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rainf
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76 GoodAbout rainf
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What mixed messages are you getting. I said it in the first post, all items are persistent but will degrade(vanish) over time - CONTAINERS will last almost INDEFINITELY, which means backpacks, ammo containers, tents etc etc.
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So far so good, filled up 5 packs, from Mountain packs to courier packs to smersh packs, the latter two while smaller in capacity are much harder to spot unless you are directly looking for them, and even then its a pain. Today, i stumbled on a little stash somebody made in a house - probably not the best idea as secluded as a house may be, it still sparks interest and somebody will happen upon your gear - I left him a note with my steam details and the fact i'd taken some of his rope into my charge. I like to leave my stuff under tree's in out of the way places that have a landmark that I can remember. Happy hunting gents.
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Eugenharton Build & Environment Engineer "Okay so we explaines this a few times , but here it is. Persistence saves every item not only containers. Storage is saved as well. Some items last longer than others and containers last well almost infinite amount od time. If they are used that is". At last, persistence is(mostly) on stable, today's session was very different than any other I have had since the mod. Firstly, I have chosen a 'home' server, at least until we get white listed private shards. I began fresh after a death some days back and immediately scavenged for basic loot which seemed far easier to find, and while that was nice, it was business as usual, but this is where it stopped. Where I would usually then seek out other players to mur...interact with, I decided to make the most of the persistence, in particular containers. Scattered around the Eastern side of the map I have placed schoolbags, courier bags and them yellow boxes containing basic starter kit, further west the bags get bigger and the loot gets better. I have chosen packs over a tent, as least for now, due to the ability to hide more easily, and for the ease of which they can be acquired. My next step is this, travel light; guns, ammo, basic meds & rations, seek out and close with the enemy, harvest their bodies and stash their packs with the rest of the loot. I am absolutely, 100% positive that many of these positions will be found eventually, but the service they provide me for 'starting over', helping out friends and providing a basic goal for me in the game is immense. Beyond this - for the lucky players who happen upon them, their experience will also be enriched. I know that when I see a guy running in the woods, instead of taking a shot, I'll do some stalking first, he may just lead me to the mother load :) Happy Hunting and of course, hoarding!
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Sourced from Reddit Eugenharton Build & Environment Engineer "Okay so we explaines this a few times , but here it is. Persistence saves every item not only containers. Storage is saved as well. Some items last longer than others and containers last well almost infinite amount od time. If they are used that is". NOTE! He also said ONLY on servers which say "Persistence" on them in the server list.
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Do you hide bodies you come across?
rainf replied to Owain1122's topic in DayZ Mod General Discussion
Yeah man, especially in pvp, when I was still playing regularly on the private hive my friends and I frequented there were a few squads who would farm A2(NAMALSK) with impunity, load up tents and vehicles. My buddies and I preferred to stay fairly low technology and engage these squads as often as we could, looting what we needed and hiding the rest to set them back. Aside from that, I still hid whatever I encountered for the same reasons you posted. -
One thing that has me worried about the Standalone...
rainf replied to scaramoosh's topic in DayZ Mod General Discussion
Don't forget, loot is turned way up in the build we saw, loot will likely be far more sparse so I have no issue with looting small amounts far more Smoother. -
Thanks, surely we will have more info by then...
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Welcome to the jungle!
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No DevBlog this week but here is some screens
rainf replied to rocket's topic in Mod Announcements & Info
LOL. I like the honesty in that post ^ ^ ^. -
No DevBlog this week but here is some screens
rainf replied to rocket's topic in Mod Announcements & Info
Guys, I have actually just stumbled upon a photo of Gummy. http://www.google.com.au/url?sa=i&source=images&cd=&docid=UBauW5ZZJOlN_M&tbnid=tJMuCOaR1nircM:&ved=0CAUQjBwwAA&url=http%3A%2F%2Fartescritorio.com%2Fwp-content%2Fuploads%2F2011%2F07%2Ftrollface-wallpapers-1.jpg&ei=GYCpUZW5FKrjiwLKiYDoAw&psig=AFQjCNH0U_plG5xZoIBVM1Zf1zPHUChrFg&ust=1370149273466041 Trolls. Stop feeding them. -
DayZ Double Developer Blog 14th May 2013
rainf replied to mattlightfoot's topic in Mod Announcements & Info
...fapfapfapfap... -
DayZ Double Developer Blog 14th May 2013
rainf replied to mattlightfoot's topic in Mod Announcements & Info
Zee goggles... -
DayZ Double Developer Blog 14th May 2013
rainf replied to mattlightfoot's topic in Mod Announcements & Info
Eye of the beholder...or perhaps ear of the listener, its one of those optional extras for people, ie, picking up a book you find in game and reading it etc, its been said that radio's can be left on the ground and played etc, finding a radio tuned into some station in the middle of nowhere would be cool, despite not really adding anything functional. -
DayZ Double Developer Blog 14th May 2013
rainf replied to mattlightfoot's topic in Mod Announcements & Info
Get it now? -
DayZ Double Developer Blog 14th May 2013
rainf replied to mattlightfoot's topic in Mod Announcements & Info
I have no doubt the community will make some radio stations to support this with some lore friendly content... perhaps green mountain will also come into the picture too...