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Everything posted by ShallowTech
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Night time is so dark it's unplayable
ShallowTech replied to Sil3nt's topic in New Player Discussion
Part of the game man! You want to see at night you have to take a risk by using a light source or get NVG's... This is how the game should be, this is what makes it DayZ and challenging. -
Hmm well that is the game, it is supposed to be hard to survive and using light at night should be a risk 😉. Furthermore, there should be full day/night cycles, it makes the game awesome. I was in yesterday, fresh spawn at night and popped my flare to look balota until the sun came up. It was intense. You should have to use something to see, you should not be able to adjust your setting to see at night, it takes away from the game. The zombie seem a little easier to survive so that should not be an issue, even with a torch or flare. I think the game is coming a long great. There are more pressing issues that need to be fixed, such as this duping problem.
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Nice, thank you!
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Started playing some DayZ again with my cousin, it has always been one of our favorite games and we were pleasantly surprised with the state of the game! The game feels to be more fluid in regards to controls, inventory, etc. and it feel like the performance is better as well as stability. It is also great to see more items available for craft. The game is looking great, the additional animals, animations, atmosphere, etc.! Keep up the good work, it seems to be paying off as the servers always seem to have people in them! THANK YOU Bohemia. Oh and thank you for adding the cool down for server hopping 😉 much better! I have a quick question. Are there plans to add any stats to the game? It would be cool to see how long I have survived, how many zombies I have killed, etc.
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It has been awhile since I have played the game. I don't know how to dupe and I do not care to know. To be honest I was pleasantly surprised with the state of the game. It seems to be more stable, better performance and controls for inventory seem to be working better. However, we we started to come across people with massive amounts of gear, ammo, grenades, etc. we knew something was up. Well I have to say it is satisfying slaying a couple a$$hats fully geared with a MP5 😉 or whatever that gun is.
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I wanted to know if anything has been done about server hopping? Long time player and fan of DayZ and was eagerly awaiting DayZ on console. However, I stopped playing shortly after its game preview release because of server hopping. It became almost impossible to survive, loot, etc. because we were contently getting KOS by fully kitted players camping and server hopping any area with decent loot. Oh not to mention the groups of hoppers running up and down the cost killing fresh spawns. Has anything been done to prevent this?
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Well I know I will get some negative feedback on this but figured we should try to help increase the player count :-) If you own DayZ on console and enjoy playing the game, please give a positive review. I am not saying give it 5 stars but I think a game like this on console deserves more than a 2.8... I mean PUBG runs horrible compared to DayZ with way less functionality ;-) ! This is the only game like this on console and I don't want to see it die! I really hope the company is putting in a lot of effort to fix the issues and make this game shine on console. https://www.microsoft.com/en-us/p/dayz-game-preview/bsr9nlhvf1kl?activetab=pivot:reviewstab
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Played for awhile last night with my cousin. Here is a little story about our experience. We stopped at a military base on our way to the coast. My cousin was changing out some gear while I was looking around for loot. At that time a player server hopped right into the base and started to stab my cousin. it was actually kind of funny because he thought I was playing with my knife until he realized he was getting stabbed. I ran to help, the player ran away before I could get there. I looked for him but I am sure he combat logged... My cousin died from his wounds. I grabbed what I could from my cousins body and headed to the coast to meet up with him again. During our travels we ran into a few fresh spawns and supplied them with knives, food, water, etc. Of course we could have been assholes, bandits, psychos, etc. and just killed these players but why. There would be no reason to kill them, they had nothing we needed and they posed no threat. I think doing this helps strengthen and increase the player base. For instance, if one of these players just started playing the game and just get killed over and over, they will probably just stop playing. However, if they run into some friendly players that are willing to help them, they might return the favor at some point and help improve the community and game. Ran into another player this morning at the military base, he was just running around looting. I had the drop on him, he might have had some ammo or something I needed but why kill him? I asked if he needed any help, we talked a bit about the game and end game, then we both went our separate ways. I guess my point is, there does not always need to be pointless KOS. Even if there is a player that might have something you want, maybe just rob them vs. KOS. Take what you need, send them on their way :-) This type of game play, only improves the game play and environment for everyone. I am no against bandits, cannibal or anything like that, just making the experience better for everyone :-) If you are planning on eating someone, maybe capture them first... have a conversation with them... you may or may not want to kill them after. Oh and please do something with military bases, high quality loot spawns, etc. Two suggestions that make senses, Do not allow logging in and out while within a certain area of military base, police stations, airfields, etc. This alone would reduce hoppers and combat logging. :-) Don't allow logout for s certain time period after engaging in combat.
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Take off your shirt and cut into rags. I was bleeding too and starving, went grey and almost died. Took a couple bandages.
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Awesome! Got to play a little today and it feels like it is running better, maybe a little more responsive in the inventory! @Jonas Levin When I spawned in after the update, I was bleeding and starving to death! :-) Almost died before I knew what was going on. Find some antibiotics, try to stay alive.
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Can anyone tell me if bullets can penetrate walls, fences, etc.?
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So does anyone think that the weapon controls can use some improvement. For instance, when using the scope, you have to click hold LT, then click RB, then LT again? Is this right or am I doing something wrong. If this is right, why not just have a one click RB for irons, then a double click RB for scope?
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Anyone have a good site or youtube channel that they can recommend that goes over DayZ crafting, base building, using locks, etc.? Have not played very much in the last 6 months on PC or Xbox and would love to find some good tutorials :-)
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I have been around off and on for many years with DayZ. I know that people have suggested this in the past on multiple occasions and I know there was some talk about aging, hair growth, scaring, etc. but I was wondering if there is still something in the works for progression, whether it is beard growth or maybe a slight increase in survival. It would be cool to have something to survive for vs just surviving. I know that devs have talked physical changes, such as beard/hair growth, maybe scars or something from battle. These would be really cool and probably make the community a little less KoS, especially on console. However, it would also be cool to have your player become a little bit better at surviving the longer you kept them alive, maybe carry a little more weight, not have to eat as much, sneak up on zombie or animals better, etc. This would be incentive to keep your character alive especially if these stats reset every time your player died!
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Couple more questions :-) Is loot spawning in the server with out the server being rebooted? How does this process work, for instance does it spawn when coming into a new area and will new items spawn while you are in the same location? Have day/night cycles been added? What are the restart schedules for Xbox?
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Oh sure... a profile with an attractive girls as the picture and admins jump all over a response... ;-) The rest of us don't matter!
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10 crucial features that will bring DayZ back from the dead
ShallowTech replied to Survivor1431's topic in General Discussion
2, 3 and 10 sounds good, the rest is just foolish nonsense. -
Can you use a repair kit on the the gun to restore it if it jams?
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Agree, i have always liked having a night cycle and was disappointed when they were not in the Xbox version. It cause people to hunker down or use lights to find their way around. Adds a lot of realism to the game. Plus we would always go back to our base at night, cook our meat and hang out going through our inventory. Plus it is or was always cool to see a fire or house with a fire place all lit up at night. When dawn would come around, time to start moving again :-) Oh and a moon cycle would be cool. Maybe make part of the evening very dark and other times a little light from the moon.
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So I know we will get a lot of push back from this but I think this is a good idea. Like you mention it will keep players in play, no combat logs and hoppers will have to enter the base like everyone else vs. hopping in behind someone. Not sure of the distance but I think this is a good suggestion.
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@Molecular Drift 1.0 Kind of like sitting back and hunting rabbits :-) What is the best gun in your opinion for long range shots? Mosin? Any suggestions on long distance snipping?
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Well regardless of how it is addressed, there should be some deterrent to ghosting and server hopping. I think an increasing timer for hopping servers repeatedly would be helpful. Maybe not after the first or second server change but if you are changing a server every 10-15 minutes, then start adding time to join the next server and significantly to discourage people from doing this. Of course it will not eliminate the issue but it will definitely reduce it. However, until something is done, the only solution is avoiding these areas. Once you are looted with something and want to combat this a little... Start killing some hoppers! That is our plan a anyway :-) Once geared we will patrol areas, look for hoppers and take them out, or die trying! :-)
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Tutorials for crafting, base building, locks...
ShallowTech replied to ShallowTech's topic in New Player Discussion
Is there a specific hide you have to use or can you use any hide now? -
Tutorials for crafting, base building, locks...
ShallowTech replied to ShallowTech's topic in New Player Discussion
@Tropic_Pineapples Great, thank you. I will play around and see what we can do.