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Everything posted by roguetrooper
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See my post 4 above yours.
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Most likely there is another video out there entitled "Killed by bandit with axe".
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The amount of a-holes in this game. Share your stories.
roguetrooper replied to Aussie Connor's topic in General Discussion
The only persons you can trust are those whose mugs are in reach of your fist (now or later). -
There is no need for special trade mechanics since you can trade a single bullet for everything another player has.
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The greatest issue with private people running servers is that they use for themselves for safe looting by kicking people. The community is asked to report server abuse. Lol. That's rediculous. The devs just need to open the server browser by themselves and have all the servers closed that are entitled with "join = kick" or something similar. Of course the devs won't do it. Each server means money for them. Admins should not have the power to kick people. When there are cheaters on "your" server, you can't kick them by name since you don't know the characters' names. The only thing kicking is good for is to have a safe server on your own.
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Does anyone use the Blaze 95? I mean, when you are "in reach" of SKS or something? What's actually the meaning of this gun? There are better rifles that are as easy or even easier to get. Mkay, it looks cool in combination with a cowboy hat... but that's all (?)
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Most likely the free camera at around 1:00 were shot with ChernarusPlus (i.e. DayZ standalone) as a mod in Arma 3 or simply with Arma 2.
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Slightly off topic... but. Every issue is justified with "Alpha". Since December 2013. Every aspect stays in Alpha. Nothing ever leaves the Alpha status. What about fixing one by one? Such as those random illogical sounds. Does fixing one thing "for good" prevent the forthcoming of other stuff afterwards?
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Cockbar Namomb! :lol: One of the most entertaining DayZ videos so far (at least something different than the 1000th boah-i'm-so-awesome). Edit: I'd like to play with you guys.
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Indeed, all sounds need a certain and logical source, except wind gusts. Doors may be moved by the wind and thus creaking 'by themselves' without the need of a player opening it. Further, sounds should be global. Two players being apart a few metres (whatever 'few' may be) should have exactly the same environmental sounds. But there don't need to be birds visible to hear them (though it would contribute to the world). When you walk through a forest IRL you hear birds all the time without seeing them.
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I do not want audio cues for this. In RL you also don't hear anything when you are freezing, thirsty or hungry (stomach grumbling IRL is no hunger indicator). Further, it might be overheard sometimes. The message spam is annoying, indeed. I'd prefer small, subtile (configurable in size and position), coloured icons for thirst, hunger, health, pain, temperature and stance.
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What are shards?
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Was afraid to play since hearing about cold problems but then...
roguetrooper replied to huf757's topic in General Discussion
The first ones on the moon, but unable to handle the much more convenient 24 hour clock :-P -
Same stupid "running with pistol" animation as in A3
roguetrooper posted a topic in General Discussion
The first thing that I absolutely didn't like about Arma 3 was the stupid animation while running (max speed) with a pistol in your hands. In Arma 2 the character held the pistol in one hand only when he started to sprint. As it should be. In A3 and DayZ the character keeps both hands on the pistol. Try to run at max speed with both hands in front of you holding something (IN REALITY). That's so rediculous. When you move slowly (i.e. don't run fast), it's ok to have the handgun being held with two hand. Running with a pistol should have the same animation as running without anything in your hands (just with the pistol attached to one hand). -
Whats your favorite location on the map?
roguetrooper replied to TheMaxedout's topic in General Discussion
stary (pron. stahryj) - russ. "old" -
What exactly do you request? A key that makes your character crouch as long as you are pressing the key and when releasing the key to go back to standing?
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Imagine this situation: You have thoroughly checked a house or a yard with one entrance only. You watch the entrance all the time and suddenly somebody appears behind you because he has logged in. From a logical/physical point of view this should not be able to happen (hiding in a closet does not count). * I would vote for an information that shows up when another player logs in in a certain radius. Such as a message "Somebody logged in in a radius of x metres around you." * Likewise the player who is logging in should receive a message "There is somebody in a radius of x metres." * There might also be a message when somebody logs out (after his character has disappeared from the world) within that certain radius. The radius might be discussed. Maybe 100 metres. Such messages would somehow compesate the "illogical" fact that players can "magically" appear or disappear.
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Information of nearby players logging in/out
roguetrooper replied to roguetrooper's topic in Suggestions
I really dislike the possibility that persons can pop up magically (in this meant-to-be realistic world). "You can never be absolutely sure" differs from magical pop ups. When you have searched a house and have comrades watching the entrance(s), then it should be physically impossible that somebody is inside or suddenly comes out. (I am speaking of DayZ houses, real houses offer much more potential for persons remaining unnoticed). To close the gap between the fact that people can "server hop" (with a neutral meaning) at any time and the fact that DayZ claims to be realistic, a vague message is not too much. But since this would provide an advantage to players being already logged in (in that closest environment), the person who is logging in, should receive the same information. -
"Other Player Near" messages suggestion
roguetrooper replied to Cliff_beefkake's topic in Suggestions
There should be a message when a player LOGS IN nearby (maybe within a radius of 100 metres). This may work as some kind of countermeasure to a magical pop-up of somebody where nobody can be from a logical point of view (e.g. you have just searched a house with one entrance only, found nobody, you leave it and suddenly another person comes out). -
I have not cared about persistence so far. As far as I have understood, players can deploy tents and store items in it? Do those tents disappear when the player logs out? Are they only on the server where the player is currently logged in?
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When somebody has the power to kick people they just use their server for equipping themselves and their friends with high value loot without any dangers. The only reason to kick somebody should be a high ping and cheating. There is no other reason to be kicked. (Btw, there are even ways to prevent some kinds of cheating by scripting, i.e. to have the server prevent or punish certain things, I just wonder why those simple few lines of code are not implemented yet). Being forced to join the TS or to behave in any way is just rediculous. DayZ is meant to be open world and open behaviour. To have a private and save server for easy equipping is just bull$hit. Servers also should not be able to be shut down immediately by the admin (are they?). There should at least a warning time of 3 or 5 minutes.
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Information of nearby players logging in/out
roguetrooper replied to roguetrooper's topic in Suggestions
If the game provides us with the information of players logging in nearby, then that message should be visible/audible and clear and distinct all the time. An everyday sound is easily missed due to other ingame sound (shooting, eating, walking, zombies, wind, rain) and teamspeak voices. -
It would be good to have a key (definable in the options) to display (switch on and off) your ping and desync permanently in a (definable?) corner of the screen. Or at least an option to un/check the display. (Without the need to call the player list and to search your name in a random position and click on it and being unable to move meanwhile).
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Show ping and desync permanently (per key)
roguetrooper replied to roguetrooper's topic in Suggestions
I just ask myself whether it is good or not to know how many players are currently logged in. * When you want to PvP and there are currently 5 players in Chernarus... * On the other hand it might contribute to the realistic/survial/unknown/harsh/blabla world that you don't know how many people there are. Edit: I don't know why my two threads have been merged. They handle different topics. -
Show ping and desync permanently (per key)
roguetrooper replied to roguetrooper's topic in Suggestions
1.) When you bring up the player list, your name should be selected automatically. Or at least marked with a different colour. 2.) The player list should also contain information about the server (the few seconds in the loading screen are totally useless). * server adress * server name * admin * message of the day (or however this information is called in DayZ)