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chronologger

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Everything posted by chronologger

  1. chronologger

    Pending Update 1.7.1 Details

    Awww yeah, rocket is back from E3 churning out updates again. We've missed you bro.
  2. chronologger

    ZOMBIE AI - The Definitive Suggestion

    "Runners/Walkers (Offense): If they run, they should be able to outrun you. In a one-on-one foot race, you should be overtaken repeatedly, and they should be able to do minimal damage to your person. That being said, the blood loss from not defeating them will eventually cause you to pass out, and eventually die." I really think that this simple solution may not only make the PVE more exciting but reduce the number of PVPers in the game, as I believe the biggest attraction to PVP is the rush you get from it, imagine aggroing a horde that can actually outpace you and attack you on the move, now imagine that in the middle of stary sobor in pitch blackness. To be honest thinking about it leaves me pretty torn as to what would be the more exhilarating experience, PVP or PVE.
  3. I've found a much easier way around this, use six updater. Add the Six Updater shortcut to steam and launch the OA beta w/ DayZ through that and there you have it, DayZ, running the OA beta with the steam overlay, simple. Hope this helps, it has worked flawlessly for me so far after trying many needlessly complicated alternatives.
  4. chronologger

    DayZ has become Deathmatch / Team Deathmatch

    It's fairly simple I'd imagine, I haven't really put much thought into the idea as of yet so there's definitely a lot more room for improvement on this, but you basically need ANY player who wants to enter or exit the area to make a sacrifice to gain entry, specifically their gun. Instead of making it a matter of trust or immediate identification we make it so the players literally CAN'T cause trouble within the zone, make it so they are not allowed at any point to have a weapon in the city until they take their leave where they can pick their stuff back up from where they left it, if they don't comply, we shoot them, simple as that. I'd imagine the security of the zone would be in layers, scouts (long range weapons) just outside the perimeter, armed guards (automatic weapons) around the loot spawns and entrances, marksmen scattered along the rooftops of the buildings in the zone and maybe armed escorts (shotguns) to guide people around the area to watch their every move.
  5. chronologger

    DayZ has become Deathmatch / Team Deathmatch

    How I personally think we should manage PKing is getting those together who are against PKing and making a safe zone of some sorts, people have already started trying this idea but it hasn't really got into full swing yet because the communities doing these kinds of things aren't very vocal within the dayZ community. Not many people know about it or trust that those running the operations are doing their job securing an area well enough. We need a defined recognizable group within the DayZ community that says to new and old players alike "We are here to help" loud and clearly to everyone, and I think it's up to the people complaining about PKing to step up and get it done. I might be missing something here, a group I haven't heard about, but if not, I'm glad to to say that I would be all up for being a part of establishing or joining such a group.
  6. chronologger

    Pending Build Progess: 1.5.9

    I like the hatchet idea, will there be any visual indicators of chopped wood? Perhaps swap out the tree model that has been chopped with one that has a few hatchet gashes in the side so we can tell of someone's been around recently chopping some wood? Don't know how doable that is, just a suggestion.
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