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nik21

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Everything posted by nik21

  1. Start searching. http://code.google.c...e/bans/bans.txt For some reason I doubt that you're on the Community Ban list for no reason... and sure you"just bought the game".
  2. You seem to be such a pro coder. :facepalm:
  3. I'm just hoping they won't use VAC only in the Standalone. It's just not enough for a game like DayZ. Even with a closed down engine, still loads of hackers. Best examples: Homefront, CoD: MW2, MW3 (in every 2nd or 3rd lobby is a cheater, stuff like Free Weekend completely unplayable from what I've heard from friends) etc.. The best thing IMO would be the combination of 2 or even 3 different Anti-Cheat Systems. Something like VAC+PB, PB+BE. Ultimately: VAC+PB+BE B) Red Orchestra 2 for example is using VAC+PB. VAC is active by default, PB is optional. For DayZ, the best combination would be Punkbuster + BattlEye imho. Another thing why I wouldn't use VAC only is their banning policy and Private Hacks. VAC Bans are massively delayed. What a popular game like DayZ needs is a live kicking/banning system like BattlEye or PunkBuster. I mean, just look up public hacks for MW3 or something... SERVERAL (50+) undetected public hacks. Comparison: PB usually detects public hacks within a week or something. BattlEye even less, mostly under 24 hours depending on the hack. As of right now, ALL public hacks for Arma 2/ DayZ are detected by BattlEye. As for the private hacks - VAC is doing close to nothing against them. Some of them are even undetectable by the current Version of VAC(3) - and it's not being updated. If PB or BE can't detect something on-the-fly, they roll out a client update. Or do something else about it. VAC doesen't. VAC is only useful to scare cheaters off, because some of them will be pissed if they have to create a new Steam account every time they get busted. Punkbuster is actually doing much more against Private Hacks compared to VAC. Not enough in my opinion (see BF3 e.g.), but at least more. BattlEye is actually one of the most effective and innovative Anticheat-Systems on the market. But, as you may know, there may be a lack of man-power for a Game like DayZ (Yes, BattlEye is being developed by one man, $able.) What I am trying to say here is, none of those Anti-Cheat Systems alone will be enogh to keep cheating and hacking to a minimal level. I'm pretty sure there will be a shitload of attempts to cheat in the DayZ standalone. It is a blockbuster title. And as I have seen in other Blockbuster Titles (BF3, MW3), VAC or PB alone are simply not enough. Nor is BattlEye, but a combination of 2 or even all of them would bring massive Improvements to this problem.
  4. nik21

    Trading LEGIT Satchel Charge for the best offer!

    I can give you a can of beanZ for it. :beans:
  5. That means that there was a Remote code execution on your client by crashing the chopper. This is due to an entry in the remoteexec.log which will get you kicked (or banned with Anti-hax) - even though I think the latest version of remoteexec only logs this and is no longer kicking for it. Some Cheats are using this effect for example to spawn the explosion effecs/ a big fire or something like that and this used to be more likely than someone crashing a chopper. That's why it is in the remoteexec.txt. As stated above, you will have to contact the server admin. Your ban is a false positive.
  6. This is disabled for a reason (performance). Vehicle are spawned upon server restart by the hive and it doesen't matter wether a player is nearby or not. This has been disabled in the mod for a good reason - after a fucking zombie apocalypse, fuel pumps wouldn't work! In the world of DayZ, there is no electricity or whatsoever, therefore stuff like street lamps or fuel pumps don't work. The people who ported DayZ to lingor and other maps simply forgot to make this feature work.
  7. You can see wether a server is connected to a hive or not with DayZ Commander. Useful program.
  8. nik21

    Waypoints, do they show up for all players?

    They only show up for the person who set the waypoint. If you want to delete it, move your mouse button over it and press delete.
  9. That actually depends on the bypasser. I've seen bypassers with constant MD5 checks to BEClient.dll and it still got busted without any BE Client Update. A client update is most likely needed for the method being used by a bypass, not the bypass itself. But that depends on the type of method being used...
  10. @Drogur What has BattlEye to do with a stolen key? He obviously downloaded a key stealer and his actual CD-Key didn't get banned, but replaced with a legitimately banned one. @OT 1. Start Steam in Administrator Mode 2. Right click on your ARMA 2 and click Properties 3. Click the Local Files tab 4. Click 'Verify Integrity of Game Cache' 5. Repeat step 4 for "ARMA2: Operation Arrowhead" 6. Run both games once with Steam still being ran in administrator mode. 7. Update your DayZ if needed and play! This will get you your old key back. However, it is likely that your key is now being used or will be used by someone else and it will probably end up Globally banned due to someone else cheating with your CD-Key.
  11. nik21

    Attatchments

    That's not possible in Arma 2, however it is in Arma 3 and maybe it will make it into the standalone.
  12. It can. "BE Client is using innovative, sophisticated detection routines, such as entirely dynamic on-the-fly scanning being controlled by the BE Master Server, advanced debugging techniques and full scanning of relocatable memory" http://www.battleye.com/info.html
  13. As a side note: BE doesen't neccessarily need Client and/ or server updates in order to detect a bypass. BE is also able to do so called "silent detections", which means that everyone using a specific cheat is being logged for a certain period. All those being logged get banned at once. This prevents cheaters from warning each other in their forums (other anticheats like VAC or PB are using the same tactic).
  14. It does. Actually there are 14 or different versions of this program. 12 of them are detected by BattlEye. Obviously the coder updated it to make it undetected again but it's just as always a cat and mouse game between the cheat-coder and the anti-cheat-coder. The new version will be detected soon, as always. You cannot expect BattlEye or any other Anti-Cheat to detect something before it's actually released. That's how it works. Thread was reported for mentoining the name of the cheat. As well as your post. No need to spread this shit. @Lobo Bans are linked to the specific CD-Key. @WalkerDown You have no idea of what's going on behind the scenes, so do us all a favor and shut up.
  15. nik21

    Battleye Script restriction #65 kick

    Sounds like an outdated scripts.txt.
  16. BattlEye bans for using it. #thread reportet
  17. nik21

    PBX

    Basic Arma 2 Vehicle controls: Q = slow W = Fast E (or W+Shift) =Very fast
  18. nik21

    unban request - Nick

    If you know you cheated you shouldn't hope for a second chance - because you won't get one.
  19. Bullshit, bullet penetration is present in Arma 2. Afaik also for bodys, go try it in editor, place some guys behind each other and shoot them in line with an AS50. Might work.
  20. The result of turning the 3D resolution over 100% is OG-SSAA/ Downsampling.
  21. *cough* "In short, heed the following: DO NOT EVER RUN ANY HACKS OR OTHER SUSPICIOUS SOFTWARE! If you end up being banned due to your cd-key being stolen there is nothing we can do for you." - BE homepage
  22. nik21

    Global Ban

    How about you head over to the BE homepage and read the post regarding the 3065 ban? http://www.battleye.com/
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