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Everything posted by Talibambi
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If you pitched it too far north then it wont save. Has to be below the 01 line? They called it an "admin line". (or so I was told yesterday)
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Sure. You can swim. You can also swim to Skalisty island. Though you might want to clear your schedule. You will need a few heatpacks and maybe 40 mins total? It would be neat to be further away, but its not exactly "bad" where it is.
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Seasons in the standalone wich are sync. With the real world.
Talibambi replied to kuusj98's topic in DayZ Mod Suggestions
As well as seasons, I would also like to see food/water supply affected by extreme weather. Im sure that this has already been discussed.. but I couldnt find it in my search of the forums. Basically my idea is for either an event that will last a week or so and only happen once a month (or once every few months), or even a dedicated server setting where the drought can be enabled permanantly, or completely disabled. I really want to see the environment pressure players to behave in ways that they necessarily wouldnt under regular cirumstances. During a drought, some (perhaps ALL) of the ponds (and lakes) would "dry up" completely: For example; in Chernarus, you could have it so that only Pobeda Dam and one or two other fresh water sources were still around. This would lead to more people needing water from the same sources. (More chance for disease and human contact). This would help open the door for a distillation mechanic, where people could capture sea water, boil it and distil it in order to get drinking water. Once again this would lead to more human contact (on the coastal areas). During the drought, apart from the few water sources that remain, the only way of getting drink would be from cans at loot spawns. Those who have the correct equipment would be able to manage during a drought with regards to drink, but those who are unprepared would have to stick to looting. The more people who die, the more who will not have the equipment to survive by collecting water from the freshwater sources, meaning more competition for stuff in loot spawns. During a drought, animal spawns would be reduced due to lack of water: The spawn rate of animals during a drought would be reduced heavily. (lets say 80% less). The animal spawn's could even be tied to the remaining water sources. With the density of animal life reducing the further away from a remaining water source. This would mean that you would have to hunt on an opportunistic basis. Leaving a cow alone so you can hunt something later might end up killing you. That or you have to stick to the towns and cities' loot spawns. (more compeittion and human contact chance) For a higher chance of hunting an animal you would have to work out a risk:reward. Are there too many people near the water sources? Would you have better luck hunting far away from water than you would near the water? Food/Drink Loot spawn reduction: To be even more ruthless, food and drink spawns could also be reduced during this period. Though I would suggest this would be something that would need more thought as to whether or not it should be implimented. I mean its not like a drought would affect the supply of tinned goods in peoples houses - the fact that people are turning to these loot spawns would in itself reduce the supply of tinned goods by an unspecified amount already. This would be for more of a hardcore mode I would suggest. (Would be nice to be killed by a bandit who really DID need my beans, rather than beause he was just a douche) Cannibalism: We have all heard of the pros and cons of cannibalism. Im fairly sure I dont have to go into any real detail here. But suffice to say that lack of food might "force" people to resort to cannibalism. I feel these chances would create a more dynamic experience. There would be more legitimate banditry, co-operation, and/or human contact. As it stands I dont think that dayz is really about survival. Its more about people "killing other people because its fun" or some such. Id rather people who do kill people - even if its to kill me - do so for legitimate reasons. New equipment (for bases and vehicles): Water Storage I think it would be interesting if you could find empty water containers and put them inside vehicles at the expense of either storage or seats (depending on the vehicle. Take the offroad pickup truck for example. You could stick the storage containers on the back and then use this water at your campsite as your freshwater supply instead of having to make runs to other sources. Different vehicles could house different size containers. Meaning some vehicles would be better for holding your water supply than others. (A hatchback would suck compared to an offroacd pickup or Bus for example) Your water supply being stockpiled in this way may make you a hub for survivors, or even make you a target since you have some valuable equipment during the drought period. If bandits have this mobile fresh water source then it would make them a target also. But this wouldnt be something that a solo bandit could make on his own within a reasonable timeframe. Eventually these containers could be used in base contruction in the same fashion. Only they would be permanant fixtures to a base instead of a vehicle. Having a vehicle and a base with the containers equiped would allow you to resource transfer. Meaning you could drive your bus to a lake. Fill your containers with freshwater and then drive it back to base. You could then park next to your water containers at base and transfer the water to your actual base water supply. This method of refilling a base would lead to you needing armed guards when going to get freshwater. Bandit groups would have ample cause and opportunity to ambush you. This would add more utilty and greatly increase the value of some vehicles over others. A Hatchback with a water storage system may be worth holding onto over another vehicle without such a system installed. It would once again make you weigh the risk:reward. If bases are instanced then I dunno how this could really be implimented. Perhaps have something set outside the base which will pump it into your supply? Im sure that there have been much better ideas than mine about this. New equipment (for bases and vehicles): Farming The water you store could also be used as part of an irrigation system. Where you could farm. This could either be on the surface, or even subterranean as part of your base Winter: In winter the water supply from lakes and ponds could be unavaliable due to them freezing over. But if you have a tin pot (or something that can hold water) then you can just collect snow and melt it. So water in winter wouldnt be the issue. Reduced animal life would be the issue. I would want a severe reduction in animal life in the winter time period. Once again this would make people hunt (though not in the same areas) and make more people have to raid to get supples from spawns. (or resort to banditry) Closing: Im a survivor, not a bandit. But even I would like the environment to force me to consider being a bandit. Not out of malice. But because I NEED what someone else has. If Im not part of a surivor group (or the survivor group sucks), I want the environment to punish me. To make me have to make hard choices. To make me have to do what I need to in order to survive. I want bandits to have to resort to co-operation. I want them to struggle to survive too, or at the very least shoot out of nessessity rather than because they are douchebags. As it stands, the environment is not my enemy. I barely even notice it. In fact the only part of the environment I have even begun to take seriously are the newly improved zombies. But the ACTUAL environment? I never really notice its there. I want the game to make me want to have to set up a camp that hopefully can survive the winter months. I want to have to stockpile food and drink. I want that if I get raided of my food and drink then Im going be going "FUUUUUUUU". Seasons and extreme weather would work nicely together IMO. The basic mechanics that could be used for both of them are more or less identical, just the drought would lead to a more extreme scenario. /hides under a rock to escape the oncoming abuse. -
There should be no sleep mechanic. Why? Because when Im drunk in rl or sleepy in rl - this is ALREADY translated into the way I behave in game. If Im sleepy in rl then Im gonna occasionally stop moving as I start to pass out. My aim will be worse since I cant concentrate. ETC. Food, drink, temperature work right now. Sleep would just be silly.
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I already see tonnes of abandonned camp sites, you know, the ones where bandits have abandonned them due to them being utterly destroyed by rival bandits or other groups. Its up to the players (in this case the bandits) to create their camps and then abandon them. Now considering that there are dead bodies of military personel.. and they are not skeletal. We can asume that the dayz virus is fairly new. I mean its not like the soldiers had pulled back to a more secure location or anything. They just look overrun. So there shouldnt have been bandits in the area previously. So why should there be bandit camps everywhere? The only time I can see bandit camps being legitimate would be if there was a map set several months into the future. And not dayZero.
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You should be able to open the doors at different speeds. The speed determining the sound - if any - thats created. Some doors would create a sound even if openned slowly (low percentage chance), while others would not create a sound when openned fast (low % chance). Would mix things up a bit and make you have to "think". Really it would all depend on the door and a risk:reward in your head as to what you wish to try.
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Vegetation that overgrows its bounds with time.
Talibambi replied to mick17's topic in DayZ Mod Suggestions
I think it would mean designing a "vine building" for every "level" of "vineness" a building can have. From no vines and overgrowth to max overgrowth. So that would mean the: Number of Buildings X the number of overgrowth variations? The coding could be scripted to load each building seperately on a server reset. But I think the way that chernarus is designed, its not really possible to do. Perhaps on a new map its feasible. But even then it would require a tonne of man hours... (mostly for the modeling I would asume) I might be completely wrong, but my limited mind came up with those problems to this feature. -
Crawling on a populated server = bad idea? Then come up with a new strategy. Dont forget that EVERYONE else will have the same agro as you if they start shooting. Play smart. The game has changed now and you have to adapt.
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I agree. The zombies needed buffing up anyway. They have never really been a threat (as long as I have been playing). The standalone is gonna be even more brutal :D
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I was in stary last night. I kid you not - at LEAST 40 zombies continuously. Was in elektro and we had another 40 around the firestation. Zombies are dangerous now. They swarm.
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Depends how many infected are in the area. Any agro'd zed will draw in any other zed in the immediate area (80 meters? I forget) Meaning if you get cornered, you will have an unlimited supply of zeds coming down on you.
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This is a survival game. You arnt really "meant" to be going around looking to get into trouble with either zombies or other people. Thats kinda the opposite thing to do if you are trying to survive. (unless you are resporting to stealing from other people) So what if the zombies are hard now? Adapt and survive... or dont. All the same to me.
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type in chat #beclient guid
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BOOMER! But seriously.. corpses dont just explode. Not unless you are in L4D, or Diablo. (maybe a few more)
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Dayz standalone suggestions are just getting out of hand.
Talibambi replied to gamerman001's topic in DayZ Mod General Discussion
Eating bugs should be an option if you are starving to death and its the only way to survive. I mean you can eat people in dayz2017 (and supposedly the standalone). Now I dont know about you but if I was starving and had to choose between eating a cockroach or eating a human being.. Id prolly choose the cockroach. As for self defication? If you dont find an appropriate place to relieve yourself then you should be able to self deficate. That would soil clothes and allow for another aspect to disease transmission. Not only would you have clothes that would be impossible/very hard to clean, but you wouldnt be able to use them again if you couldnt/didnt clean them. Meaning you would have to find new attire. In regards to drinking urine, its something that many people have had to do in order to survive some situations. Dayz is a survival game after all. You do whatever it takes to survive. If you arnt happy with that, then stick to the mod. I want more realism in the standalone. (button mashing to open beans is quite silly tbh) -
CD Key got stolen. Marked for global ban #e44e95
Talibambi replied to UnseenSniper's topic in DayZ Mod Troubleshooting
Reboot = restarting your computer which takes about 30 seconds - 5 mins depending on your machine. Major wipe and os install = Formating your computer and reinstalling everything. Windows included (if you use windows). Takes 1-10 hrs depending on your skill and machine. Can take longer if you need to arrange for someone else to do it. -
On game design, "progression through equipment", and a system of micro-skills
Talibambi replied to GodOfGrain's topic in DayZ Mod Suggestions
I honestly would rather have stuff in game in the form of "mini games" where you as a player must get better at them in order to.. well... get better at them. Im not overly fond of a leveling system. -
Im having flashbacks of legend of zelda a link to the past now...
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I can see green paint being valuable lol.
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Id have shot him too.
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You cant say "dayz is what you make it" and then complain when people decide they want to draw dicks everywhere. If this is implimented then I demand the right to be able to spray paint dicks where I please, if thats what I wanted to do. Restricting this is just as bad as giving punishments to people who choose a bandit playstyle.
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Just to let you know dude. Building a computer is incredibly easy. You just need to make sure the parts are compatable. (like if you get a motherboard that supports DDR3 ram then you need to make sure you get DDR3 ram and not the other kinds). But really once you have the stuff you need, you literally just stick it together like Lego Meccano. Here is a thread you might find informative: http://dayzmod.com/forum/index.php?/topic/113755-improve-hardware-for-dayz/page__hl__wilderness#entry1080871 Dont rush your build though. Make sure everything is compatable.
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Remove the crosshairs. (You can reintroduce them in a future update or something after hackers have found ways around it?)
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Player Skill. (This is not a leveling thread).
Talibambi replied to CreepySalad's topic in DayZ Mod Suggestions
I mentioned something about actual "skills" in another thread. But yeah I really like the minigame idea. In the other thread I mentioned having a lockpick screen similar to that out of Skyrim where you have to manually pick the lock (Id have it more detailed but thats just me) This is the kinda thing that would make Dayz tonnes better rather than just *click* /wait for animation. -
I think 1. I think this is the HDD. http://hothardware.com/Reviews/Western-Digital-WD7500AAKS-750GB-SATA-HDD/