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sniperdoc

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Everything posted by sniperdoc

  1. sniperdoc

    Rolling Update Rev - 0.43.116251

    You know you could just stop playing experimentals and wait for updates to stable... then it's like a little Christmas present every so often. :) Plus... way less frustration...
  2. sniperdoc

    Rolling Update Rev - 0.43.116251

    I remember reading about the recent update to experimentals causing the zombies to become non-mobile. They'd react to the player but wouldn't go after them... I'm guessing this was done to test the invisi-zombies/players bug? Has this been resolved?
  3. You know... honestly when I first heard of the hive system I thought it was kind of cool... however... when you really think about it... What is the benefit of having a hive based system? So you can join another server and have all your stuff...? Well with that comes the irrelevance of bases/barricading.The farming of items will pretty much subside once item spawning has been implemented properly. But having a base that you spend HOURS/DAYS barricading becomes irrelevant with the hive unless the bases are persistent. And the same applies to vehicles really... Really, the hive should be micro-hives. A host, such as vilayer or gameservers.com should have their own hive. Owners and operators of of their own hardware should probably be on their own hive as well. And really... I guess that's the way it was with the mod anyways, on a small scale. But having most general registered servers on a giant hive... I just don't see that being bandwidth and I/O smart... and they're already seeing that in testing. Not ranting or raving... just an opinion and am very curious how they're going to implement bases across a hive without making barricading irrelevant.
  4. Heh... far from fixed... People still hop like crazy at the air strips. And you can still set your clock by how they show up. They don't care about a respawn timer... they'll hop until they find what they want. That's the one fundamental flaw in this whole DayZ hive system actually. That is why making tents and bases and trying to secure them is pointless. Unless the bases are persistent across the hive it won't matter. After enemies have found your base, they'll hop onto another server, walk into the approximate open area of your base on the non-base-containing server, and will just go back to the server your base is on and they've circumvented the sandbags, barbed wire, bear traps, etc and will have free reign of the base. And if they make bases persistent across the entire hive, it'll just mean that you're going to be walking across a sea of bases... best option in this case is a private hive and play on that. That's the only solution for hoppers, farmers, arsehats, etc... whatever you want to call them.
  5. This should be listed as a resolution/work--around someplace...
  6. Well... just one person isn't really a good demographic now... is it... :P xD
  7. How is the rubber banding, the game-breaking invisible players and zombies? Those are the crucial things... honestly, I could give 2 pits for different colored bean can atm... lol
  8. HAHAHAH even though there's map changes? Fantastic... this is getting better by the Day(Z). xD
  9. I said I wasn't going to post in this thread anymore... but this deserved a response... DOA huh? So much for all the OTHER servers that are hovering at 35 - 40 people huh? Your server, that no one's ever heard of, didn't get but 3 people? Hmmm... no failure in marketing and advertising, huh? It's all DayZ's fault? Your server must be the benchmark for the entire DayZ community, huh? GTFO!
  10. More than just me actually have this conception and I alone certainly have not derailed the topic... that happened way long ago back on page 4 with all the whining about whys/whos/whats/whens "is it out yet?", "is it ready yet?", "when's it coming to stable", "this game sucks", etc... I certainly didn't cause 94 pages of irrelevant material. But, I understand and will refrain from posting to this particular thread in the future.
  11. Why don't you give it a whirl and tell me what keywords you had to use to find the posts that had the right information. :) I'm saying... a clear... concise... current... and easy to find location. Hell... really? They could just put that in the changelog OP... but they don't even do that! It's seriously not that hard. Especially if they have time to answer all kinds of inane comments on redditwitter... I mean, look at the devtracker... it's jam-packed full of nonsense that really is irrelevant. That is the issue... communication that soon becomes buried communication.
  12. And honestly... it just looks bad. Information is shared via twittereddit, but not on the official forums in a concise and non-buried format? Last patch is a great example. One update to the .37 thread, heading changed, no notification of what was added in .42, it was just lumped in with .37. There was a problem introduced in .42 (blocking bug) and the only update that was given was on twittereddit? I mean... out of all places, you would figure the devs would post that in the changelog thread... but it was posted on page upteen in the changelog thread, by a user that happened to be reading twittereddit and it was then subsequently buried by inane comments about how there was no patch on the maintenance day... I mean seriously? How does that give anyone an easy way to see what is going on? I don't think anyone is asking for a dev blog like so many indie developers are doing to keep their alpha users in the loop... hell, even Creative Assembly did dev blogs, but really, they were just doing it for marketing reasons. like they were really connecting with their users or gave a shit? Here's my previous suggestion, just so you don't have dig through the last 95 pages for it... http://forums.dayzgame.com/index.php?/topic/177017-pending-changelog-experimental-branch-042116002/page-93#entry1851722
  13. Because when you bought the program it made you accept a statement that this was an alpha state game. So, it's a stable alpha build... the game starts up... does it not? If not, direct your attention to the feedback tracker and post your issues there. :) Hmmm... imagine that. Odd things happening in an alpha build... Just the other day I was on top of the con tower at the NEAF, found a badly damaged battery on the roof of the tower, and drug it onto my weapon flashlight in my backpack. The game didn't seem to know what to do for a few secs and then it said "You are dead." It was an empty server btw and I checked the player list right before I did that. :) Sucks... but that's alpha for you. :) Wait... what? There's a firehouse in Krasno???? Experimental build?
  14. You've not read what we were talking about then. The issue is that the dev tracker has a lot of irrelevant information that isn't concise. I'd like you to look through the dev tracker and find each point about the current build, what the issue is with the current build, and what they're doing to fix it. You'll be spending some time to dig for the info in just the dev tracker. That alone should be an indicator it's useless. Read this and I think you'll understand better... http://forums.dayzgame.com/index.php?/topic/177017-pending-changelog-experimental-branch-042116002/page-93#entry1851647
  15. I don't disagree with you there... but... If the dev team has enough time to post all kinds of details on twittereddit and also has enough time to answer inane questions, or even respond to inappropriate posts such as "is it ready? is it ready? is it ready? is it ready?" then they have enough time to actually make relevant, current and concise posts on their official forum. As it is... it is neglected and some people use it as their primary source of information about DayZ.
  16. It's called efficiency... that's all we're talking about. If they don't... fine. But then they'll continue getting assclowns that will ask "what/who/when/where/why" even though the info is located in a 95 page thread someplace. :) No need to be project negativity on someone that just wants to see some efficiency. And now you're just reading someone's mind... you're amazing. Just FYI, he isn't demanding anything. He's making suggestions and giving feedback. Might want to step back a bit and take a breather.
  17. You didn't read a damn thing I wrote... ...wait... oh yeah... you'd have to know how to comprehend what I wrote... nm. I'll just stop there.
  18. Uhh... "promises", "all this time", "WE've been playing enough?" Dude gtfo! Your entitled bratty arse is definitely not speaking for me.
  19. =D Thanks... I try to be objective most of the time... :) (Keyword: TRY)
  20. I think he's talking about the dev tracker... that's different than the feedback tracker. The issue with the dev tracker is that it tracks any DayZ related comments that the devs post on reddit or twitter. But that soon fills up so fast with irrelevant information that what most people are asking for needs to be sifted through and that makes it highly inefficient. I don't care if Hicks just responded about some's question about what an Amphibian S is, and I don't need a subscription email telling me that either... A single patch related forum with current and relevant information the devs and mods only can post in. Then if someone has issues with something in that patch... they can post it in the changelog thread or in the feedback thread.... but I don't care what anyone else's comments are. I just want to know: What is the current patch on experimental.What are its content updates.If there was an "issue" but couldn't be released... why not?If they found a fix for any roadblocks/problems.and maybe a comment a day or couple of hours before it will be released to stable.That is information that is quick, easy and simple to understand. Threads getting drowned out by irrelevant rants by other players don't help you find this information easily. Simple as that. (not trying to be snarky... just being direct)
  21. But the fact is, they ARE doing it, but they're not doing it correctly and really just creating these shitstorms about people crying "why is there no information." End of discussion. And for your information... it's not that we think it's an obligation... it's the right thing to do because it actually creates LESS work in the long run. :) While I appreciate their use of twitter and reddit, all their relevant and current information EASILY gets drowned out by irrelevant information and that is precisely why I don't use redditwitter. A simple forum thread, with current dev/mod info only, that users can subscribe to, that when there's an update to the status of the situation, they get an email... can't be any simpler.
  22. Ummm but the dev tracker relevant patch information everyone asks for is drowned out by stuff that's semi irrelevant responses to other people's comments on those social media platforms. There is not a concise, accurate, recent and relevant posting area on this forum where stuff is being posted by developers only. That, is the problem. There needs to be a forum/group where it's about the patch that's currently being worked on, why it's being delayed or what the roadblocks are. They don't have to post release dates, unless they know for sure they're posting it on the experimentals. Theoretically, these changelogs should be write access by the devs and mods ONLY. And whatever they post, that is relevant and current to this particular changelog should be added underneath. That is the right and proper way to give users/players current and relevant information, AT A GLANCE. Not digging through some devtracker that shows a new comment every time the word dayz is mentioned or someone has a question regarding a gun/vehicle/[insert irrelevant info here]. The real issue is that twitter and reddit have WAY more current info. Information that is only being relayed here, under a relevant thread, by other users. And THAT... while I appreciate of those people thinking of us non-twittereddit people, their links/quotes/comments soon get drowned out by people whining that there's no recent information available (2 postings above their rant).
  23. sniperdoc

    Let's talk about the Long Range Scope.

    Uhh no... on a LRS the lens is not cracked and the accuracy is off. The other scopes, ACOG, Redots, and PU will be cracked, but accuracy will be fine. Dead on my friend... dead on!
  24. sniperdoc

    Let's talk about the Long Range Scope.

    They already have gravity and it seems fairly realistic. All the other items... that'd be wishful thinking. People a lot of times seem to forget that all of the above things you mention affect a bullet's flight... including what quality ammo you use... sure as heck wouldn't do 1moa grouping at 100m using military surplus ammo... xD
  25. sniperdoc

    Let's talk about the Long Range Scope.

    Terrible idea... a craftable scope? Yeah... you'll hit something with it for sure... ROFL Have you ever shot a real rifle with a real professional scope? It's not just duct taped lenses... Jesus-f-ing-christ seriously? ROFL HAHAHA A civilian wouldn't even have a clue on how to get the crosshair to line up properly and then to figure out how to calculate range using mil-dots, or height slope, or even to use windage and drop?!? How to calculate wind speed using the tree tops, bushes or grass, or even the heat waves coming off of hot roads and tarmack? Seriously... and you want to craft a scope?! Come on....
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