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raryin

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About raryin

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    Scavenger

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  • Website URL
    http://pognog.webs.com

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  • Gender
    Male
  • Location
    Melbourne, Australia
  1. AU44 Pognog - DayZ Epoch Napf AU44 is a brand new, fresh database Epoch Napf server hosted in Sydney, Australia. Welcoming all respectful players from Oceania and abounds. We are aiming to keep the Epoch experience as raw as possible - we're not catering for people who like it easy. The first 20 players (or teams) to come and join us on the server will receive a starter crate filled with goodies! -FEATURES- -Epoch 1.0.5.1 & Napf Island 1.0 -Single Currency storage (No Global Banking) -Advanced Trading -Plot pole & door management -Group Management -Snap Pro + Vectors + Precise Building -EVR Storms NEW -Custom AI Missions -Custom map locations -Deploy Bike & Deploy Droid -R3F Tow/Lift Epoch edition -SERVER INFORMATION- IP Address: 119.252.189.43:2502 TS3: tssyd1.vilayer.com:10015 Website: Pognog.net/epoch We hope to see you on AU44 soon! Here's a link to our trailer.
  2. AU44 Pognog - DayZ Epochigins Brand new server hosted in Sydney, Australia Mature Admins Fresh database High framerate, no lag Features: Map: DayZ Taviana (Origins 1.7.9 edition) DayZ Epoch 1.0.5.1 + DayZ Origins 1.7.9 Origins Vehicles (including Submarine, Flying Fortress) Origins Building System (WIP) Sector B with AI Roaming AI helicopters Enhanced Origins spawn selection AI Missions Single Currency & Banking Vehicle Service Points Plot Pole Management Snap Building Pro Trader City protection No Weight Tow / Lift Self-Bloodbag Take Clothes IP Address: 119.252.189.43:2402 TeamSpeak: pognog.zapto.org:10015 Website: http://pognoggaming.com/epochigins We hope to see you on the server!
  3. raryin

    DayZ Animal Instincts mod CONCEPT

    Being turned into a zombie as a dog would be interesting........
  4. raryin

    DayZ Animal Instincts mod CONCEPT

    Perhaps it is random, then? Eg you have a low percentage chance of turning into a dog when you spawn. Alternatively it could be based on "reincarnation"....for example you have to seek out and kill a wild dog as a human, then upon death you respawn as a dog.
  5. raryin

    DayZ Animal Instincts mod CONCEPT

    What does everyone think? Good idea or is it too different from current DayZ to work well?
  6. raryin

    DayZ Animal Instincts mod CONCEPT

    Sadly, no. I would definitely be willing but my experience and knowledge in development of any kind is very limited and I wouldn't be able to accomplish this idea in it's entirety. Perhaps in the future I will look into it but for now it will have to remain a concept. I don't think it would be particularly difficult to enable player-controller dogs - would it not just be a player with a dog skin and adjusted attacks and interaction options (like inability to pick up items, doing "human" tasks etc) Has this not already been done with the player-controlled zombies in DayZ Epoch?
  7. raryin

    DayZ Animal Instincts mod CONCEPT

    It's a suggestion for a separate mod; it's my personal belief that vanilla DayZ should remain as simple as possible.
  8. Before we begin, I'd just like to mention that I had no idea what to search for to see if this idea was already suggested somewhere so apologies if it's a repeat. In other news, let's get right in to my idea: DAYZ: ANIMAL INSTINCTS Similarly to DayZ Origins, you have a choice of character upon spawning, but this time it is a little different: Human OR Beast. Currently with the limitations of the Arma 2 Engine and whatnot the only viable option for beast is Dog, so I'll use that as my example. Human features: -Typical DayZ survivor -Significantly less military weapons and vehicles available -New weapons such as Tranquilisers available -Traps available - Can render medical assistance to allied beasts - Can feed / give drink to allied beasts Animal features: -Animals roam the world in packs (using dog as example) -Player-controlled animals appear with a collar around their neck -Can hunt small / passive animals for food (boars, pigs, cows etc) -Can scout for allied humans -Can track prey for allied humans -Can recover killed game for allied humans -Can bark / howl to scare off other animals or to attract attention -Can lick wounds / sleep to slowly recover blood -Can enter back seat of vehicles (only ride - no driver seat / gun seats) Ideally this mod would be set in a different map to Chernarus. Map features: -Seasonal changes (affects which animals spawn) -Caves scattered throughout the map -Much larger than Chernarus -Addition of jungles -Climbable trees -Animal-friendly vehicles (only for smaller beasts) Now obviously dogs are not the only animals that can be found in the wild, so having other beasts such as tigers, bears, hawks, leopards and mammoths would add a great deal of detail into the game and could all bring their individual strengths. Eg Hawks can fly and scout.
  9. Hey everyone, I'm hosting a desktop server for DayZ Mercenary. It's hosted in Melbourne, Australia. Looking for players to come on and play around to test the stability of the server! IP: 120.147.12.90 OR pognog.zapto.org Port: 2302 Name: AU44 DayZ Mercenary | Chernarus | Private Hive | [1.4.5/103718] | www.pognog.webs.com We've also got a Raidcall server: ID 6035438
  10. Hey everyone, I want to create a custom "command" for use on my server. Basically I want any player on the server to be able to call a list of information whenever they choose. Whether this is through a command ("#list") or a clickable button is not relevant but I would like information to be displayed on the screen in some fashion. Is this at all possible? Or is it beyond DayZ to be able to do this? Cheers, Raryin
  11. Well seeing as how you all seem to disapprove, this is the currency system I've thought up for my server: -UNIT OF CURRENCY (iu)- The Industrial Unit (iu) is a unit of currency used in the server. It is represented by industrial repair items. Each inventory slot that an item takes up represents 1iu. ACCEPTED ITEMS: Wire Fencing Kit 1iu Sandbag 1iu Tank Trap 1iu Windscreen Glass 2iu Scrap Metal 3iu Fueltank Parts 4iu Car Wheel 6iu Engine Parts 6iu Main Rotor 6iu Each purchasable item has a set price in iu, such as: -Everyday Goods- Canned Food - 1iu Canned Drink - 1iu Raw meat - 2iu Water bottle - 2iu Cooked meat - 3iu -Medical Goods- Morphine - 3iu Blood Bag - 3iu Epipen - 3iu Bandage - 1iu Heatpack - 1iu Painkillers - 1iu Antibiotics - 24iu and so on and so forth
  12. raryin

    Hide my in-game ping

    Okay I did not understand the vast majority of that so it may be a bit difficult for me to implement that in this situation but I will do some research into what you spoke about....thanks
  13. Hello, I'm interested in adding currency to my DayZ server to serve as a means of trading between players. I know money has already been implemented in ArmA such as in "Life" or "Wasteland" servers. Does anyone know of a way I can add this to my DayZ Server? Otherwise I will be forced to create my own unit of currency out of in-game materials, which is far less convenient than actual paper money. Cheers, Raryin
  14. raryin

    Hide my in-game ping

    I do know them quite well but there are not many people that play on this server so they do not get much competition in terms of gunfights. I can provide them with this but they won't shoot me if they know it's me! Also, playing with Youtube open will lag everyone on the server, not just me.
  15. Hey everyone, I host a private hive server from my computer and have a small clan going. I like to test out my clan members by changing my in-game name to a random name and pretending that I am an enemy player. Then I can shoot at them, try and befriend them etc and see what they do. However, recently they have discovered that my ping / ms will always be extremely low (0 to 3 usually) and so they know it is me. Has anyone got any suggestions as to how I might "mask" my in-game ping, or trick them in another way? And I would rather play from home so going somewhere else is out of the question. Thanks in advance, Raryin
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