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Everything posted by p4triot
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Yo do realise the game atmostphere is set up just a few days/weeks after the zombie outbreak right? Things take a while to rust.
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How would you feel if 1st person perspective was mandatory?
p4triot replied to FlimFlamm's topic in General Discussion
Well, thats the point of the renderer. The engine sends a ray from the camera position to each direction with a precision of a pixel, the ray lands on something (wall, player, object, floor, the sky...) and the engine loads the color of that object, this also mean loading all the vertexs of the 3d model to memory (thousands of vertexs for a single player), eating resources. If you're outside watching a town the engine has to load hundreds of thousands of vertexs plus textures, shaders, and do all the calculations with all that in mind. If you are inside a house... well not so much, since most of your rays will land on a wall and theres a lot less of work to do. The trick to not show the player is the same, send the rays from the eye of the player instead of the current camera. If the player is "touched" with some of those rays, render the player, if not, don't. -
How would you feel if 1st person perspective was mandatory?
p4triot replied to FlimFlamm's topic in General Discussion
wouldn't eat server performance at all. That would only be doable client side and wont even affect frames per second. Actually, if it did would be to improve them. This semester I been working with OpenGL and doing some graphics engine for noobs and Im astounded at the bast amount of calculations and matrix multiplications behind a single frame for 3d model rendering, iluminations, shaders and all that. It was a pain in the ass to finish my project, for real u.u But one thing I now know for sure: adding the calculations to know if you have to render some player or not isnt even 0.01% of the total operations (just a matter of Z-Buffer from another perspective -eyes- instead of the OBS position -camera-, for those who understand), and if the engine decides the player shouldn't be rendered, this would save some resources and add to performance (also, not much noticeable, unless we're talking about 10+ players at once). However, Day Z developers seems allergic to change the game engine, otherwise most of the core problems of this game, and much more important than 1pp/3pp dilema, would be fixed by now. -
It's a feature added to the ArmA simulator for government military training. And believe, even with all the realism-over-anything fanboys we have here, goverment military traning sure are even more obsessed in having the most realistic simulator possible. So, if they allowed that feature, you can be sure it has sense. But, even for the dumb, the reason is quite simple. Unless you play on a 40" inch screen less than 30cm from your face, sizes of objects in the screen will be smaller than the same object at same distance IRL (use steering wheels as reference when driving, or someones face at a fixed distance). So, compensating for that is a MUST. P.S: for the smartasses, having the game always zoomed in would render an even poorer peripherical vision as we already have, which makes up to 60% of the visual information we recieve IRL and not having it in a game is a huge detriment for awareness. (Thats also why the white small dots the original mod had, another feature from the simulator). P.S.2: yes, for those of you who doesnt know. BIS was originally created as a military traning software developer company. Hence the simulator aspect of all its games.
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Finally someone said it. Can't believe 9 out of 10 posters doesnt get this...
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How would you feel if 1st person perspective was mandatory?
p4triot replied to FlimFlamm's topic in General Discussion
Nope they didn't. Try it on a window. Crouch in front of the window and use 1pp, you can't see over the window. Now switch to 3pp, not only you can see over the window (well with 3pp what would be normal even while crawling) but notice how your head is above the window base edge, allowing any outside sniper to blow it off if the wanted you. If your camera was trully on your eyes you would be able to see through the window when in 1pp. The same can be noticed with road signs, 1pp looks like the sign is above your head, 3pp you can see the sign and your head at the same height. Midget feeling. Regarding the FOV. If you enhance the FOV to gain enough peripherical vision in 1pp the image is distorted looking like you had long arms like Mr Fantastic. This is fixed again with a 1pp models specifics for 1st person view, this, and backening the camera position to the back of your head, and you have the very same FOV feeling than in any other 1pp game. It's not magic, 3pp will always have more peripherical, but it's something. -
I run slow, is it lag, or something else?
p4triot replied to emuthreat's topic in General Discussion
Didn't mention that but yeah, I not only had higher bandwith than my friends but also lower ping and better specs overall. We are all from Spain playing on German servers, Im from north spain and some of my friends from south spain, having those considerable higher ping that I do. -
How would you feel if 1st person perspective was mandatory?
p4triot replied to FlimFlamm's topic in General Discussion
This game should be 1st person ONLY, but with this engine can't be 1st person. And let me explain why. - Behore anything, we all notice how 1st person in this game doesn't feel as natural as it does in any other game. Your vision is very narrowed, you feel like a midget, anymations are, and im trying to be polite here, unsynched at best. You droop to the floor and can't see shit over the grass (have you ever played paintball or airsoft? Aint no problem in watching over the grass when laying on the floor). All this is a engine problem, and let me explain why this happens: Why do we feel like a midget: In any other game, 1st person and 3rd person are based on DIFFERENT 3d models. This means, when you switch to 3rd person, your character model changes to a one swited for 1st person. It is not only a camera move, but a complete change of camera position, 3d model, model position, animations, everything. This is due a very simple reason, the usual image you see when playing 1st person (right arm & weapon usually) is not possible as long as your looking from your eyes. This is fixed by creating a new model, one model designed specifically for 1st person where you can see parts of your own body you couldn't with the 3rd person model and 1st person view. However, ArmA developers, due to lazyness or unconsciouness, decides they ain't gonna do new models for 1st person, so they switch to a more easily way to add 1st person. Move the camera and thats it. But, to see your arm, the camera cant be in your eyes. Easy! lets put the camera at the base of your neck!. And thats why you feel like a midget. Why the narrow vision: This one is a easy one, FOV is really narrow in ArmA. Though there's also an added problem when switching to 1st person. In any other game, where 1st person has its own models as stated before, the camera isn't actually set at your eyes, but at the back of your head, allowing you some extra space which enhances the peripherical vision feeling. But since ArmA doesn't use 1st person models, moving the camera to the base & back of your neck would just give you a close vision of your nape. And why the animations?: Again, easy one. Remember the GTA V developers said they had the redo about 5000 animations for the game when adding the 1st person? Well, ArmA developers dont do that. They use the same animations for 1st person as for 3rd person. Now look at Battlefield 3 or 4, watch the same animation (like reloading) from 1st person. Perfectly synched, neat, cool. Now watch the same animation from a 3rd person view (have a friend do it in front of you). Floating (or even invisible) magazines, floating hands not really touching the weapon, unsynched sound... sound familiar? This game should be 1st person ONLY, but with this engine can't be 1st person. Thats why I voted no. -
I run slow, is it lag, or something else?
p4triot replied to emuthreat's topic in General Discussion
Desync is an unrelated issue. Desync doesnt slow you down, but teleports you back, rollbacks your player position. Result may be the same (you fall behind), but the cause is different. OP isn't talking about desync but about a clearly lowered speed of his character. -
I run slow, is it lag, or something else?
p4triot replied to emuthreat's topic in General Discussion
Cant be connection, at least not always, since when this happened to me I had a potato pc (8-20fps playing Day Z Mod, standalone wasn't out yet) but my internet connection was a 100/10mpbs, much better than my friends had at the time. -
I run slow, is it lag, or something else?
p4triot replied to emuthreat's topic in General Discussion
In any other game the position of the player is calculated on real time and speed independently of the fps rates. However with the ArmA engine, your player position is severely client based (this means your client tells the server where you are. Hi hackers! :D) and has the GPU in mind. Which implies, your player position isn't updated (and then send the data to the server) until both the CPU and the GPU have finished their calculations. This means, when you have fps drops, your actually missing some "steps" or "ticks" on the update of your player position. Falling behind the rest. TL.DR: if, lets say, your character advance is calculated 20 times per second, if you have fps drops with the ArmA engine this means you're missing some of those. Making it to 18 times, or 15 times, or whatever, slowing you down ingame. P.S: This also used to happens with Saints Row 3. My old pc couldn't handle it and I when playing coop, my friend always had way more speed than I did with the same car (I was playing at 15fps, he was playing at 60fps). -
Authenticity: Time Acceleration vs Night Lights
p4triot replied to Weyland Yutani (DayZ)'s topic in General Discussion
It's Alpha, now is the time to force things on us and see how it goes. Or don't even care at all if something is broken if they have the intention to fix it in the future. I loved night plays back in the mod, made for best times and stories. But in the game it still lacks something. Flares are not enough (specially when they take a lot of your inventory space since they dont stack like in the mod). And I still find flashlights narrow and useless. Using a flashlight is like im playing only with a small 3" screen, the rest of my 27" screen is not turned on seems O.o, and in real life light reflects. (Try aiming a flashlight in a closed room against one wall and look the other, you can see pretty well.) Fix that and I'll love the night. However I hope they keep the night by default as it is right now, pitch black P.D: the acceleration sucks. Game should have a 19 hour cycle (so if you play always at the same hour of the day IRL u wont always find the same time of the day ingame), and be forced on every public server around the world. But.. leave that for when the night is fixed. -
Definition of "enjoyment" may change from one person to another. This is a game for people who "enjoys" realism and all its perks and disadvantatges. There's limits, ofc. No one is going to ask for 6 month healing period for broken bones. But still casualization of the game is not well recieved. I agree with you on the zombies destroying clothes in 1 hit. Not that it doesn't seem real to me (think of a real fight with people grabbing each others shirts), but its not fun when you cant defense yourself due to the broken engine. However this is a technical problem, and again, not even the most hardcore players are going to defend the melee system as it is now only because it makes it harder. Harder is one thing, broken is another. Starving in 40 minutes, however, seems completely reasonable to me. I dont want a 6 month perdio healing for broken bones but I don't want also to take days for my character to starve.
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Any chance of DayZ moving away from reliance on Food and Drink?
p4triot replied to john5220's topic in General Discussion
Holy shit... if u didnt knew this game is not meant for casuals before buying it its your fault. DayZ is like the dream game for hardcore players, the hardcore game, the anti game, those are its motto. The very creator and many devs have stated that many times, way before the game was released. The point of the game is not for you to gear up in minutes like a casual game, but for you to recreate in having little to nothing and still survive, taking days up to weeks to max the game. This game not only is for hardcore, you also need to be a masochist. The very opposite from what a casual gamer likes. -
How will vehicles work I dont know, but how they should work I do know for sure: - players should be able to push cars - players should be able to shoot from cars - players should be able to shoot from cars to INSIDE the cars (like if someone enters your car when you're unaware. When this happened back in the mod it all turned down to "who's has more patience" cuz the first to get out the car loses the vehicle) - players should be able to crouch, stand, show half the body out the window when inside a car. - vehicles should be reparable with pieces of other cars, maybe some rudimentary modifications for added armor or weaponery. Nothing too fancy. - vehicles with flat tires should still work, much slower, but still work. Not like in the mod when a flat tire would just become a magically disappeared wheel and the car would get stuck. Besides all that, I dont think anything less is needed. Especially not the "building your own car from scratch". We're on an apocalyptical world and yea, youre for sure gonna make your own car out of nothing only with a hammer and a screwdriver. Dont be so delusional...
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Still zombies are "just there". I wanna fight zombie hordes filled with dozens to hundreds of zeds, run away from them, be scared of them, killing them, locking myself in a barn surrounded by zombies smashing the doors saving that last bullet for me. Not interested in clan fights or fighting players (besides the ocasional shootout), nor Im interested in having to go all Robisons Crusoe mode being all alone in the entire game having by all enemy the hunger and the rain. Or to have to fight just 4 zombies but being each one of them a Usain Bolt && Hulk crossover like if this was a regular MMORPG filled with raid bosses (not that I find them hard now, they're as they should, but I wont like if the devs just go "if we can't add more zombies, were gonna make them superzombies!"). Game is definitely improving, we're getting there, but we're definitely still not there.
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Thanks god for that glitch. Until inventory space is upgraded to somethinng reasonable im gonna stack the shit out of every backpack.
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What's wrong with the vanilla mod and what has epoch that makes it so good. Honest question, I haver never played epoch before and Im too lazy to search why is so loved/hated by the community.
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Problem with this merge is that I don't think the game is shit and want my money back.
p4triot replied to Barbosa1955's topic in General Discussion
I can then only give you a recommendation. Don't play. I bought the game the very same day it came out and still have only played 83hrs according to steam to this point (btw, it has been 1 year Alpha, not 2). I tried it at the beginning, something in the middle, and last patch 0.51 when I found out building were bugged and with tons of loot (with the only objective to try the new stuff) now I quit again the game. And wont be playing again until at least 0.60 or so. I recommend you to do the same. Or even wait for the official release. Until then, theres no reason to play this as you would play the official release because odds are your efforts will render worthless. Play this as if it was an Alpha, because it is, or don't play at all. This is my advice. -
eat/drink until you throw up, or take some charcoal tablets.
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Time to reduce run speed with vehicles inbound?
p4triot replied to Bororm's topic in General Discussion
Yeah thats why africans hold most of the world records for physical endurance. If your day to day is running away from zombies, youre going to have a physical endurance way over most soldiers much more sooner than you would think. And why lack of water or food? This is not the Road, Earth isnt dying unable to produce new life, you know whats left in the world if you wipe out 99% of the human population? resources, resources everywhere. You would find animals walking on big citys in less than 2 months after the wipe out of humans. Every river would have clean water insted of contaminated, and there would be enough canned food to maintain the reamining 1% of the population for years in case you dont know how to hunt. -
Time to reduce run speed with vehicles inbound?
p4triot replied to Bororm's topic in General Discussion
Problem is not the speed, which, btw, is 26 km/h, not 30, and it is a pretty normal sprinting speed for a healthy adult. The problem is maintaining this speed for about 2hrs, or when you carry 50kg of gear. For me this should go more like this: - Sprinting speed for about 1 min starting at 30+ km/h and decreasing until 25 or so. - Jogging at average of 16 km/h for 1 hour straight (this is realistic AND average for everyone who runs daily... which is every character ingame, so stop bullshiting on this) - Porcentual decrease on speed and time maintaining it based on the weight you carry. - Definitely running/jogging uphill, only increasing tireness exponentially. But if a zombie is chasing me, or I am being shot and need to get to cover, the hell im not running beyond extreme exhaustion even if its uphill. - Would like to notice my heart beat somehow, and being able to run until I pass out if I want. I rather die from a heart attack before getting killed by a zombie. Just 4 the lulz xD P.D: And btw, Navy SEALS are required to be able to do 2.5km in less than 7 min (averaging 22km/h), so carrying a relatively high speed for quite a bit is not beyond human capacity, though it is beyond average. -
Time to reduce run speed with vehicles inbound?
p4triot replied to Bororm's topic in General Discussion
If a zombie is chasing me, ofc Im running uphill IRL even if its the last godamm thing I do. Its not impossible, just really tiring, and not even that much if you go to the gym regularly or are in the military. They run uphill a lot. http://youtu.be/cMutg8Qup7Y?t=29m22s Because its a movie im sure backpack was empty and the sniper rifle was plastic instead of the 16kg real one. But still, seems doable to me. P.D: or at least they should make the zombies walk uphill too. Right now is pretty annoying. -
Do you think Bi will add that little bit extra when dayz is done?
p4triot replied to Sooden's topic in General Discussion
Killcam would allow you to give too much information of your death to your friends. -
Do you think Bi will add that little bit extra when dayz is done?
p4triot replied to Sooden's topic in General Discussion
Game needs a tutorial, agree. Way too counterintuitive right now. But permadeath stays at it is, thats what made DayZ a special game, the reason me, my friends and everyone I know started playing the mod and then the game. Making death a real threat instead of just a slight step backwards. Mind your steps, dont take unnecesarily risk, plus learn and accept the golden rule of this game: "never get too attached to your character or to your gear, because sooner or later, you're going to lose it":