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Posts posted by hrdrok
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I hope 0.59 will be out this year!!!
Very good chance .59 will be out today.
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Late day update.
Still showing a "The Test 1" .59 server, but with 0/50 players.
Normally before an update is pushed it goes to Test 5 then released. At least that's how .58 worked when small hotfixes came about. No steamdb activity is pointing to yet another day to go by with no Exp.
/meh
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If these are survivor evangelists, not having Tatanko or Thurman in is bordering blasphemy. ;)
Notice how Tatanko isn't around right now...
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The Test 1 server is back up. And there is 30/50 playing right now...
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Plox give .59 update we need moar zombee we need moar content !
Don't get too hyped about zombies. More likely .60 exp...
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It's like we're all in the waiting room when the baby's about to be born :P
Boneboys should just create our thread so we can wait for our bundle of joy there...
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Test 1 exp. server is down. Not sure when it went to down, but it seems they may wait another day to release .59
Also there was 27 people in Test 1 server at one point...
I need that password...
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Also, experimentalprep got updated. Try to contain your excitement B)
At last we can move on. Been missing my fix. (not from the game, just the exp. thread mainly lol)
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Of course there would be people camping near it with SVD's!
Didn't know those were in-game already! -_-
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Every year when fall hits, I look across the country side and see only dayz. I even tell my wife, "Doesn't this look just like Dayz weather!?"
She rolls her eyes...
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Should be interesting, for sure. I'm hoping they make the Tisy base a very scary location to be :)
Thanks again for the slides Tatanko. Thanks to you I don't have to sift through their videos just to see the pictures. lol
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School buildings actually spawn a distinctive amount of various low grade gear: food, backpacks, shirts.
What you see there is just buggy elevated spawn points which have existed in the cities ever since the schools were introduced, noone did that. I have seen the same in Electro in previous patches. If more stuff is elevated now that means more stuff would have spawned on the "roof" or "upper floor" I guess.
I can back this up as well. New schools have done this multiple times in my experience.
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A good software developer implements something new, tests it in the game and if it doesn't work the way it should he fixes it before implementing other things.
When there are multiple features being developed simultaneously, you can't just pause all development to fix one feature.
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Good, Ghillies were one of the stupidest and least-required things to add to this game. The various dresses were the second.
"Hey, I am in a world with no electricity, no law and order, no medicine, and no industry. I am not sure if I will live to see tomorrow. Let me make a Ghillie suit and lie on top of a hill somewhere!"
They added them to appease the mouth-breathing of the KoS-scrubs, nothing more.
Completely disagree with this comment. Ghillies add so much more. When zombies return with AI, I entirely plan on rockin a ghillie to keep my zombie slayin as stealth as possible.
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We're used to it by now.. and I know the "balancing" is yet to come, but this isn't something that takes any effort (lowering/raising a few variables).
Does it make sense that you drink 5 canteens of water, run for 15-20 minutes, and dehydrate?
How about eating 6-8 cans of beans and still being hungry?
I don't think you should stop every 20 minutes because you're thirsty/hungry. When you drink 3 liters of water and you're all set, I should be hydrated for the next hour even under the harshest conditions. Same goes for food. When you're hungry, even a little bit counts, and by that, I don't mean a bag of rice and 5 cans of spaghetti.
Perhaps the food items should be scarcer to compensate, but I think that the rate at hunger/thirst tick by default should definitely be lowered.
This problem will get worse when they lower the speed of which we move. Making looting harder as we won't cover as much distance. In my mind food is too easy to find, and they need to continue to lower its appearance. As they lower its spawn chance, they should then increase the duration of hydrated/energized stats.
At this moment the need for food or water is pretty well balanced with the amount spawned imo.
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I know the place, but if you look at the beginning it seems like he is unlocking the gate. I've never seen a lock icon in Dayz SA, so facepalm Picard will have to go right back at you, sir.
Lock pick my friend. Locks/Unlocks doors/gates. Under utilized item really.
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No, I can guarantee you that there is no "easy" way of swaying the team to deviate from their vision of DayZ :) The first community scrums where PvP oriented players are attending does not mean that work on the PvE elements neither has stopped nor will stop. As Brian mentions, once we gauge the results of the program, we'll start "...looking into expanding it to evangelists of the Survivalist type gameplay as well."
What I could imagine is the deal, is that since there are currently numerous issues and elements still missing and being developed related to the PvE experience in DayZ, it would be a bit easier to start with the PvP oriented players since, as you also kind of mention, PvP is most likely a bit easier to jump into with the current state of DayZ.
Could this mean down the road it expanding into the Zombie Hunter type gameplay as well?
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I'm thinking very different. The mods AI was awful, it did the job for the mod, but it sucked. Especially if you already understood how knowsAbout works for arma. It was painful
The horde mechanic he's talking about I think was to help with atleast these problems; The problem of them forming a line when chasing. The problem of them standing on top of each other. And the hoard all having matching animation at the same time. Could be more too.
You can count me in on this playstyle.
While the mod left much to be desired about the AI, it did several things right. Stealth was important, shooting a weapon in a town/city was like ringing the dinner bell.
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This may motivate me to print some of the more known symbols of chernarus...
Cold, check out Folger Tech 3d printers. Got mine for around $260. It prints pretty decent quality with minimal tweaking. But you have to build it.
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I just hope they get back to the days of the Mod. I remember crawling through towns avoiding infected, just trying to get food. Then you would hear one of them aggro and think "shit! is it coming for me!?". Then you would just lay and pray hoping it went after someone else.
That tension was every bit as visceral as running into another player I promise...
I am completely planning on being a zombie hunter. Getting revenge on those that ruined the world! (or made it better :P)
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Fog has been added in special servers during .58 exp testing. I think it's parts of the new render tech starting to shine through. Weather seemed more abusive in appearance, but had same affect as we see now.
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Why are beards not in yet? This should have been a priority for Q1! The lack of beards is a game killer.
Right up there with no Zombies.
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Still losing gun while carrying if trying to put something else in had. /le sigh
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Are the servers up ? Gonna hop on after breakfast :)
Experimental servers are still there. But any progress you make will be lost once stable hits.
Status Report?
in General Discussion
Posted
SoonTM