Jump to content

Clevaleva

Members
  • Content Count

    4
  • Joined

  • Last visited

Community Reputation

4 Neutral

About Clevaleva

  • Rank
    On the Coast

Contact Methods

  • Skype
    Clevaleva

Profile Information

  • Gender
    Male
  • Location
    Australia
  • Interests
    Gym
    Rugby
    Football
    Basketball
    Cricket
    Gaming
    Long Walks On The Beach
    Romantic Sunset Dinners
  1. Clevaleva

    Nutritional Info and Muscle Ingame

    Didn't notice that black text, I'm such a silly bugger. 50kg of gear on your backpack would hit your lower back and legs, still need to aim for the pectoralis, biceps, triceps etc.
  2. Clevaleva

    Nutritional Info and Muscle Ingame

    I've been beaten already, god dammit, time to devote my time and money to satanism... oh wait. I see what you're pointing out here, im not saying to rocket "Hey look at me, input my idea or I'm going to kidnap you and hold you ransom and force feed you a rotten kiwi fruit!" I could try that, but that would slow development. I'm just trying to add my 5 cents and put an idea that could benefit the game in the future. You still tear muscle by running that requires atleast the average daily intake of protein (56g), without this amount you would lose mass becoming a skinny fellow and in the end losing leg strength and endurance. For bulking you do need a gym, that's why I suggested that, but remember, I am getting incredibly ahead of myself. But even then push ups, sit-ups, and squats with bodyweight are sufficient to maintain a good physique. Like I said, far fetched.
  3. Clevaleva

    Nutritional Info and Muscle Ingame

    I see what you say there, but the devs said they are going to implement buildable structures, by the time that happens your character should have somewhere to dwell and be safe, and like I said, it is far fetched. I didn't really think about that, but I see now. At the moment i can fully gear within an hour, and am not really phased about getting killed. If this idea were to be added in i would be content with statying alive to keep my progress towards my hulk character. And I do second the idea about starting malnourished, it would add another element to the game to consider if you want a character worth saving.
  4. This idea may seem a bit far fetched as it is, but bear with me. This game is aiming to be a simulatior, and since I've played the Dayz mod, and now into the Dayz standalone, I'm noticing that bag weight does not affect running speed. Also I'm noticing that any melee weapon short of an axe is incredibly weak ingame, So imagine this... Muscles. Within the game, with the right nutrition (E.g eat a lot of meat in-game to get those proteins, maybe add protein shakes as a consumable, a constructable gym), you build muscle, the muscle you build would affect your characters build, make you look more bulky obviously, and would also Affect the speed at which you run with a lot of gear (Cause I am expecting bag weight to be implemented) and the melee damage you output. Nowto move onto the nutritional information more in-depth. Energy drinks would more increase running speeds, and give temporary boosts. While foods high in carbohydrates would give more energy to your player to allow him to maintain a higher speed run longer. You could also get vitamins from foods. That leads to another cool feature that could be implemented, scurvy. When your player hasn't had access to healthy foods rich in vitamins, he gets sick. I could have made this much more indepth, but I didn't want to make it a massive read. Thoughts? Questions? Criticism? Yes I am a gym junky.
×