out especially in the pitch black.
-
Remove gamma and brightness settings
firemedic replied to RollingLizard1's topic in DayZ Mod Suggestions
I seen that picture before and posted my own iteration of it, just dropped saturation down a bit. I agree with you 100% about it not being realistic at night. I've been all over to places with the same environment as DayZ and I definitely think the game just can't capture what it looks like in real life especially from an outdoor lifestyle perspective. I've been able to hunt Mountain Lion in full darkness with only a half moon and gotten the shot dead on from 100 yards. There is just no way this game is reproducing real life scenarios. Our eyes can be very very powerful. For areas that have no natural or artificial light then the pitch black effect is spot on but an open town under a starry sky and I can't see literally anything, that's not very immerse. If there was snow in this game the visibility would be insane with a nice moon. Another thing I would like to see changed is the admission of some ambient lighting when your flashlight strikes an object. Right now I can sit in a pitch black room, shine the light in a corner away from me and see everything in the room. This is exactly, best to my ability to represent it for me with the equipment I have (my monitor is junk), of what things look like right now with only moon lighting for the interior and the exterior, granted snow booms the light availability but snow or not you can in fact see way more things at night. I am not in a city I am isolated out from it. The only street lights that exist are on one street 3 miles from me. The rest of this place is illuminated by building lights and natural light. Where I am at I isolated everything so it was natural only. I will say though the picture of the outside did have some christmas lights but they only negatively impact what you can see, with them off you can see even better. On this last one I couldn't get it show an equal representation of both inside and outside so it is only representative of the inside visibility. It's not that bright outside by that guys dock lighting but it's close, maybe 25% less actual light. -
My first encounter was as well, dbaggerish, but I don't know if I can really blame him yet. I made a video of the whole incident as well but I'll post that if requested. I was just spawning in from where I left off, was about to be heading on my way and a guy came from the darkness with an axe asking if I'm friendly and I replied the same. I have been hesitant of making friends with strangers since they rarely turn out to be any good. It does suck that everyone has to worry that the other person might turn on them. That's life though and it is survival. So anyways we chit chat for a moment and I start to split away to see if he was gonna try to follow me. He didn't so I didn't feel pressured and was actually kind of relieved that someone normal existed. He then calls back for me, barely audible range at that point, and asks about trying to get some water. My bambi self couldn't even respond with my long paused "no" when shots rang out from our 2 o'clock and I instantly booked it and he swung at me with his axe as I ran. At this point I'm thinking this guy baited me in so he could steal my stuff, which I had nothing literally. I continue to run and he follows saying he thought I was the shooter and that he was sorry for thinking that. I was still skeptical but he seemed sincere enough so I didn't try to dodge him. I decided to take to the shadows of a wall and try and bandage myself up and as he runs past me he turns and comes up and hits me multiple times with his axe and kills me. Now I would like to think he was trying to defend himself because he though I was pulling out a gun to kill him but a part of me still believes he was there for the kill and baited me while chatting to his buddy that initiated the shooting. The reason I think that mostly is because he didn't take any shots and he stood there for a little bit longer than me while shots rang out. Also all the shots were suspiciously only directed towards where I was moving. It's a little bit of a shame that you can't fully put trust in someone in these games but it really is just how it goes and you can't blame the nature we have to take opportunity any way we can.
-
As was said by Morgankaines, basically you have to reference yourself. It is very hard to do so in the game and then find yourself with one of the online maps but it's doable if you have enough patience. I haven't played DayZ in a long time and didn't play it for very long when I was but I have a very very good sense of direction and location (firefighter skills of course) so I have been playing the Alpha with the map sitting open on my Nexus 7 and finding where I was through landmarks and anything else I can identify around me. I did happen to come across an area not displayed on the old map though so that was exciting. I can't wait for the new maps to come available. This game is so crazy cool.
-
I really enjoy it so far. Got a dose of reality that DayZ is still DayZ and people will kill you for the heck of it which sucked and is discouraging for any hope that strangers might actually help you out but of course that's how it goes, it is survival afterall. I can't wait to get some group action though. I really like the way the loot works, it makes it very realistic for sure. As the others have said it would be nice to play in the daytime as well. It's definitely and Alpha and the time thing is wonky at least in my experience. Me and a friend joined, we are in different parts of the world, and for him it was day turning night but for me it was night flat out. We were on the same server running along side eachother. That didn't seem fair at all if that wasn't a bug.
-
What I think the night should look like;
firemedic replied to victusmortuus's topic in General Discussion
When there's light (artificial but also natural) autumn is actually pretty vibrant. Its almost a permanent autumn in certain parts of Georgia and I have been able to walk through forests in moonlight only and have had amazing and rich experiences. Same goes for the fall in Alaska. Otherwise yes the orginal unshopped image is pretty accurate for parts where its strictly moonlight but for the scene depicted there would definitely be defining color to things quite near where I set it. -
What I think the night should look like;
firemedic replied to victusmortuus's topic in General Discussion
I like that idea. That would work decently well. It's hard to say we want to enhance the light levels though while trying to play a game made to simulate real life to the best of it's abilities. -
What I think the night should look like;
firemedic replied to victusmortuus's topic in General Discussion
That picture is over saturated I agree but besides that it's not half bad to what things really look like. Where I'm at when the moon is out you can see everything pretty well. When the snow comes out it's basically like the sun never finished setting. The color saturation of course is very grey but in that picture, from going from a city all the way out to the dense woods, that's not a horribly inaccurate render for what that specific area would look like in real life. I rendered it to be a little more accurate from my experience. But that's my take. I can also easily go out and do a long exposure that matches what I can physically see as well. I vouch to use no exaggeration in the picture. -
I added you just if you were interested
-
Really don't think that reference relates to banditry at all but that's my thoughts. Personally though that is pretty cheap and it's a lazy way to do things if anything. Nothing wrong with that because it is after all human nature is to capitalize on opportunity but I just don't really find it to be very respectable on the bandit side of things. Lol but then again what bandit has morals anyway.
-
I noticed that if I sat down for a short moment the messages stop for a decent amount of time.
-
Judging by that last line, you don't get the items until the game releases as the full version in at least a year according to the description. I really wanted to support them by getting it but I just couldn't put that much cash into it at the moment.
-
The main thing that sucks right now: The FPS
firemedic replied to Ozelot (DayZ)'s topic in General Discussion
Haven't noticed any issues myself either. 680 4GB and a 2600k. Game runs totally fine maxed out except for the pastel looking post processing. I have been averaging 45 so far but I haven't have it too much stress yet. -
I know all about the fact there is nothing to be done about this issue. Just want to get some things clarified. So I've been playing on public servers the last few weeks and couldn't manage to stay alive more than 2 hours without everyone on the server getting killed and when that happens I recieve "CD key has been stolen" and "Marked for Global Ban" messages. So I started up with a new whitelisted server the last few days. I was playing on a quiet server up until 10:00 eastern time this morning. So I went to go try out the new whitelisted server and as soon as I get in I get global ban and an id number. Thought what the hell so I retried. Still the same. Got really bummed and disappointed because I really liked playing. So I went into Arma 2 and started playing single player and ended up checking the multiplayer servers. Every one I joined, I tested about 45 of them, all let me on no issue. Then I opened Arrowhead and got the same result. Finally I opened day-z commander and was kicked with my global ban message and id # promptly every time. It seems that if I play the DayZ expansion I get the global ban but if I play any other version it's a non-issue. Help me out?
-
Yea that's exactly what I'm dong. A true shame I have to say but whatever. Standalone is coming and the 3rd installment will be coming as well. I can start playing the 95% of my ridiculously large game library though since I have no purpose to drag out 10 hours on DayZ. I can see why I had to shut down my clan now. Everyone left because they were tired of it but I never understood why until now.
-
Double post
-
Yes but it's only in DayZ that I get the ban message. I ended up taking my cd copy, running it on my laptop at work just to play it a bit because we had a slow day and got the same ban, with the same ban number? This is a different game copy, on a different computer that hasn't been installed or logged into my home computer or network at all, and wasn't used with steam. Really damn confused now. I installed everything from the DayZ commander on it that I had on my computer at home and nothing else. Now I'm starting to get really upset. BattlEye is going nowhere for sure because frankly they really don't care. Also going into my registry on my home computer the key has been manipulated so now I think I got the great luck of a key stealer. The one on my laptop checks out so idk how I'm getting the same ban for it. Looks like I'm done with Arma until the 3rd comes out. Definitely bummed though for sure. I was going to add ArmA to my weekly game giveaway's but with this support, or lack of it, I can't justify it.
-
Have not tried other maps but I will when I get home from work Thursday