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Jonsse

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Everything posted by Jonsse

  1. Good morning everyone, I was contemplating about the standalone and gun attachments. What attachment would you use and on what gun? Here's my plan.
  2. Jonsse

    Survivor GameZ II

    Following personal stream PoV's was a lot better, the casters saw maybe 2-3 kills if not counting the last 10 in phase 3. It was great that they made a stream list of all the casters, switching between streams was really easy and made a great viewing experience. I believe the bombing events were somehow scripted wrong, they didn't seem to do any damage. At least that's what it looked like. If they would have been more prevalent with the restrictions we might have had a different winner. Great event, great entertainment. Definitely looking forward to the next one. Improvements on the format and better map options and tools would be awesome. And better casting tools needed.
  3. I agree with too much realism being a bad thing. If a realism mechanic takes away from the enjoyment of the game, it should not be implemented. Thinks like, Daily Hygiene Issues. Girls Getting Their Periods. Having To Sleep And Wait A Few Hours For Your Character To Wake Up. do not bring anything to the game. Then other things that improve gameplay should be implemented like: -Make Ammo More Scarce -Getting Sick and vomiting -Sneezing and Coughing -Stamina The way stamina was done in WarZ was just idiotic, just the overall movement speeds of players were just horrible. That's not a good comparison, it works as a warning to other developers of how not to do it. My opinion about stamina is that it should not be a bar you empty but rather a bar you fill. You should be able to push yourself further and further if you need to. Like if there's a crazed gunman out to kill you, no matter how tired you are, you will run as fast as you can as long as you need to, that's how our body works and that's how a character in a survival game should also handle. It then would have adverse effects on you like increasing thirst and hunger, making you pant loudly and hindering your aiming to a great degree.
  4. Jonsse

    DayZ SA: One Key One Character

    I like the idea, it would be quite a step forward in my opinion. Making you accountable for your actions to a degree. Then on the other hand following up on what boxy0127 said, it would affect the gameplay of known streamers maybe too much. In general anonymity is a huge drive for the game. I'm kind of torn between my opinion about it. On one hand the dispensability of your life in this game calls for some form of uniformed profile to be instilled on players. While on the other hand the choice to remain anonymous at your discretion is quite an important aspect of DayZ. I would actually throw in a wild suggestion in the mix and hopefully get some feedback on it: -What if other players could tag you if they saw you. In dayz the avatars we have are extremely generic so telling people apart is virtually impossible, but in reality we have an innate ability to read faces and body language of other people. Very few people behave the same and it's not difficult to tell people apart through that. So what if, when you saw someone, where ever it was, you could add a tag to a player like: "bob_the_drunk" and then when ever you saw that players that tag would show to you. It would need to be fine tuned to not provide advantage to anyone: It would need to have a load period, so that you couldn't just scan a treeline and see tags you've placed, but if you follow a person for 5-10 seconds you could "recognize" them and the tag would start to show until a certain amount of time without line of sight would reset the tag lock. The tag would only be visible if you have clear line of sight of the target for a few seconds. Seeing a head peak from behind a fence would not be enough. And it would only show if you're targeting him intensely enough with enough zoom, not from 500m away while looking at normal zoom. My 2 cents, tell me what you think.
  5. Jonsse

    Does this always kill choppers?

    Someone might have seen you land on the hotel roof and decided to wreck your day with satchel charges.
  6. Jonsse

    How much gear can vehicles hold?

    You can find the full list in http://www.dayzwiki.com/wiki/Vehicles
  7. Jonsse

    Stealth

    Going off topic; I question your sentence structure. Saying "Yes, inching is completely silent" would be a correct answer to "Is inching quiet?" The correct sentence you were looking for was probably "Yes, but inching is completely quiet." You can now understand the confusion expressed by nick995 to your original answer. Poor nick995 was put in to a difficult situation and was forced to endure unnecessary scrutiny over his misunderstanding of the sentence. Let's not make nick995 feel bad for asking questions on the forums ever again.
  8. Timboski spends most of his time in Elektrozavodsk on the hospital roof. His favorite weapon is the M14. He stalks any players, armed or not, that run around Elektro, picking them off without ever giving away his position. If there was a lawn chair in the game, it would be his endgame.
  9. Jonsse

    Backpack Loot Fix

    So it's just a problem with the hitbox of the backpack? Seems like a nice simple fix, you are awesome!
  10. Jonsse

    Make the czech pouch a SECONDARY backpack.

    Maybe in the future the backpack might be an attachment to your character like an item of clothing. And that you could store other backpacks in your current inventory like items, and then be able to equip them to modify your appearance and the size of your inventory.
  11. Jonsse

    5 suggestions

    Can't argue there, an Mi-17 would be more logical. I personally like the UH-1 more, it's easier to fly, it's more maneuverable and it looks prettier. Completely agree, maybe the Helicopter could already have those guns on it and they could be detachable and vice versa or it might spawn without guns, randomness. The minigun idea I fringe on, just based on the bullet consumption and the cartridge used, only the FN FAL uses the 7.62 nato round. There should be no abundance of that round in the current dayz setting. Not to mention the power of that gun existing in dayz is questionable for balance reasons. Agreed, this makes me laugh also in the sense that you can't shoot out of a car. And now rocket is planning to allow zombies to hit players inside the car. The unfairness of the situation is quite evident, not really sure what the ultimate purpose of this is. Maybe the way you're suggesting will be implemented eventually in the standalone. There are plans to allow players to modify and build on vehicles for more protection from zombies and other players. Internal bleeding is a serious thing. Fixing wounds is an intricate part of a survival game, not sure how internal bleeding would be done tastefully to balance realistic simulation with gameplay. A realistic approach would be that if you get internal bleeding, you die. A gameplay approach would probably revolve around having a different "bandage" for internal bleeding, which just doesn't make any sense and contributes nothing to the game. Thanks for the suggestions Freakydeakydutch, I like some of them.
  12. Jonsse

    Sanctuary

    You've basically described an aspect of Wasteland, another survival mod for ArmA2. It's quite fun, pick up a few friends of yours and have a run around. It's less survival, more guns and more vehicles. In my opinion anything like this is wholly in opposition to the spirit of DayZ.
  13. Jonsse

    Car Keys

    I fully disagree with this idea. It serves no purpose in regard to gameplay. The way cars spawn does not support such a mechanic. Just the fact that finding a car almost always requires a toolbox for repairs, it's feasible to assume that all running cars are hot wired to begin with. But building on the idea I would like to see a function in the game for disabling vehicles. For example; disable vehicle would give an item to your inventory and you would need that item or to find a similar item to re-enable the vehicle. It would serve gameplay by providing a means to "save" your vehicles while logged out. The vehicle would not disappear, but while you are logged out, it would require effort to fix it for anyone finding it, rather than just driving off with it.
  14. Jonsse

    Dayz: Your Code of Conduct

    1. Get off the coast 2. Find a weapon, preferably hatchet 3. Find toolbelt items and suplies 4. Die by doing something stupid 5. Repeat.
  15. Jonsse

    Taking cover addon

    Cover mechanics are for consoles, PC gaming master race will not accept such blasphemy.
  16. Jonsse

    Interchangeable Weapon Parts

    Standalone should have something along these lines I believe. How much of these, we will see when it comes out.
  17. Jonsse

    Is DayZ becoming a shoot'em up game?

    I don't think you've missed anything. DayZ is a mod only, it's not meant to have more to it than what you've experienced. Not yet anyway. And some players just find player killing amusing, for that I'd suggest migrating to Wasteland, another really good Arma2 survival mod. Less survival, more weapons and more vehicles. And you get up to 80 players playing one map, more than enough action.
  18. That actually looks pretty awesome!
  19. Jonsse

    Giving up, to much stupidity.

    I think it's just hilarious. But it does speak of the mindset some players have. They come here from games like Battlefield thinking that the point is player versus player combat. It's not wrong in a sense, but it is disconnected from the original innovation. They're people that won't bother with a car unless it's fixed, they won't bother with a helicopter unless it's fixed and fully fueled. All they want to do is play Battlefield, but in Battlefield everyone has a gun and everyone is kill on sight. They'll never understand the beauty of DayZ. For our fortune they contribute to the world far more than they realize. Not by being participants in the sandbox, but rather being an ever present antagonist of our personal DayZ story. They are the definitive incorporation of the player component, the invisible fear of death that dreads over all participants of the sandbox. That at any moment, in any place, you are in danger and you need to be wary.
  20. Jonsse

    Clearing the room

    I'm assuming you mean looking around through a door inside buildings, your English is a bit hard to understand. I think Rocket mentioned this at some point, or someone did. It's clumsy for a reason. Because you're always holding a weapon, and since ArmA 2 doesn't distinguish between short and long barrels, it's made to follow an average perceived clumsiness. It's meant to simulate the difficulty of moving in closed quarters while sporting a longer barrel assault rifle. So moving inside houses is meant to feel clumsy. In regard to curtains being added, that seems like a lot of work for a small insignificant feature.
  21. Jonsse

    Balancing blood bag system

    Ok stop right there, there's a certain level of fiction involved in a game like this. I'd like to remind everyone that there is no electricity in a post apocalyptic world. So a notion that blood bags would be available anywhere for any reason without refrigeration is unrealistic. It's a veil if ambiguity needed to build a gaming system around zombie survival.
  22. Jonsse

    Balancing blood bag system

    Agreed, visiting a hospital with 5 boxes of 10 blood bags each is not a very likely occurrence in any situation. Getting full health is far too easy and simple currently.
  23. Jonsse

    Add Twinkies

    Haha, this made me chuckle. It's brilliant!
  24. Jonsse

    Balancing blood bag system

    I agree with you that the current system is kinda wonky at best. It works, but provides problems as well. But what you're suggesting is unnecessarily complicated. The fact is that in a game there needs to be a function for recovering hit points, otherwise there is no longevity. To implement a need to play nice with other players through trading is certainly not a bad idea either. Different blood bags could certainly be a way to go about it, but in my opinion not a very good one. I do like the idea of drawing your own blood for a blood bag, it would make an interesting gaming mechanic. It would require a passive regeneration of our blood points. And taking blood out of you would then decrease your own blood points by the amount in the bag, for example 3000 points / bag. Which then would regenerate slowly over time for you and the person you gave the blood to. But again might be unnecessarily complicated. I also fully support the idea that blood bags would slowly replenish your blood points over a period of time rather than 12k instantly.
  25. Jonsse

    Dying and the Consequences-SA

    I'm not in favor of any arbitrary restriction like a respawn timer. WarZ did that only so they could sell micro transaction items for removing it. The way I see it is that when you respawn you're a new survivor, not another you. So if you were killed in place X and you find the place again, you should be able to loot "your" old body, they're a different survivor regardless who was controlling them before. But that is inherently the problem, a fresh survivor is exactly the same as a 3week old survivor physically. There is no benefit to living longer. That brings up several points made in this threat earlier that could be implemented in to a character, statistics that increase over time; -Resistance to disease -Increased stamina, ability carry more weight and move faster for longer. -General action speedup, reloading, repairs, refueling. -If you've been shot before, your threshold for pain could increase. Might not need painkillers as easily. Just a few ideas there, it could be anything. Just as long as it's not too powerful. Adding benefits rather than penalties is in my opinion a much better way to build on.
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