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hrdrok

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Posts posted by hrdrok


  1. Late day update.

     

    Still showing a "The Test 1" .59 server, but with 0/50 players.

     

    Normally before an update is pushed it goes to Test 5 then released. At least that's how .58 worked when small hotfixes came about. No steamdb activity is pointing to yet another day to go by with no Exp. 

     

    /meh


  2. School buildings actually spawn a distinctive amount of various low grade gear: food, backpacks, shirts.

    What you see there is just buggy elevated spawn points which have existed in the cities ever since the schools were introduced, noone did that. I have seen the same in Electro in previous patches. If more stuff is elevated now that means more stuff would have spawned on the "roof" or "upper floor" I guess.

     

    I can back this up as well. New schools have done this multiple times in my experience.


  3. Good, Ghillies were one of the stupidest and least-required things to add to this game. The various dresses were the second.

     

    "Hey, I am in a world with no electricity, no law and order, no medicine, and no industry. I am not sure if I will live to see tomorrow. Let me make a Ghillie suit and lie on top of a hill somewhere!"

     

    They added them to appease the mouth-breathing of the KoS-scrubs, nothing more.

     

    Completely disagree with this comment. Ghillies add so much more. When zombies return with AI, I entirely plan on rockin a ghillie to keep my zombie slayin as stealth as possible.

    • Like 3

  4. We're used to it by now.. and I know the "balancing" is yet to come, but this isn't something that takes any effort (lowering/raising a few variables).

     

    Does it make sense that you drink 5 canteens of water, run for 15-20 minutes, and dehydrate?

     

    How about eating 6-8 cans of beans and still being hungry?

     

    I don't think you should stop every 20 minutes because you're thirsty/hungry. When you drink 3 liters of water and you're all set, I should be hydrated for the next hour even under the harshest conditions. Same goes for food. When you're hungry, even a little bit counts, and by that, I don't mean a bag of rice and 5 cans of spaghetti.

     

    Perhaps the food items should be scarcer to compensate, but I think that the rate at hunger/thirst tick by default should definitely be lowered.

     

    This problem will get worse when they lower the speed of which we move. Making looting harder as we won't cover as much distance. In my mind food is too easy to find, and they need to continue to lower its appearance. As they lower its spawn chance, they should then increase the duration of hydrated/energized stats.

     

    At this moment the need for food or water is pretty well balanced with the amount spawned imo.


  5. No, I can guarantee you that there is no "easy" way of swaying the team to deviate from their vision of DayZ :) The first community scrums where PvP oriented players are attending does not mean that work on the PvE elements neither has stopped nor will stop. As Brian mentions, once we gauge the results of the program, we'll start "...looking into expanding it to evangelists of the Survivalist type gameplay as well."

     

    What I could imagine is the deal, is that since there are currently numerous issues and elements still missing and being developed related to the PvE experience in DayZ, it would be a bit easier to start with the PvP oriented players since, as you also kind of mention, PvP is most likely a bit easier to jump into with the current state of DayZ.

     

    Could this mean down the road it expanding into the Zombie Hunter type gameplay as well?

    • Like 2

  6. I'm thinking very different. The mods AI was awful, it did the job for the mod, but it sucked. Especially if you already understood how knowsAbout works for arma. It was painful

     

    The horde mechanic he's talking about I think was to help with atleast these problems; The problem of them forming a line when chasing. The problem of them standing on top of each other. And the hoard all having matching animation at the same time. Could be more too.

     

     

    You can count me in on this playstyle.

     

     

    While the mod left much to be desired about the AI, it did several things right. Stealth was important, shooting a weapon in a town/city was like ringing the dinner bell. 

    • Like 2

  7. I just hope they get back to the days of the Mod. I remember crawling through towns avoiding infected, just trying to get food. Then you would hear one of them aggro and think "shit! is it coming for me!?". Then you would just lay and pray hoping it went after someone else. 

     

    That tension was every bit as visceral as running into another player I promise...

     

    I am completely planning on being a zombie hunter. Getting revenge on those that ruined the world! (or made it better :P)

    • Like 5

  8. Fog has been added in special servers during .58 exp testing. I think it's parts of the new render tech starting to shine through. Weather seemed more abusive in appearance, but had same affect as we see now.

    • Like 1
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