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108 ExcellentAbout Nesuma (DayZ)
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Rank
Survivor
Profile Information
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Gender
Male
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Location
Germany
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I think it would be really nice if most doors would be locked, as long as you don't destroy your tools ridiculously fast when opening them. Why do people always want items to get broken after 2-5 uses? I prefer disadvantages like drawing the attention of zombies because of the loud hammering noise. Makes much more sense than breaking your axe after every third door and is still a decent disadvantage.
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This is the saddest attempt at trolling I've seen in my whole life. One person can't be that... narrow minded. Poor Germany.
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But dogs don't see colors. Which colored text?
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As long as you can turn your head freely with the numpad or alt you will be able to look over walls, as long as the things behind are being rendered. And the possibility to turn your head is one of the key functions of arma / dayz...
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Sorry but ultimate nope, nice story telling but completely not suited for dayz. This game is about not having an end. "Endgame" is pretty vague, you could experience it after 3 minutes if you find a camp of a clan or after 3 weeks on your own. Or never. That's the point of DayZ. But do not worry, once surviving becomes harder more people will create groups to really survive, I guess... Also all survivors are already immune.
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What do you think will be the lifeblood of this game?
Nesuma (DayZ) replied to gankaskon's topic in General Discussion
I never understood why there had to be a dayz mod mod for this. This sounds exactly like arma 2 wasteland with all it's beauties. -
Yes please. And good drawing!
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I guess why not, it makes sense, it is useful, it is realistic, it gives new possibilities and it's not too complex.
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I don't know what kind of dirt you throw but I think being blinded for up to 5 seconds and a blurry vision for 30 seconds is too much. Everybody would be fast enough to close his eyelids / turn away / react if you're not standing right in front of him and even then he would notice your movement. Maybe 1 second blind and then, if you didn't turn away 10/15 seconds blurry but nothing more.
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No. Having the possibility to kill anybody and anything from a safe distance should need as much different parts as possible. It's too easy to take every bullet you find and then take the first gun you find and go full rambo. Maybe magazines shouldn't be that rare (ammo: uncommon / magazine : rare / weapon : extremely rare) and spawn next to a weapon with 10% but not more.
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Well actually it's quite possible that the person you've shot, shoots back due to reflexes. Here's an old topic I had about almost the same thing. http://forums.dayzgame.com/index.php?/topic/179645-standoff-situation/ And bodies should last longer, that's right.
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Remove "Change Magazine" from the hot menu
Nesuma (DayZ) replied to Ham_Sandwich27's topic in Suggestions
I hope they remove a reload button along with the scroll menu. One of dayz's core elements is the crafting, combining and interacting system in the inventory. I think it represents real actions quite well. -
As long as it only concerns infected I'm fine with it.
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Do YOU have tourette syndrome maybe :D? had to be asked, sorry Try a wooden splint (rags+stick)
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I think the best indicator for feelings are subtle colors representing feelings. The ones in the example are way to intensive but I guess you get my point http://forums.dayzgame.com/index.php?/topic/213934-a-possible-solution-for-communicating-physiological-needs/?p=2147816