New to DayZ and was searching the forums if this suggestion had already been addressed. Fairly well put my good sir, this was roughly the same concern I first found when I first tried this awesome mod, that and the erratic zombie pathing. I'd like to start by adding something that not everyone realizes: There are 8 different types of ammunition in use in DayZ, only 8. That's the variety of different barrel sizes in the game. 2 of which are specialty ammunition for Shotguns and for the sniper rifles. So that leaves 6 different bullets used for the 34 different weapons available in the game, not counting the m107 and AS50 which both use the same bullet and Shotguns which all use the same shot. Some of them use a slightly different variant for example Lee Enfield uses a older version of the 7.61x51mm NATO bullet, but they're practically interchangeable. Yet the magazines are the thing you need for your weapon, not the bullets. Best of these is the 9mm bullet which all of the submachine guns use and most of the handguns. This is something that's not just a good idea, it's imperative that the game has this function. Without it, it just doesn't merit the designation: realistic zombie survival. And hopefully it will be in by the time the game goes retail.(I'm counting american and russian guns separately because soviet guns don't use the NATO rounds, they're slightly shorter cartridges even though the bullet caliber is the same. With just caliber the number would be 6) The clip needs to be an entity of its own, like what they're doing for the weapons in the upcoming standalone alpha, something as important as the gun. Bullets shouldn't be abundant either, finding bullets should be uncommon at best, and finding extra clips should be very rare. All guns could have one clip that is bound to them to prevent offsetting finding clips vs. finding just guns(which could also be balanced by just adding a lot of different handguns to the game( Luger \o/ )) Scopes and other attachables could also be entities of their own. Finding a night vision scope for a sniper rifle would be super awesome and super rare. Or even better an IR scope. And you could strip those off the weapon you find and attach it to your own weapon, with some restrictions of course. A combat knife could also be implemented so any rifle could also be a melee weapon. Sniper rifles usually have specialized ammunition though, the caliber might be the same with the other rifles, but the casing might not. They could and should be very specific and also very rare. There should be some decision in your head before you shoot someone with the M107 or AS50 whether or not it's worth to spend that bullet right now on that random target. It is a survival game after all, not Unreal Tournament zombie edition. That's the few aspects I can think of right now to improve the game. After reading some of the dev blog for DayZ I'm confident they will eventually build an epic zombie survival MMO. Emphasis on survival. People who play the game should give out their ideas, as long as they articulate them as well as Happymrsnowman did. The developers do nothing with suggestions like "i want more gunz in dayz"