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Shavitz

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Everything posted by Shavitz

  1. Shavitz

    Have you actually had a dream of DayZ?

    Since playing DayZ (I haven't played Arma2 much before upgrading my GC) I often have my dreams set in the Arma-Engine... You know, the debug monitor, crosshairs, strange movement and always looking around like you do by moving your mouse around. Just too much DayZ these days.... ^_^
  2. Hmm, I always wanted the pistols to be deadlier in any game. No fun for me if I have to shoot someone eight times or more on close quarters to drop him. Unless it's a super-zombie or wears very heavy armor. I don't know if the developers of Arma had some kind of bullet accuracy chance/variety in their mind that randomizes the deadliness of weapons depending on where the bullets hit or not. Not that head-body-extremities-thing, I mean the chance of the bullet missing the targeted part even if you aimed at close quarters. With good luck or bad aiming some people survived four or more rounds to their body because it's only been minor flesh wounds to the sides of the body... But it's not fun in a game. I don't want to have to put at least eight rounds into my enemy with a silenced pistol. That would be ridiculous.
  3. Shavitz

    Wiping all tents/players/vehicles.

    This is the problem many people have with most games they play. First time they play it's all new and unbelievably hard to master. They die often, respawn often, play more and finally get everything they wanted. They say it's one of the best games they ever played. Though, after playing a little more, they're getting bored. Nothing new, Got everything, seen everything - baah! Then the complaining starts: It's lame, it's too simple, make it harder, the map is too small, too many noobs etc... No matter what the developer(s) do, they can never make something without getting complaints about whatever. And to the OP: I don't care about 50. Cals. or other weapons spawning too much or not. You can one-shot-kill everyone around with a headshot, no matter what caliber or weapon you use. I agree, hackers are a pain in the arse, but as long as they just get them weapons, they are something i can handle with. And about gearing up yourself after restart in just a few minutes, it's in nearly EVERY game. You learn to know where to look and what to search. It's not annoying, it's useful. And there will never be a game that's always new, unknown and exciting for every time you restart, no matter how often. Every game will get boring at some time.
  4. Shavitz

    Toolbox spawn rates

    Yeah, nearly everytime I loot a town/village/whatever I find one of those yellow-blue toolboxes. I find them more often than higher grade weapons, backpacks or suits. And most time there is more than one entrance to a building that might not be blocked by fences. And IF there should be all entrances blocked, well, look for another place to loot. Or come back later. The people who built the blockades are likely to have a safe way out their camp without removing and rebuilding stuff everytime. The last weeks I played on different servers I only found a couple of buildings to be blocked by obstacles. A few months ago this was quite annoying. A time where you had to find a server with a free slot, but now I'm thankful for every sign of human life or player interactions.
  5. Shavitz

    must have weapons

    The AA12... Nah, I don't like it. Always reminds me of MW3. And I think it's not popular enough to make it to Chernarus. M4, M16, M249, AK-47 (and its variants), even some british and german weapons (Heckler und Koch!) are more likely to be found there. Okay, this is about what you would like to see... but I don't think this fits well enough. I do like the Halo assault rifle and the needler. But these will never happen to appear. Somehow we have to decide, more fun or more .... uh.... "historical" correctness? Don't know the right words yet. Either way, we might see one or the other weapon on private hive servers! So it's fun for everyone!
  6. Shavitz

    must have weapons

    Sadly it's not implemented in the mod. Yeah, there should be more eastern block weapons. I don't mean to see all the AK variants like in JA2 1.13 (AK101, 103, 104, 105 etc..) but some other weapons like RPK, Tokarev, SV-98 or even Ppsh-41. And Mosin Nagant or SKS Simonov instead of the british Lee. This could also be depending on the maps to play on. Soviet style map - mostly soviet weapons. European style map - mostly western equipment. Like the german map CELLE, where you could find the G36 (don't know if it's still in there...) .
  7. Shavitz

    must have weapons

    Even if it was already suggested somewhere else, I'd like to see the Saiga 12K ingame. Cool russian semi-auto shotgun with AK design.
  8. But there must be a reason why you're down in a cellar, aren't you? You ever wondered why your doors are locked? From the outside? :D
  9. But somehow it already explains why there are so few cars in drivable condition. Because the wrecks have already been salvaged for the most important parts, so just the wrecks still remain. Anyhow, a nice idea to scavange some wrecks. And really have a use for the crowbar. Edit: Added a line.
  10. #Sleepy -Why did you make a thread for THIS? SRSLY?? And be careful, you know, knives are not for children!
  11. Hi! I'd like to mention that I play on a Core2Quad at only 2,66 Ghz with 4 Gb RAM and a 560Ti. I have Vista 64bit and run the game on 1680x1050 (100% resolution). And DayZ runs fine with most things set to High, only AA is low or disabled. FPS in the woods or country side is 42 minimum and inside cities like Elektro it's still 38 minimum. BUT this depends on the server I play on. On some servers the framerate drops to 5 to 10. So the servers have much to do with the fps drop. I have seen that Arma 2 can run very differently on machines with almost the same specs. You can try to run the game with "-winxp", this gave me about 6 fps more on my old rig. So on newer ones this might be even more. And what about the framerate when not connected with a server? Try the editor and look at your framerate. Is it the same? (I mean something like offline and online testing) Edit: Do you know how high your CPU and GPU usage is while running Arma or DayZ? Edit 2: Rearranged the lines for better reading.
  12. Shavitz

    READ NOW

    I read it over and over and ooover again, but somehow I can't put it all together. The OP is so weird, like if the author was exposed too long to the dark powers of That Mountain.
  13. Shavitz

    READ NOW

    Really? Keeping your stuff after death? This means EVERYBODY keeps his equipment. The hackers wouldn't retire because "since they start since they loose their stuff and want it back" because they KEEP THEIR STUFF! Do you even understand by yourself what you wrote? I think not. Oh, and here's something for you, so make good use of it next time: , , , , , , , , , , and a few . . . . . . . . . . . . .
  14. Shavitz

    Suicide

    I hope not! In FarCry 2 you could at least shoot your buddy in the head when he was critically wounded. And in a few other games you can do suicide, even if there are no special animations to it...
  15. Shavitz

    Suicide

    That respawn button bashing has thankfully come to an end since the last updates. Now it's only about killing yourself in very special circumstances WITH a loaded weapon. If you respawn new on the beach and break your legs shortly after, then you're screwed... I don't think anyone spawning in a location he dislikes would run around for a long time to find a weapon and then blows his brain out just to get a better respawn. And without broken bones this should also not be possible.
  16. Shavitz

    Molotov cocktails

    Yay! This sounds great! Bows are cool! Somehow I can't find crossbows in the game anymore... Only the steel bolts.
  17. Shavitz

    Random Zombie Swarms?

    Interesting idea! But I would not let them spawn randomly on players. I would make one (or more) large group(s) spawn on server restart, moving along half-random waypoints. Easy to do. But I don't know how much this will have an impact on the server, having about 50 or more zombies constantly moving along... But nice!
  18. Shavitz

    Asking people if they are friendly?

    As I know, yelling "Friendly?" at someone just lets him know that either you are unarmed or you will not shoot first. Good information for a bandit. I tried talking to several people only to get shot at. TS is the easiest way to find new friends and someone willing to help you. If you ask or shout "Friendly?" and there's no answer, shoot the guy. If you don't kill him, he will surely kill you. Or run away as fast as you can if you hesitate to kill the living.
  19. Shavitz

    Molotov cocktails

    Me? Where's my price?? Beans or what? :P It's just an idea. Yep, it's good. And I didn't read the suggestion before. Yeah, the problem after all is the coding of it. Of everything. For the easy way you wouldn't need new animations. Just like a grenade with flames instead of shrapnel explosion. But the burning or flames on characters may be difficult to do. It would be great if someone made full animations to it, but it's rather difficult to do as of what I know. Edit: But since we have no animations on pin pulling grenades, picking up items, chopping wood and make fireplaces either, this is not that much of a problem, right?
  20. Shavitz

    Suicide

    Lecker Döner! Ich schreib aber auf englisch, des Forums wegen... There was always the option to restart or respawn which was removed with the latest updates. I think the option to blow your brain out should only be available in special circumstances. After breaking your legs and crawling around in the middle of nowhere. And if you have a gun with ammo. Otherwise I see no point of killing myself just because of getting lost somewhere. I can still try navigating with the help of the stars or the clouds (always moving from west to east, you might know). If I should not want to continue and restart again, I'll search the next building to jump off or the next zed to let him feast upon my flesh :D . That's my opinion.
  21. Shavitz

    My ideas for plausible NPC survivors.

    Moving helicopter spawns, that's it, just what I thought but could not explain. A very rare random encounter of hostile groups of military/survivors/bandits. This wouldn't slow down the servers and computers more than the average zombie spawn. They spawn once someone is in vicinity of the location and despawn when out of sight/range. On random locations just like the crash sites.
  22. Shavitz

    Molotov cocktails

    Fireplaces made of wood are soo old school... Heating up myself with a bunch of burning bandits will be my way of keeping warm. That is, if they don't turn me into bbq first... Molotovs should DEFINITELY be in the game I think! And perhaps some more craftables like jerrycan + rag or bandage = canister bomb. Higher burning radius, heavier thus harder to throw. Just a quick idea.
  23. Shavitz

    Molotov cocktails

    We already have matches, haven't we? Now every Zed (or survivor) is a potential fireplace to warm up in these cold nights! Hooray! Only problem will be the coding and programming of dynamic fire. I.E. zeds on fire, walking around before dropping to ashes. Edit: Oh, Bezki was slightly faster...
  24. Shavitz

    My ideas for plausible NPC survivors.

    That's the problem. Put too much NPCs and NPC mechanics in the game and the original idea of the game will suffer. Day Z still is multiplayer and it's good and should no way mutate into kind of single player. But some ideas still sound interesting. To me, at least.
  25. Shavitz

    My ideas for plausible NPC survivors.

    NPC in the game might be fun, like (rare) random military squads patrolling, a small group of NPC survivors or even single ones. But I fear they will not be more than moving loot for most players. The NPCs in S.T.A.L.K.E.R. are working nice, the bandit groups and military squads too. I'd like to see this in Day Z. But in S.T.A.L.K.E.R it just works because there is that fraction-relation-thing that prevents you from just killing everyone you meet. Unless there will be consequences for killing NPCs in Day Z and worsening relations to specific groups or fractions of NPCs, there is not much immersion or use for them. At least not for friendly survivor NPCs. By the way, roaming groups of NPC bandits or death-squads would be easy to implement. Heavily armed with a (somehow?) challenging AI, they shoot on sight on everything that moves. No need for relations or consequences for that as they are just there to try to kill everyone unfortunate to cross their way. Perhaps later, there could be a base or camp of survivors, a place where they took shelter like in the movies. Maybe a seperated village, with fences around, guards and patrols and civilians you can trade some goods with? A bit like S.T.A.L.K.E.R. . Or is this all too mainstream or cheesy?
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