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Everything posted by roguetrooper
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The other two famous games with chainsaws are: Maniac Mansion I Doom I and II
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All clothing is made in China or Bangladesh anyway.
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Oh great. We have ferocious melee fighting AI in a game whose engine is (still) absolutely not made for melee combat. Anywe, I like yer scotish accent :thumbsup:
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Excited for the Upcoming Disease & Cold System
roguetrooper replied to Deathlove's topic in General Discussion
Sounds good. It will take out a bit of the deathmatch component of DayZ. Just a bit, since I don't suppose long-term-hunters to stop looking actively for victims just because of the new side-management (coldness etc). Hopefully some day less military equipment will have a greater value. Like baseballcaps and sunglasses reducing dazzling while looking into sun direction or when stepping out of a building into bright sunlight. -
Server hopping: when you log out of server A, change your position on server B and log back into A with maybe 15 minutes (with a different position as when you left A), then there should be some kind of penalty (being unable to move for 3 minutes or such). When you switch from B to C, then there should be no penalty.
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Sorry Wolf Mask AKM Ghillie Guy With Red Arm Band
roguetrooper replied to cash81's topic in General Discussion
I'll never understand those threads adressing a single person with an unknown name. Why do people assume that the certain person will read this? There should be a separate subform for such things. I'd rate the chances like a lottery jackpot that the target person will read this and if he reads the forums frequently. The thread is spammed away after two hours, out of sight of everybody. Every day thousands of players are killed in DayZ scattered in a totally clustered and inconsistent world... -
Are there only certain bandanas that can be used as a face mask? Many do not offer the option to untie them, neither in inventory nor on the head (no matter if pristine or not). What's the difference between the convertibles and the non-convertibles?
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How (exactly) do you create that voice?
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As you can see, the landscape's visibility in the background depends on how close you are to the exit of the building. Actually there is no logical reason why the landscape shouldn't be fully visible from both positions. (As far as I can remember, the screens were taken in the food shop of Zelenogorsk near the military area). I didn't post it in the troubleshooting forum, since it seems to be a general 'feature' of the engine.
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Much has been discussed about it. I'm just brainstorming a bit. Maybe there should be some kind of penalty (at least not worth changing your position in a 'magical' way) when you leave a server and join the same server at a different position (maybe with a tolerance of 3 metres 3D distance) within 15 minutes, no matter how many other server have been meanwhile. (Btw, using fired bullets near you to determine whether you are combat logging is quite stupid and very unrealiable. Don't know who came up with this first.)
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You have misunderstood me. I don't suggest a random position when they log in again on the old server. I want them to have a so far unspecified penalty when they log in again on the old server at a position that is more than 3 metres away from where they have logged out. The penalty might be something like being one minute not in control of the character after spawning (when that server A-B-A requirement is met). When you log out and don't change your position on another server, then there should not be a penalty. Only when you log out of server A, change your position more than 3 metres from where you've logged out while you are on server B (and C,D...) and log back into server A 15 within minutes after you've logged out there. The nearby gunfire as a measurement is unreliable. You or friends might have shot zombies shortly before logging out. Or a sniper 100m away from you shots at another target 500m away. Anyway, I refuse a non-player-made change of position under any circumstances.
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Will admins to have option for a dexterity free server?
roguetrooper replied to Connect3d's topic in General Discussion
What we need is a single type of server with a fixed set of rules. These gameplay-options just clutter up everything. One character at a time for everybody and one type of server without the need to filter a hundred gameplay variants. The future mod-stuff will clutter up everything enough. Like in Arma 2/3. Though a server option is not a mod, it has similar effects. -
1. There is no way to identify players (except when they type in chat or when you check their pulse shortly after they died or fell unconscious). 2. Even in close quarter combat you don't know who has killed you. Let alone being sniped from 300m. 3. Players can freely change their name at any time (in the lobby). 4. Players can freely change the servers at any time. 5. When you were shot as a bambi, you have not lost anything. There isn't really a reason to take revenge. 6. Until when is a player a bambi? 30 minutes after respawn? Having obtained certain items? When he is 1km from the coast? The whole gameplay so far is totally anonymous, unknown, arbitrary and exchangable. You are lost in a huge, clustered universe. And there is absolutely no way to keep track of somebody over days. Sorry mate, but this idea is totally half-baked and unrealizabe. Even if players are bound to a single certain name.
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There should be no difference in any values between male and female. Just the 3D model and maybe the running animation.
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Full auto weapons have nothing to do with Cernarus atmosphere, nor survival lifestyle
roguetrooper replied to lucianpin's topic in General Discussion
Without the people who don't own a server but 'just play', the server owners would just have a very boring "almost-single-player offline game" (playing DayZ PvE with clan mates with no human thread around is boring as hell - or very fun since they can easily collect the high value stuff). So both sides need each other. And thus, there is no reason to favor owners by enabling them to collect the most precious stuff without a faintest thread and bring this stuff against players who aquire it by combat, stealth and patience. -
rare items ///// don't just make it military gear
roguetrooper replied to Wookieenoob's topic in Suggestions
With a double barrel shotgun in your hands! -
I wonder how he died there, for how long he's been lying there (since bodies fade after a while), why he still had his equipment and why it was undamaged. Questions over questions.
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see no more join=kick servers? you're welcome
roguetrooper replied to Wookieenoob's topic in General Discussion
:thumbsup: Edit: Maybe they are just renamed and still kick people on join - though without stating it by server name. -
That annoying chat definitely needs to be removed. Though it would be a return to and old-fashioned arcadish style, I'd prefer little percentage values in a definable corner of the screen with health, hunger, thirst, wetness, temperature, sickness (e.g. Health/heart symbol: 100%). Optionally in the player window only or permanently unobtrusive in a corner on screen. Actually, "chat" is the wrong word. We speak about system and body messages.
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The real bravery test - as Bob Ross would call it :D - would be to stand there fully helicopter equipped :lol:
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Not a gamebreaker, but the word is spelled "Flecktarn", not "Flecktran" (on boonie hats).
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Why doesn't the rangefinder have a useful crosshair like the LRS? When you aim at a smaller thing several hundred metres away, you can't tell whether you've "hit" the thing itself or the (back-)ground some hundred metres behind it.