Jonsse
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Everything posted by Jonsse
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Max vehicles corresponds to the maximum amount of vehicles possible on the map at any one time, 250 is a lot. That can entail several choppers and planes. A normal DayZ server would have a Helicopter limit of 1 for example.
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The Bizon is a silenced submachine gun. It fires 9mm rounds like the pistols. It's appeal is the silencer and large magazine, but that's about it. Clips are very rare, and damage is the same as the 9mm pistols; Makarov, G17, M9. If you don't have magazines for it, it's virtually useless. The mags you need for it can be found in helicrash sites and those sites generally have significantly better weapons available.
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That's cute, you don't bother reading my whole text, but then nitpick one sentence from it that doesn't even refer to your post and accuse me of not reading your post. You're stupid and your post is stupid, you should feel bad. Happy now?
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Hahaha, this made me laugh... Mee kotiin juomaan ES, jonne!
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I agree, you have my beans. It is quite a loss that we do not have them already. If military vehicles are around, there should be camo nets to be found. They are quite commonly used by all military. Almost standard equipment on a military vehicle. And about movement with camouflage; a net like that would not do much if rigged on top of a car while it's moving. Their purpose is to hide straight structural lines of vehicles, which makes spotting them from a distance significantly harder. If any object camouflaged or not is moving, a net like that would make no difference what so ever. So rigging them on cars shouldn't be denied, but it should present a possibility of damage as wind forces or branches could cause shearing. Specially with this being a game and you can't guard your vehicles around the clock, better assets to hide vehicles are very important. No such assets are found in the game right now.
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And if you're a heroic player a faint stream of rainbow and sparkles would follow you when moving. Brilliant!! And high caliber rounds that would normally kill you only break your leg on the first shot, heroes always get shot in the leg first. You have my beans sir!
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If the server is connected to the public hive, then yes. Location doesn't matter, the hive does.
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An interesting idea, dead end structures in general should be a consideration. Bomb shelters are quite common in Europe. An idea definitely worth to be put on the list for the future.
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I always fringe when someone says "make zombies stronger" because it misses a huge point about them, which is; Melee attacks in a modded military simulation. Just by understanding how the hatchet works should really explain to everyone how misplaced melee weapon mechanics are in this game. It was never designed to have such things. That's why zombies hit through walls and floors and can't hit you when you're in a bush or within a helicopters rotor. So DayZ+ just tunes the numbers to provide a different kind of effect, but then provides additional problems to players when zombies glitch through the ground for example. Or warp 10 meters to melee hit players. Making zombies hit harder just causes an increase in random glitchy deaths and makes game sessions dispensable, rather than providing survival challenges. The goal with the Standalone seems to remedy this in a constructive way, rather than just band-aiding some unworkable tweaks to the mix. It's not an improvement in my opinion to just "make zombies stronger"
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Off with the sidechat!
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It's probably coordination and cooperation training, in Dayz it's very easy to disorient yourself in a group. And since enemies can come from anywhere vocal coordination is difficult to learn. You've probably never played with 2 or more buddies, things get exceedingly disorganized with more players. Gamers don't generally have military training for that.
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I'll have to join in on the notion of not differentiating particular playstyles with rewards or penalties. What I would mention is that anonymity is what drives the bandit phenomenon. When you're anonymous, there is no consequences and this is what makes bandit playstyle artificially easier than it should be in a sandbox. You're essentially pitting yourself as the enemy of everyone without any flag or distinction for others to see. Since your skin is exactly the same as everyone elses and no-one can see your name at any point, you're always considered the median of the playerbase, this is what the Bandit playstyle takes advantage of. Instead of having mainstay characters that are known to be hostile or known to be friendly on a server, you have anonymous neutrality. This makes playing the bandit quite a lot easier and playing the hero extremely risky and hard. But how to remedy this in a tasteful and non-gamebreaking way is beyond any idea i've had about it. Nameplates are not a good solution, there always needs to be a veil of anonymity, otherwise there's not point.
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I would actually support more difficult startup and handling mechanics rather than more simple ones. It would require a dedicated member of a group to be the pilot, someone who knows how to do it and can perform in difficult situations. Also it would prevent just any noob running to a helicopter and taking of with it, and then crashing it a few minutes later. Makes the entire thing so dispensable.
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Would DayZ exist without The Walking Dead?
Jonsse replied to Nefarious (DayZ)'s topic in DayZ Mod General Discussion
Don't think the mod would be different without The Walking Dead, but it's success might have some correlation with the success of The Walking Dead series. But nothing major in my opinion. -
1. That would be compatible with any and all zombie survival lore up to now. With two people for example, one would just lure all the zombies and another would loot everything. 2. That would be a way to go no doubt, but what about other players. If you just want to be scared of zombies all the time then that would be feasible, but the fear of the world that's incorporated in dayz comes more from other players than zombies. Players would spend time in uninfested areas like forests rather than towns. In towns you would be threatened by massive amounts of wandering zombies while you search for food and water and in the countryside the threat would be other players. 3. Yes they would, but so would slow zombies. Would it be feasible to have such agility indoors, I would argue not. I'm not sure I personally would care to play a game like that.
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I love what Matthew Lightfoot said in the interview about the zombies. As they're going to streamline the AI to make them run more in a straight line, but increase their speed. All I can think about is the Usain Bolt zombies that run past me while i'm sprinting at twice the speed. And how a horde of zombies can follow me right on my tail indefinitely while i'm sprinting and even manage to hit me while moving. We're supposed to have the advantage of ranged firepower and speed of movement, while zombies have the advantage of numbers and no rest requirements. Having even faster zombies from the current jackrabbits is absurd in my ears. The 28 days later infected were fast and numerous. But they had no coordination or commitment to destruction. And they also had the disadvantage of human life requirements like food and water. All of this needs to have a balance. I believe Rocket and Bohemia will work diligently to supply an interesting, challenging and immersive survival sandbox. Of that I have no doubt. With slow zombies, they're easier to kill, and easier to run away from. But then if bullets are hard to come by, and dealing with zombies in melee can lead to numerous problems like disease and injury, slower zombies are a very menacing force in towns and buildings. Or one could make them infected, with normal human metabolism like 28 days later, but then a makarov shot to the chest would be quickly fatal to any infected. As opposed to now, needing 4-5 shots to take one down. A makarov is a 9mm pistol after all that can easily take down a human being with one well placed shot in the torso, in dayz it's basically a peashooter.
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I'm gonna say what we're all thinking.
Jonsse replied to scaramoosh's topic in DayZ Mod General Discussion
Stop joking like that. It's not funny. -
I believe the consensus of this threat is that it is you infact that has the problem with understanding a sandbox game. You make a point that is misunderstood in its origin. A true statement would be "The concept of a sandbox is the game imposes no rules, "do whatever you like" world." You still can't seem to grasp the two very different conceptual interactions between what a game allows you to do and what is considered a rightful action by the participants of the sandbox.
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Isn't it astonishing how he still can't grasp the concept of a sandbox. It's like there's some sort of veil covering his morality. I believe he thinks that because the game is a sandbox, every action done in the game no matter what it is, is inherently justified and good. And that any action taken should not have any repercussions beyond the very moment it's taken. That might be it. He's possibly become psychopathic. Hopefully only in the game. No longer being able to distinguish between different moral actions and their affect on other players. A bandit hides in the veil of anonymity. In the game it is virtually impossible to distinguish between friend and foe since the skin you wear is generic and you have no remarkable characteristics differentiating you from anyone else. A mass murdered in the game is to be treated with the same prejudice as any other survivor. A vital component in the game no question. A zombie survival where everyone just high fives when passing by would be quite boring. But to actually delude yourself in to thinking that your actions should be accepted by other players no matter how heinous they are, is just astonishing.
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Wait what? So doing douchy things isn't douchy because it's done in a sandbox? A survival sandbox where your goal is to survive, where killing other players from 1km away because they were there, is being an asshole no matter the fairytale you happen to be living in. And you even failed to reach the second sentence in my post. I specifically said that I don't argue against playing the game in any particular way. If you choose to play like an asshole, you wholly deserve that tittle no matter what the sandbox is. That's the true essence of it, that's the true essence of a sandbox. Which you seem to have no ability to grasp.
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If this was on Deer Hunter forums, the reply might have been slightly different. In Dayz, you've just admitted to being an asshole in the game. While it is a way to play the game, you shouldn't be offended when others think you're an asshole. You chose to shoot at players that caused no threat to you just for the sport of it, you deserve no praise for that. And then you mock your targets when their Fight or Flight response makes them do something irrational from your perspective. You're not only an asshole, you're also delusional and unintelligent.
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I think you're grossly overestimating what the standalone is meant to contain. It's a recoding of the engine to run DayZ more optimally, not the entire finished game. That's still a year away at least. That might have a slight correlation, I agree with you there. But I would not speculate quite like that to the promise made earlier this year to get the standalone out by the end of the year. He'll release it when it's ready for release, and even then it'll only be an alpha build.
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It's amazing how easily people can find insignificant unrelated issues about simple suggestions. A zombie still weighs an easy 60-80 kg, even a Military offroad which I believe is a Land Rover Defender wouldn't be able to take too many hits from zombies until breaking. Maybe in the future we can build proper cattle bumpers or a cow catcher on the vehicles for moving down zombies in mass.
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As I've understood that's something due to the AI in ArmA 2, not the mod. The standalone will have a more streamlined Zombie AI, or at least that's the plan I've heard. I for one would rather want classic style zombies than 28 days later style "zombies", but then you need to have a lot of them and let them swarm from a huge radius whenever they hear the players do something. Like firing a high caliber rifle would attract the attention of every zombie in a 200m-400m radius around the shooter.
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promote walking (will be unpopular of a suggestion)
Jonsse replied to SoWeMeetAgain's topic in DayZ Mod Suggestions
That's a great idea. One of those must have concepts in a survival game too. Your inventory weight should have a significant impact on stamina also. A fresh survivor with an empty backpack could jog everywhere while a seasoned survivor with an m249, jerry can and a car windscreen in his backpack would need to walk most of the time. One great example is carrying around a M107 or AS50, both of which weigh 14kg empty and a round for either is 600-800 grams each. That should be a huge factor. So when it comes to weapons it could be a Pros and Cons kind of decision with firepower versus mobility along with all the rest of the stuff you keep with you. And remember rule number one: Cardio But when we can't run everywhere there should be more ways available for transportation. Not more cars but bicycles. In a rural area like Cernarus every single house would have a bike, or at least every second house. So a bike shouldn't be very rare.