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Everything posted by zfleming12
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Hahahah. OHhhhhhh myyyyyyyy
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Devblog update: Where is the Standalone?
zfleming12 replied to rocket's topic in Mod Announcements & Info
*Guy hiding out in the fire station of Cherno and sees one guy run by in his briefs and shrugs. Then he sees twenty more running after the guy and face palms* -
Very excited as Rocket answered my question that THANKFULLY we will not have transactions in the SA
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Devblog update: Where is the Standalone?
zfleming12 replied to rocket's topic in Mod Announcements & Info
And quite the hunk. Hubba HUBBA! =3 -
Devblog update: Where is the Standalone?
zfleming12 replied to rocket's topic in Mod Announcements & Info
*hug* Seriously I feel like doing cartwheels. Best news I have heard all day Mr. Rocket! -
Devblog update: Where is the Standalone?
zfleming12 replied to rocket's topic in Mod Announcements & Info
*throws money at her screen* TAKE ALL OF IT! <3 -
Devblog update: Where is the Standalone?
zfleming12 replied to rocket's topic in Mod Announcements & Info
I do have a question....Will we have to worry about Microtransactions in the SA... -
Idk, I took one look at the guy in the boxer briefs and went HUBBA HUBBA BABY!
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Heh, told ya guys, it was only a matter of time.
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Devblog update: Where is the Standalone?
zfleming12 replied to rocket's topic in Mod Announcements & Info
Just realized there was a mini bar in one of the images. WOOHOO! Now I can drink in game -
Devblog update: Where is the Standalone?
zfleming12 replied to rocket's topic in Mod Announcements & Info
Told ya guys, that good things come to those who wait =3 Thanks Rocket! You guys are doing fantastic! -
We need more....bacon....
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I am also looking forward to seeing what kind of gore design will follow once the main design of the world is finished. Thinks like body remains, skeletons, blood splatters, grafitti notes, etc are very key to atmosphere. Right now its limited with the mod but there are numerous little things if you take the time to look that do you remind you such as destroyed cars, body piles, body bags, shattered windows, graves, and bodies.
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Like I said earlier, if Rocket is successful with this design then the zombies will be one of best if it not the best of all time and set a standard for others to follow!
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Agreed. Wait for the official word from the Devs themselves.
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This is the greatest thread I have ever seen. MOAR!
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It could also be a factor in how much noise you generate. This might be a bit of a harder difficulty but making sure that your gear is secure and not loose could determine also how much noise you generate and the off chance of you dropping something!
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Having died to a zombie a few minutes earlier, I began my new adventure for the night making my way west along the coast trying to reconnect with a fellow Bambi who had been working with me. Unfortunately, I was never able to find him but I decided to carry on, making a stop at a farm and slaughterhouse. There I found a massive supply of ammo and a Lee Enfield. Fortune was smiling upon me. I decided to take a few moments and practice using the gun on the few walkers stumbling about. Satisfying myself after a few dead Zs, I continued westward until I found myself in a rather empty city, at the top of a hill, where I was doing my best to avoid Zeds. I found a store, and proceeded to raid it for supplies, only to be all of a sudden yanked into the church yard of Cherno by a hacker. I didn't hesitate. I ran to the corner of the wall and the church and logged out asap. Ten minutes later I returned to find that the hacker had blown the church up and killed everyone else. I immediately made a dash for the dock, logged out again and switched to a more empty server. I did not want to risk being killed by another hacker so I decided to go solo for the night. I made my way to the store, in the dark of the night, a thunder storm raging above my head. The air was dark and solemn at that moment, the lightning illuminating the undead around me as I made my way to the Cherno store. There among a tent in the middle of the store, I found the right gear for my journey and immediately made a dash for the major Airfield. Even as the rain died away, thunder and lightning continued, rattling my nerves at times. As I neared my destination, something caught my eye. Smoke....billowing into the sky in the distance. I diverged from my route and found to my absolute joy for the first time ever in my plays of Day Z, a Helli crash site! I crawled my way over to the wreckage careful to avoid the undead and found a very nice machine gun (could not remember the name of it). I continued forward and then noticed more light ahead of me. Another crash site?! No a mere humble fire site, however its exsistance reminded me that at any moment, any time, some could log right in. I had to make haste! Finally I reached my destination. Except there were no zombies..... Where were they? Hiding? Had they not spawned in. I cautiously made my way towards the barracks, rounded the corner and found an army of them. Making a mad dash for a pine tree, I laid there waiting untill they began to disperse before throwing two flares. One flare was thrown into the middle of the barracks grounds to illuminate it. The other was used (and this was very exciting to see it actually work) was use to draw away attention of the dead. I rolled my way into the barracks and began to search. My goal was the elusive NVGs. Sadly, I could find nothing but a set of binoculars and food. I was preparing to leave when I accidently discharged my weapon. I turned to run for the door and found to my absolute horror a lone dead in my way of the door. I had no other means. I shot him. This however made it worse. Before I knew it, five more had stumbled inside behind him as they had all gathered outside of the building. Soon five turned to ten, then to twenty, eventually, forty zombies were crawling their way to me inside. I fired. I fired. I fired again, I kept fireing every single one but MORE STILL CAME. As I fired, my flare outside went out and thunder rumbled overhead. I was terrified. I was truly afraid for the first time. I fired my last few shots and switched to my lee enfield. Eventually I had no choice. My blood was dangerously low and I would run out of ammo before I could kill every single one of them. I backed into the bunk room of the barrack and shut the door, checked the gear one last time and logged out. When I awoke the next day, I found to my delight a military shotgun. I threw away my machine and went to reload, when I blacked out. My blood was red light flashing I needed to escape. I made a dash for it taking out three more deads before blacking out thankfully in the confines of a pine tree outside of the base. I am now still alive.....but I need blood badly. Do not know how long I will make it, or how far. Know that finally I have felt true terror and fear for the first time in a long time playing this video game. Total zombies killed= 69. Thank you for your time. And thank you Mr. Dean Rocket for this Mod. This is truly one of the most amazing zombie games I have ever had the grace to play.
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I get the feeling that at some point down the road, sprinting will become limited to a set amount of distance before we have to slow down. I am not confirming anything, just stating from past experience with numerous games over time, a limit comes into fruition for how we can run and would not be surprised if that occurs in this game. But for right now, I do love the fact that our characters are on steroids.....that or terminators.
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Thunder storm explosion hack?
zfleming12 replied to richjones19772000's topic in DayZ Mod General Discussion
I almost want to say that reminds me of a nuclear bomb but..... that is the most bizzare thing ever... -
A very intense night of survival
zfleming12 replied to zfleming12's topic in DayZ Mod General Discussion
Are you telling me that I can restore my blood by eating actuall meat from hunting? Dear god, you may have just saved my life! -
This is very good!
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When it comes to a rare gemstone of a game like Day Z, I find myself very dedicated, ESPECIALLY, when the focus is on Zombies. That has been my bread and butter since I was in high school and god knows I would love to help in any shape or form to make the zombies even better in this game. Another thought occurs to me. Mutation of zombies. It is a very difficult subject but in some games they work and in some they do not. I do not think they would work if they were designed in the manner such as Left 4 Dead (which is a good game and the zombie mutations do work there!) because the direction of the game feels, more of a natural progression of the undead being infected and just falling apart while they search to feed.
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Edit: This is exactly what I am talking about! Now to meet the demands of everyone there would have to be a mix and range of zombies. This is where I am hoping Rocket and the crew have factored into the level of Zombies. For instance, I cite Dead island. Early infected were recently bit, and still appear very much human. They can run after you. Further aged and decayed zombies in the game which have been torn to shreds or falling to pieces over time, can only chase after you at a slower rate. Eventually you get to having the zombie either crawling or hopping as best as they can because they no longer have the ability to walk on both legs due to decay, destruction of legs or mostly due to unable to feed. Not only would we have a very well done zombie simulation but we would be able to demonstrate a natural outlook of how zombies evolve over time! Right now in the current state with the mod, we have a somewhat means and mix of zombies, a general variation due to bugs and AI in some cases, which is a good thing mind you, thus creating as Rocket has been trying to do so, an ongoing evolution of different situations determined by factors, location, timing and etc. Its a great start and the right direction for it to go because it finally hits the nail on the hammer that so many games have failed to catch on or make the effort for!
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I wonder if the standalone itself will allow for certain zombies to shuffle. Yes I know it would be more effective for running zombies, but think about it for just a moment. What if enough zombies, that could only walk slowly towards you and have you surrounded was a factor to deal with in this game. I had that very exact situation last night due to zombies not being able to run inside and it was by golly the most horrifying, and awesome event that I had ever witnessed in game.