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Everything posted by hrdrok
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Very good chance .59 will be out today.
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Late day update. Still showing a "The Test 1" .59 server, but with 0/50 players. Normally before an update is pushed it goes to Test 5 then released. At least that's how .58 worked when small hotfixes came about. No steamdb activity is pointing to yet another day to go by with no Exp. /meh
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Notice how Tatanko isn't around right now...
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The Test 1 server is back up. And there is 30/50 playing right now...
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Don't get too hyped about zombies. More likely .60 exp...
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Boneboys should just create our thread so we can wait for our bundle of joy there...
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Test 1 exp. server is down. Not sure when it went to down, but it seems they may wait another day to release .59 Also there was 27 people in Test 1 server at one point... I need that password...
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At last we can move on. Been missing my fix. (not from the game, just the exp. thread mainly lol)
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When you know you play too much Dayz :p
hrdrok replied to martink8190@gmail.com's topic in General Discussion
Didn't know those were in-game already! -_- -
When you know you play too much Dayz :p
hrdrok replied to martink8190@gmail.com's topic in General Discussion
Every year when fall hits, I look across the country side and see only dayz. I even tell my wife, "Doesn't this look just like Dayz weather!?" She rolls her eyes... -
Thanks again for the slides Tatanko. Thanks to you I don't have to sift through their videos just to see the pictures. lol
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I can back this up as well. New schools have done this multiple times in my experience.
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Completely disagree with this comment. Ghillies add so much more. When zombies return with AI, I entirely plan on rockin a ghillie to keep my zombie slayin as stealth as possible.
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Anyone feel like hunger/thirst have been out of whack since forever?
hrdrok replied to infiltrator's topic in General Discussion
This problem will get worse when they lower the speed of which we move. Making looting harder as we won't cover as much distance. In my mind food is too easy to find, and they need to continue to lower its appearance. As they lower its spawn chance, they should then increase the duration of hydrated/energized stats. At this moment the need for food or water is pretty well balanced with the amount spawned imo. -
Just thought id leave this here and see what everyone thinks
hrdrok replied to MythicZ13's topic in Gallery
Lock pick my friend. Locks/Unlocks doors/gates. Under utilized item really. -
Could this mean down the road it expanding into the Zombie Hunter type gameplay as well?
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The Zombie Hunters: DayZ's least acknowledged play style.
hrdrok replied to ☣BioHaze☣'s topic in General Discussion
While the mod left much to be desired about the AI, it did several things right. Stealth was important, shooting a weapon in a town/city was like ringing the dinner bell. -
This may motivate me to print some of the more known symbols of chernarus... Cold, check out Folger Tech 3d printers. Got mine for around $260. It prints pretty decent quality with minimal tweaking. But you have to build it.
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The Zombie Hunters: DayZ's least acknowledged play style.
hrdrok replied to ☣BioHaze☣'s topic in General Discussion
I just hope they get back to the days of the Mod. I remember crawling through towns avoiding infected, just trying to get food. Then you would hear one of them aggro and think "shit! is it coming for me!?". Then you would just lay and pray hoping it went after someone else. That tension was every bit as visceral as running into another player I promise... I am completely planning on being a zombie hunter. Getting revenge on those that ruined the world! (or made it better :P) -
Fog has been added in special servers during .58 exp testing. I think it's parts of the new render tech starting to shine through. Weather seemed more abusive in appearance, but had same affect as we see now.
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Right up there with no Zombies.
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Still losing gun while carrying if trying to put something else in had. /le sigh
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Experimental servers are still there. But any progress you make will be lost once stable hits.
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Your about to be dissapointed by those guard houses...