Jump to content

Clumzy (DayZ)

Members
  • Content Count

    635
  • Joined

  • Last visited

Community Reputation

377 Excellent

2 Followers

About Clumzy (DayZ)

  • Rank
    The Saint of Elektro

Profile Information

  • Gender
    Male
  • Location
    Elektro Church
  1. Clumzy (DayZ)

    Infection

    It shouldn't be though, that's my point. It shouldn't matter whether these zombies are undead or infected in regards to this suggestion, we could have players becoming zombies either way. Just because the players are currently identified as immune, doesn't mean they always have to be forever. If people would stop nitpicking and missing the point of this suggestion, implementing this as a feature could greatly improve the game. Not because of the player zombies, but because one single hit from a zombie could be fatal, and they would finally become a real threat. What's so scary about a zombie when all they do is punch you?
  2. Clumzy (DayZ)

    Infection

    I don't understand why people complain so much about zombies being too easy, but then shoot down this excellent idea so viciously. Why? Because it goes against some code found in the game files and a paragraph on the mod website? It's not like the game is built around the players being immune, and I don't think players dying before being zombified is the key point of suggestions like this, so people rejecting the idea because of that is just ridiculous. I think that this is the absolute best way to make zombies a legitimate threat, but every person here rips it to shreds for no good reason. So what if the players are currently immune? Is that really impossible to change?
  3. Clumzy (DayZ)

    I sugges four things

    It's easy in the US, but I don't think it would be quite as easy in a place like Chernarus, AFAIK.
  4. Clumzy (DayZ)

    Zombies - getting infected

    I've changed my mind on this. I used to think that players should stay immune, but then I thought, why? The community complains constantly about how the zombies are too easy, but any time someone suggests a fantastic way to make the zombies a legitimate challenge, everyone shoots it down relentlessly. Why? Because they are 'infected' zombies, and not 'undead' zombies. So what? You don't have to die to turn into a zombie, maybe the server would just replace you with a zombie once the infection reaches a certain stage. Of course, some people argue that it's already been stated that the survivors are immune. Is lore so important to a mostly backstory-less game in its early alpha stage? Would it really break the game and destroy the story if we changed this? See, this is what I'm talking about. There is no such thing as realism when we are talking about fictional zombies. There are no rules to follow, and we don't have to do things a certain way forever, just because the mod's webpage said so.
  5. Clumzy (DayZ)

    Enable movement during gestures

    Remember that the switching weapons + moving still doesn't work perfectly, I think they have to make a unique code/animation for every weapon being holstered or unholstered while moving. That's why sometimes you'll stop moving when equipping something (Happened more earlier in the alpha). The devs would have no good reason to not allow you to move while gesturing, I bet it's just because they have not yet programmed that feature in.
  6. Clumzy (DayZ)

    Need moar Sources of Renewable Food

    The main appeal of this game is the human interaction, for most people it's worth the more scarce loot.
  7. Clumzy (DayZ)

    Scope realism

    The human eye has a much higher 'resolution' than a standard PC monitor or TV. You would be able to make out detail and movement much more precisely in real life, so the blur would still not be realistic.
  8. Clumzy (DayZ)

    Enable movement during gestures

    It's probably not a design choice, but a limitation on how the gestures work. If you played the mod, you know that you were unable to switch weapons while moving. I'd wager that this is the same kind of thing. I'm sure the devs will be able to fix this, though, somewhere down the road.
  9. Clumzy (DayZ)

    Scope realism

    Please do not add blurring around any of the scopes, period. In real life you would not be able to focus on the outside of a scope, yes, because your field of focus is about 3 degrees out of 180-ish. But, since we are looking at a monitor/TV with our real eyes as well, the same is still true. If you look directly at the center of a red dot scope in game now, and try to read something in the corner of the screen, you wouldn't be able to, because your eye can only focus on very little at once. So, it would be redundant to add this feature, since the human eye is already doing it. Now, let's think about if you were looking through a magnified scope in real life. If you wanted to move your eye and look outside the scope (without moving your eye or the scope), you could because your eye can easily adjust focus to something on the outside of the scope. That's why we don't have everything in the game blurry except for 3 degrees in the middle, because you are able to move your eyes around to focus on different things in real life, so your character doesn't need to. In conclusion, if this feature ever gets implemented (however unlikely that may be), please do not blur the outside of a scope. It is redundant and unrealistic. The only exception should be to improve performance while using that feature.
  10. Clumzy (DayZ)

    Suggestion: Birds

    Just a small suggestion regarding the wildlife situation in DayZ Standalone (Once wildlife starts being implemented, of course). I was watching a video of a sound mock-up for the standalone, and the creator added in some bird sound effects for the outside sound effects. Makes sense, but when he started showcasing the M4 sound effects while outdoors, and the birds kept happily chirping away, it got me thinking. My suggestion is to add in actual birds that will fly away from trees when startled. So, when a gun goes off near a tree, or even if a player just walks past, there could be a chance that a flock of birds will fly off of it. This could be a good way to track players or be alerted to the presence of a player/zombie. Hopefully this can be implemented sometime in the future. So, what do you guys think?
  11. Don't understand what everyone is doing when they meet people to scare them so, I've met 20-30 people so far and not a one has combat logged on me.
  12. Clumzy (DayZ)

    Third person view removal from SA discussion

    Splitting the community is never a good thing, and according to every single person who defends 3dp on this forum, nobody uses it for peeking around corners. At least, from what I've seen in the many, many debate threads about this topic. Would you feel comfortable knowing that there was a button that allowed you to see through walls in this game? You wouldn't have to use the button, but everyone else would do it. I think there should be a LOS system where players/zombies that would be in the first person view wouldn't be rendered in third person, either. Then the community can play together, and we would still have the other benefits of third person.
  13. Clumzy (DayZ)

    Why i KOS most of the time.

    The only time I've killed another player was when I was north of Cherno with a fire ax, and some unarmed guy came running up to me. I tried to talk to him in direct, but he kept running and started swinging his fists at me. To this day I still don't understand what he was thinking when he did that.
  14. Just because the devs didn't program in any 'endgame', doesn't mean there is nothing to do. In fact, this thread is basically describing an endgame, one created by players. That is the kind of endgame we should have in DayZ, a player-driven endgame. You just need to think outside the box a little.
×