Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
467 -
Joined
-
Last visited
Everything posted by p4triot
-
Any official opinion regarding a gamma exploit fix?
p4triot replied to exwoll's topic in General Discussion
Yeah and while we're at it, just dont bother spending time and money making them if they're going to be so rare no one's going to find one. NGV is more common than you think. And a place with so many military bases per square km would actually have a really higher than usual rate of NGV per person. But even if its not that, cameras with NGV (like Outlast game) could be a semmingly common civilian asset. However, as long as they let my use my flashlight on my left hand while I use everything else (pistol, food, soda, medicines, etc) on my right hand at the same time, I would be more than happy for them to fix the gamma exploit. -
Not even Skyrim Special Edition (I assume no mods here) is breathtaking. Guy has a point. You play DOOM at Ultra and THAT's breathtaking, specially when you can play at 100+ fps with a moderate system.
-
Having that realism and a really far field of view (which is a must in this game) seems contradictory.
-
Hypothermia almost got me killed once when I first played 0.61. So did again when they broke the chimmey thing and I had a few minutes of panic until I found out a place I could make a fire when raining, but those didnt kill me the first time and after that I've learned so it has never been a problem any more. Also, Wolves are not dangerous if you play with friends (which I always do). And instakill from zombie? w0t? I see people here complaining about insta-unconsciousness from zombies but that actually never happened to me, much less insta-kill. Falling from roof/stairs was (and is) a problem. But i've learned to control my retarded character to avoid him commiting suicide so it didn't happened to me for the last 2 years. However I have to say I'm still in fear everytime Im on hospital's roof. Odds are next non-human thing to kill me its that. But that's not difficulty of the "game", that's difficulty of the engine badly programmed mechanics, and I assume it's going to be fixed in the future.
-
With that you proved you need to learn some basics of the game. Knifes are basically infinite. So are apples. And with that this game becames eaaaaaaaaaasy mode. I never died of anything else than another humans for the last 2 years.
-
DayZ Standalone Base Building is almost here! How do you plan to use it?
p4triot replied to DR. IRISHMIKE's topic in General Discussion
Unless bases disappear with you when you logout, its a complete waste of time. I had my fair share of base building back in the mod and it always ended up the same. Completely looted and destroyed while your team is not online by a cheater or a lucker (most likely the first. Server was mine and by logs I banned more than one player who happened to "luckily" find 6 hidden bases in less than 15 minutes). Thus for the Standalone I never bothered with bases, and never will unless they can be made and enjoyed in an afternoon or they can be protected somehow with a 100% chance of sucess against cheaters (which I find impossible). -
Day Z Mod was actually like that.
-
Agree. I don't get into this game to get infected and then cure myself. I get into this game to [insert objective] and then zombies happen, infections happen, hypothermia happens, hungry/thirsty happens, etc. I protect myself, I survive, I get closer to my [insert objective] and have fun in the process. But with the current setup there's no objective at all. However I do think this is because game mechanics are more important. Once that is working fine, endgame shall be added (bases, camps, story?, factions?).
-
Not allowing people to shoot when in 3PP goes againts those who prefer 3rd person view. I myself hate 3PP when shooting, I would miss everything, but I both love/need 3PP for everything else, cuz in this game for some reason 1PP is unplayable. It must be model proportion, FOV, head movement (tho I have it disabled). I don't know, but I always end up resorting to 3pp when playing, also because I like watching my character. But for me, the solution is rather easy - conceptually speaking -. Make every interactive element on the map (players, zombies, vehicles, items...) invisible to the player if not in the eyes field of vision of the character. I've seen some mods already doing this though in a bad way (with latency at appearing/disappearing stuff cuz they're mods and can't modify the graphics engine itself), but it's doable. Integrating it with the engine would also make it 100% effective and not performance costly (for those who don't know the number of operations behind EVERY pixel of your screen for each frame rendered is asthonising, adding this to the math wouldn't affect your fps at all).
-
It's not a glitch involved with the character controller. It is a random event that happens infinitely. Fixing the "glitch" would only make it slower but still as effective as before. The only real solution is to have apple trees work just once (droping a random number of apples from 0 to 20 at once) and then leave the tree "empty". I don't think is performance costly, as the game also destroys every bush when chopping sticks, cutting pine trees removes them from the map, and stepping on grash flattens them. Adding the apple trees to the mix wont make a difference.
-
Well to be fair, good luck rushing military bases as a freshspawn now. Those are surrendered by wolves.
-
As for now, the hardest enemy of this game is the game itself and the broken mechanics. For example, I would ask for a hundred zombie horde for enhanced PVE difficulty but with the way melee is working, better not. I would ask also for a broken bones recovery time instead of instantly, but with the broken mechanics accidentaly breaking bones in a nonsense way, better not. You step on a puddle half a second, you die, reminds me of my mom with the "I just scrubbed the floor and it's still wet!" and you die for steping on it. It's not the zombie, the bone, the puddle or my mom whats killing me, it's the game mechanic. Zombie, bone and puddle would be eazy peazy if this worked right, and only then I'm going to ask for more zombies, more rain, more difficulty
-
I can't place fireplaces on chimneys on stable?????? I died from hyphotermia trying to ignite a fire inside a house with a chimney like I did a bazillion times before on experimental.
-
HD resolution for textures. Its a bit distorting to be, just as an example, in a firestation with the current textures. Your character looks really good, the floor of the firestation on the other hand... what is that? a 4x4 pixels texture stretched out up to a big blurry stain? Also while we're at it. Snow.
-
Status on basic needs / loot / weather = survival
p4triot replied to gambla's topic in General Discussion
Rain is now a pain in the ass. May be even too much, if you are in the open when raining you're gonna get cold, freezing and then die in just a matter of minutes. Not being able to create fireplaces inside houses makes it even worse. But at least I had an amazing night with my friends 2 days ago, when we were going from village to village and using houses with chimmeys to warm up. Probably we made about 5km in 2 hours, but it was fun xD However I still find the game too much... binary. It's not that things are hard, but more like incredible easy until BUM you're dead. A character's life is usually: fine -> fine -> fine -> fine -> fine -> fine -> you are dead. I would like it to be more survival, which includes having problems AND surviving them. Getting infected more usually but actually surviving that, getting shot but same, broke a bone from a 4m fall and having to limp for 15 minutes while waiting for the crafted splint to do its effect (right now you fall from 4m and bum -> you are dead. Things like this would make it much more interesting. -
Yesterday I've tried day Z for the first time in like 9 or 10 months. Been playing on experimental 0.61 and so far i've noticed the improvement on fps performance both because the new engine and because I bought a new computer which allows me to have 160 fps on the wilderness and 50-60 in a city with everything maxed out from the 30-15 fps I had before. Also, i've noticed the huuuuge amount of new stuff, the new improved inventory and many many things the devs are spending time, money and effort in doing so.. ... and still... if I change weapons while walking on a roof, the char doesn't stop even if I release 'W' and commits suicide. So.. after almost a year, the character maneuver is still really far far away from any other fps game since... dunno, the 90's? A lot of people in this forum asks for content. All the posts I see is people asking for new weapons, new clothes, more vehicles, more facial/hair customization, new animals, new buildings, new this, new that... Well, not me. Today I came to ask the devs to, instead of focusing so much effort time & money on content, instead, try to improve the game and to make it at least playable before adding more content. What about a prediction system? every game has one and it's what masks the latency and connection problems? ArmA is probably the only videogame without one. Why does need the client to ask the server to know what to do with an apple? ("Retrieving data..." for 2 seconds before the "Eat" option appear). Why do I need to stare at a door/ladder as an idiot for 5 seconds looking for that exact pixel that allows me to interact? Why do I have 1-2 seconds latency to jump? IF I get to jump at all? why does my character spawns items on his hands instantly? isn't there a "default" animation instead of having to do one for each item? Or those which have it why the animation blocks everything else (sometimes commiting suicide because I can't stop walking as I said). Why, given the lack of prediction system, the action to draw/holster an item from the quick bar is the same button? didn't the devs predict we would press it more than once when it doesn't react and when finally it does the char would draw-holster-draw-holster the item many times? Why my hands are floating when reloading my weapon and the sounds are not synced? this is not new techonology, even games from the 90's had synced sound/animations. Why is melee combat still undoable? Yesss, we're at alpha stage. I know. Yes, they working on it. All we have to do is have patience, etc, etc, etc. I know all that but I can't help it, every time I see "we added a new weapon!" all I see is "We spend hundreds of hours on an thing we already have tons of instead of focusing on making this game playable". Usually a game development is the other way around, first the engine, then, the content. Even at the point we are in the development, I still think that even buying the license for an already better made game engine will be better, faster and cheaper than having to do all the above by yourselves. And in the end, the game would be a lot better.
-
As I said I haven't been playing for a year and the last time I did there wasn't aug, mp5, cannibalism, a thousand pieces of clothes I have never seen before, a lot of crafting (which is awesome btw, but that's not the point) a LOT of new content... still unplayable. Well, my sensations are understandable given that. Then turns out all this content is already old (not for me) and that they are working a new controlling system? I know nothing about. Where can I easily find information on this without navigating thru thousands of threads or tweets? Is there a road map like there used to be?
-
If BI would surprise us with a brand new map in the final version, where should it be located?
p4triot replied to fabio_chavez's topic in General Discussion
Catalonia (Spain). Where I live. Has mostly everything. It is a region of 200km2, with a lot of sea and a few islands (some boat/base play I see there). Really hot in the south, and freezing mountains in the north. Citys range from small towns to big cities like Barcelona, from deserts to lush forests. And since its Europe, fire weapons are mostly banned, but not as much as in the UK. So hunters are allowed to have guns, so are cops, people with a shooting sport license, and... well, criminals (mobsters, sime gypsies...). You would still be able to find weapons but not just everywhere as in Texas. Also, there are a few military bases around. -
In fact, when press p to display players, display server name, ip adress, ping and ONLY your friend players in it (steam friends). Not players. People shouldn't be able to know how many players online are in a server, it changes the way they play.
-
I think OP was talking about desync issues. Even if you follow all that list step by step most times u will end up killed by a dead guy who you just killed too.
-
What you want most in .60? (Choose two. Discuss why.)
p4triot replied to Espa's topic in General Discussion
Dense population of infected which is a must in the game and more weather effects like snow, storm, flood, extreme cold. -
Wasnt just a comment. I do know for sure bullets come out of your eyes in CS, im a global elite on csgo and I have been playing the game for 15 years now. Theres some videos explaning it. But what I mean by it is that in CS it means nothing because its a game with a set of rules specifically for Counter Strike that it shouldn't and probably will never change. If the next CS adds new movements like scoping down from every weapon, or laying on the floor, or AK not 1-hs-kill & so on, every veteran player would get mad (I know I would) because they're changing the rules. Thats what I meant. Day Z on the other side its different, because the rules in here arent "rules" but an inherent intention of aproximation to a realistic feeling (at least where it has sense - so no 6 months fractures, obviously-) and therebefore any change made to aproximate to that reality its going to be well received by the community.
-
Thats exactly the way it is. In CS bullets come out of your eyes, not your barrel. But anyway CS doesnt pretend to be realistic in anyway. For me its like chess, just a game with a set of rules, the fact that there's a "king" on it doesn't mean it should be "medieval realistic".
-
Chars used to be unable in DayZ to 720 in a ms, or half a second, or a second, or even 3 seconds. Was AWFUL. Real Life its not the same than playing on a screen, so the devs changed it a long time ago. Now you control your view in real time, which makes up sometimes for the lack of peripherical vision and you feel like you control your char, but your weapon lags behind (not enough anyway imho, and yes weight should be added). Same goes for smashing into trees and getting damaged. How many times do you hit yourself against a tree/wall/door/fence IRL and how many times do you ingame, I bet its a lot more ingame. Movement isn't as fluid, precise, natural and subconscient ingame than IRL therebefore its a lot more propense to accidents, therebefore its good to have a lot more endurance ingame to make up for it. Same go for car endurance. I know crashing your car some ways IRL will destroy it but if ingame same skilled driver has 10x more accidents, cars should be 10x more tough. Agree with the stance, climbing, vaulting, etc. And more important, this sould all be done client side. Right now server "decides" and there before you have to wait for an answer before vaulting, resulting in your retard character looking at a fence like an idiot before actually vaulting it, or vaulting the air because server made a mistake due to unsynchronized information. Theres no ping or sync needed on client side. 100% Agree with backpack, pockets and medical system.
-
Love the idea for the sake of gameplay, however it wont work to reduce KoS, since most KoSers are actually friends playing together (as I am), and we KoS because we dont take risks. (No, actually we dont KoS, just step away, hide and observe you as you may not be alone. But if we can't hide then kill on sight)