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Everything posted by beastoverlord
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Remember, DO NOT turn down your 3D resolution. It should always be 100% or it will cause an even worse frame drop. If you have already turned down the other settings, it might just be your laptop. :(
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Question regarding Server Saves
beastoverlord replied to brettuk's topic in DayZ Mod General Discussion
Yeah, if you want your gear to transfer from server to server you have to play on a public hive and only join public hives. If you play on a private it only saves the gear for that single server. -
zombie sounds suggestion /old/new? hmm?
beastoverlord replied to Amwulf's topic in DayZ Mod Suggestions
The font style and size! It burns! Anyways... I think it's a decent suggestion. I would be pleasantly surprised if there were new sounds in the SA. -
Unable to join a game Error.Help!
beastoverlord replied to tony220jdm91's topic in DayZ Mod Troubleshooting
So you have Arma II and Arma II OA? Correct? Did you boot up both of the games BEFORE opening DayZ? Also, did it close your game or did it let you press okay? -
UK355 was hacked right now!!!
beastoverlord replied to stephansabath@t-online.de's topic in DayZ Mod General Discussion
Don't play on public servers then. Just play on a privatehive with a whitelist. The first time the hacker hacks he will get permabanned, so usually he won't even take the time to sign up. -
If you don't have time for proper capitalization in the title of a thread advertising your server, why should I think that you will spend the time properly Admining the server?
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Devblog update: Where is the Standalone?
beastoverlord replied to rocket's topic in Mod Announcements & Info
Everything will be just public servers for now. They don't want to release the source files due to hackers. -
Devblog update: Where is the Standalone?
beastoverlord replied to rocket's topic in Mod Announcements & Info
WHAT?!?! I heard that Rocket said we had to buy it! -
This is how i troll a hacker in DayZ
beastoverlord replied to Guz (DayZ)'s topic in DayZ Mod Gallery
Yeah... he isn't hacking. Probably just a bandit looking for noobs. -
Try... Shift? Print Screen? I think one of the keys like that selects your active window only to print screen. If you don't have Fraps, Steam, or Bandicam, try screen shotting in Windowed Mode.
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Maybe slow moving, but head shot only? If they are only infected, then they should bleed out too, just like regular people.
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Yes, you are right. I actually was thinking about that argument in class If Rocket refers to them as infected, and not zombies, it means that they never died. Zombies are originally "animated corpse resurrected by mystical means, such as witchcraft." If they truly are "infected" and not zombies, then they should have to perform all of the normal life functions of a human, just that a virus has changed their mental state.
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How do the infected have a source of energy to move then? Isn't Rocket trying to make it seem as though this could actually happen from a real virus, hence his brother's 12 page paper? If this is supposed to be realistic there has to be an energy the zombies use to move that is non-arcane.
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Well that's a new hack or a good photoshop.
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Considering Standalone to feature Single Player? (Future Suggestion)
beastoverlord replied to TIC's topic in DayZ Mod Suggestions
I feel like NPC's would ruin this game. NPC's never have the the depth that real people have. This would be really time consuming too. AIs aren't easy. If you look at the Arma II AIs, they aren't very smart. I would much rather have them making degradable guns, customizeable cars, and redoing buggy things such as player skeletons. Unlockable? You mean that if I kill someone in multiplayer with a cool gun that I can't pick it up? Or if I find something cool on the ground I can't have it? No rules? This sounds like just regular DayZ. Overall, I feel that a singleplayer wouldn't be any different than the regular game. You can add in the storyline and stuff to the multiplayer by adding notes. I don't see the reasoning in adding NPCs instead of real players if they are filling the same purpose. -
Already brought up: http://dayzmod.com/forum/index.php?/topic/110304-consuming-food-and-time/page__hl__%2Bcan+%2Bopener
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Mods, please delete or combine these threads. It's getting ridiculous.
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I believe these are called the military buildings...
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smarter ai and undead hordes
beastoverlord replied to whatsmynameagain's topic in DayZ Mod Suggestions
This had been brought up before I believe. I personally don't want it because very large groups of zombies freeze my computer. (ex: Cherno) EDIT: Holy crap... you have like 6 or so threads. You should make them into just 1 suggestions thread, especially because they are all short. -
No. You aren't a zombie, you're just sick. If you have a cough why would you not be injured as easily?
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Interview with Matthew Lightfoot
beastoverlord replied to griffinz's topic in Mod Announcements & Info
It will only be released on Steam because they don't have a big enough team for an anti-cheat (They will be using VAC) or download system. -
Interview with Matthew Lightfoot
beastoverlord replied to griffinz's topic in Mod Announcements & Info
I don't think you understand what they mean my Minecraft model pricing. They aren't copying the price, they are making it cheaper in the start and catering towards the testers (like Minecraft) and then slowly ramping the price up as the game becomes more polished. Am I right? -
Interview with Matthew Lightfoot
beastoverlord replied to griffinz's topic in Mod Announcements & Info
I know! It's crazy how awesome the price is! I'm stoked. -
Interview with Matthew Lightfoot
beastoverlord replied to griffinz's topic in Mod Announcements & Info
I'm really happy about the prices. I hope that they don't go much higher than that. -
Interview with Matthew Lightfoot
beastoverlord replied to griffinz's topic in Mod Announcements & Info
Thank you!