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hrdrok

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Everything posted by hrdrok

  1. hrdrok

    TwitchCon 2015 Screen Captures

    Thanks again for the slides Tatanko. Thanks to you I don't have to sift through their videos just to see the pictures. lol
  2. hrdrok

    Any1 seen this Splosion-cherno

    I can back this up as well. New schools have done this multiple times in my experience.
  3. hrdrok

    The struggle of ghillie snipers

    Completely disagree with this comment. Ghillies add so much more. When zombies return with AI, I entirely plan on rockin a ghillie to keep my zombie slayin as stealth as possible.
  4. This problem will get worse when they lower the speed of which we move. Making looting harder as we won't cover as much distance. In my mind food is too easy to find, and they need to continue to lower its appearance. As they lower its spawn chance, they should then increase the duration of hydrated/energized stats. At this moment the need for food or water is pretty well balanced with the amount spawned imo.
  5. Lock pick my friend. Locks/Unlocks doors/gates. Under utilized item really.
  6. hrdrok

    Status Report - 09 Sept

    Could this mean down the road it expanding into the Zombie Hunter type gameplay as well?
  7. While the mod left much to be desired about the AI, it did several things right. Stealth was important, shooting a weapon in a town/city was like ringing the dinner bell.
  8. hrdrok

    3D printed the sign you see when you enter Elektro

    This may motivate me to print some of the more known symbols of chernarus... Cold, check out Folger Tech 3d printers. Got mine for around $260. It prints pretty decent quality with minimal tweaking. But you have to build it.
  9. I just hope they get back to the days of the Mod. I remember crawling through towns avoiding infected, just trying to get food. Then you would hear one of them aggro and think "shit! is it coming for me!?". Then you would just lay and pray hoping it went after someone else. That tension was every bit as visceral as running into another player I promise... I am completely planning on being a zombie hunter. Getting revenge on those that ruined the world! (or made it better :P)
  10. hrdrok

    Atmosphere and environment

    Fog has been added in special servers during .58 exp testing. I think it's parts of the new render tech starting to shine through. Weather seemed more abusive in appearance, but had same affect as we see now.
  11. hrdrok

    -=BEARDS=-

    Right up there with no Zombies.
  12. hrdrok

    Mosin 30rnd Magazine Confirmed?

    Was about to reply with, but it only takes one! Nice screeny.
  13. hrdrok

    Survival game ... a survival timer ?

    Stats are coming. Zombie kill counts, time survive, and who knows what else. It will be viewable on the website.
  14. Thanks Tatanko for posting this. I miss about everything on Reddit :P
  15. 0 after about 15 mins of server restart...
  16. hrdrok

    Survey: Worst part of DayZ?

    Zombies... I hate to rant on about something everyone (including devs) knows is so messed up. But the FrIkIn game is DayZ. Z for friggin sakes! Let me list the ways Zombies need to be improved... (some in works) 1. Return of the dinner bell. (Not necessarily the Lee Enfield). Dinner bell is when you shoot a gun and here comes any zombies within earshot. 2. Number of zombies. Just need more. 3. Navmesh issues. Can we please get them to stop hitting us thru objects or running thru doors? 4. More zombies... 5. Variable zombie AI. Some smart, some fast, some both, and some neither. 6. Allow zombies to slow us down by "grabbing" us. I could probably go on, but yalls get the picture.
  17. hrdrok

    .58 Release?

    Well experimental servers have been updating daily, including today. Not sure if that's a good sign or not. They may need more testing of current build.
  18. hrdrok

    "The Towns of Chernarus" Series

    Several wallpaper worthy shots there. The one in Balota of the 2 apartment buildings with the 2 wrecked cars in front, is really a great shot. Gives me the feel of an apocalypse.
  19. hrdrok

    The Cities of Chernarus in Pictures

    The last electro picture is my favorite. City's sign and truck looks like it's cruising down the road. Good work ;]
  20. Good Evening My Fellow Survivors, I am hear to talk about the "scare" factor in Dayz. This discussion will hopefully bring to light a missing piece of the puzzle for the Devs on our perfect zombie/survival game. I will break down the topic into a few sections for ease of reading. If you have more to added I will try and update the sections. Section 1 - Zombies A zombie game! The art of the zombies is good (imo). The animations have gotten better. But I am still not afraid of them. They are barely an annoyance. The fact that there is so few of them (even with respawning) it's almost a joke. I know this has been beaten to death, but we just need more of them, period. I know this will come in time, but it should be a priority. Think of the probable Chernarus population, several hundred thousand. Now think of the amount of zombies in game... Not a great video, but a horde of zombies like this would make ANYONE think twice about taking a shot at survivors. The goal shouldn't be making them harder, but increasing them. And this number should be the norm. Not some random horde walking around. This needs to happen in big cities all the time. Also give them the ability to crawl if shot in the leg, and break down doors. Update: Horde Crawling This seem to be heading in the direction I wanted to see. Also with the addition of new zombie A.I., new models, and navmesh. I am pleased and looking forward to further progress. Section 2 - Atmosphere This is something that just needs to happen. There needs to be things added to the game to give you the "post" - apocalyptic feel. The shit has already hit the fan, and the world needs to look that way. Car wrecks everywhere, houses with broken down doors, and blood EVERYWHERE. I mean ffs, a couple hundred thousand people were either massacred, or turned into zombies. Were's the carnage? I had hoped as they added towns they would be adding to the atmosphere, but still to many "clean" areas imo. The plane crash in Cherno good start. The burnt vehicles are few and far between. Find a way to reduce their poly counts and start throwing them in everywhere. Great idea regarding moving the Hide Body option located Here. Would add to the immersion due to added dead bodies... Update: This is still my major area of worry. There has been improvements. I am leaving out some of my own screenshots to show some pretty neat additions to the atmosphere. One particularly awesome one, but I would hate to ruin it for another survivor (made me jump). In the Status Report for 22 of April, they did talk about roadblock additions. Looking forward to the renders, and a much needed inclusion. Audio: Awesome write up of how in-game sounds should work. Would do much to add to the atmosphere. (Credits to Star Thornberry) Update: So audio. Lets face it. It has sucked up to this point. Pop can sounds, random zombie sounds, ect. BUT REJOICE! New audio engine is incoming, also doors opening is pretty creepy. ;) Will need to hold off true thoughts until audio engine is upgraded, which is happening. Section 3 - Dynamic Objects Give some objects a chance to scare us. Have a backup generator kick on once in a blue moon (could then trigger whatever is plugged in, and yes generators have auto start). Door move by itself from a breeze if left open (could have a lot of wind effected objects). Water pipes crack and break. Cars smolder and smoke. You could even have trapped zombies inside cars, or tall fenced yards that jump out if player gets too close. Also making the tower at green mountain screw with your radio would be an eerie touch. I would shit a brick if I was looting and heard this... Update: - ^ no word from any of this :( In conclusion, I love this game and will play it regardless of what they do. I just hope they do more to scare us, as all zombie movies, games, and books try to do. Please discuss and bring more spooky ideas to the table. Should they put focus into this? Or is it a low priority?
  21. Absolutely agree with this. It seem they are currently working on this to some extent. New gunshot sounds and added increase to shot volume. The dinner bell days need to return for sure.
  22. Holy crap Necro! Alright guys n gals I made a small update to this post. Each section has a small Update at the bottom to indicate what is being done in each section. If I missed anything please post so I can add it. I am pretty happy so far with changes. Still a ways to go. And as always any suggestions are welcomed, as part of Early Access is to try and help mold the direction of this game. I will update OP if any awesome, new ideas crop up. Anyone seeing things get better? Worse? P.S. Hopefully next time I necro this post, I can just delete it all and say "Mission Accomplished".
  23. hrdrok

    Post your Slender arm videos here xd

    He is making a joke about a...nevermind...
  24. hrdrok

    Ghillie suit and separate parts.

    Honestly the basic tan color is a pretty decent color if you stick to hiding in grass around the coast. I run with full suit tan and hood/gun woodland colored. I would probably go woodland all over if it was paintable, but nonetheless each color has it's usefulness.
  25. hrdrok

    M4 Spawns/Rarity

    Top floor of school building. Oh wait, that was so 2014.
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