stvndysn
Members-
Content Count
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Joined
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Last visited
Community Reputation
2 NeutralAbout stvndysn
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Rank
Scavenger
Contact Methods
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Skype
stvndysn
Profile Information
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Gender
Male
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Location
united kingdom
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Interests
killing zombies
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DayZ: Thirsk | Custom Map | Current Version: 1.3 | Server Files Included | Now On DayZCommander!
stvndysn replied to stapo's topic in Mod Servers & Private Hives
stapo dude,, when i try to get on server . i get the wrong server version... is there a link to the latest version... cos the link on the OP is a previous version. btw dude i luv ya.. been wanting thirsk for ages. -
DayZ: Thirsk | Custom Map | Current Version: 1.3 | Server Files Included | Now On DayZCommander!
stvndysn replied to stapo's topic in Mod Servers & Private Hives
OO.. Thirsk ive been waiting for this map for ages..., you have defo got me interested in playing on there and i am sure i can pursuade my friends.. -
you have my beans sir that is a very good idea... especially with so many new buildings opening up you could find a hotel like the one in tavania with about 30 rooms and lock yourself in..
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i was wanting my own image.. and came up with this
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Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
stvndysn replied to ruarz's topic in DayZ Mod Suggestions
im also one that is in favour of these idea's i personally like the zombie section - the majority of zombies will have missing body parts from being eaten at death etc, so they will be slow when on initial just walking aimlessly. and as suggested, they group up or on hearing sounds walk in that direction. this seems more realistic to how zombies roam. which brings in the dynamics of survivors grouping up.. you see a large hoarde in elektro, near the shop. figures they all there cos some idiot shot there gun. you look through your binocs at the shop and see some badly needed loot that would keep you and a few others alive... as a group.. you coulld send parties out to make noise to attract the zombies away from the shop allowing a quick and easy loot extraction.. -
Addon "DayZ_anim" requires addon "CAData"
stvndysn replied to Follower234's topic in DayZ Mod Troubleshooting
i get that sometimes but the game should run. -
You are running an Incorrect version of DayZ_Code
stvndysn replied to MagicFloof's topic in DayZ Mod Troubleshooting
i am using six and commander both are updated fully but i still get the running incorrect dayz_code message.. anyone know of a proper fix