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grassdi

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About grassdi

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    On the Coast
  1. SInce it seems as if we're just pasting our opinion and hoping it sticks here, I'm for virtually all of the items listed by ruaz(?). As a medical student I'm enamored with the health aspect. It provides so much more depth and cooperation/or/carefullness on the part of the players, making both a new way for bandits to betray/perform their dickery on survivors and subsequently giving survivors more chances to help one another out. For example, if someone enlisted a bandit for help removing bullets or amputating a leg, but they instead just severe an artery with a scapel instead causing them to bleed out (unsaveably) fast, killing them while saving a bullet. So there'd be even more incentive to get people you trust to operate on you. One thing I'm not a fan of though is the weapon degradation, unless it is done correctly. Typical guns today can easily go through a few thousand rounds without giving out with the better variants firing many more than that without being cleaned. If they would mildly hinder or enhance performance by cleaning them or maintaining them every couple hundred plus rounds (Low balling it, preferably many more lasting the life of the gun, not the user) I would be perfectly happy. Additionally, were that to take place it should affect each gun differently. The Colt 1911 and any AK should require much less cleaning than the more finicky weapons. To be honest as well, I didn't read all 30+ pages here to check and make sure I'm not being redundant so I'm sorry if that's the case. Batteries though. There is a distinct lack of batteries in the game from flashlights to all of the higer tech equipment such as NVG's, Red dot sights, et cetera. While granted some scope sights don't require batteries using either Tritium or something along the lines, but most do not and instead need batteries to be anything else besides aesthetically pleasing. Lastly, with the random spawning of weapons and items, I'm for the mediated spawning of military grade items with higher chances in certain areas, but having said that everything should still have a chance to spawn anywhere (except vehicles.) Even if it is a low percentage, it would make many people's days when they were to find a soldiers body with a m249 in an attic or something similar. So in summary: Complicated medicine: Please!, Gun degredation: Maybe . . , and Batteries: please add them
  2. SInce it seems as if we're just pasting our opinion and hoping it sticks here, I'm for virtually all of the items listed by Helicopter Hunter. As a medical student I'm enamored with the health aspect. It provides so much more depth and cooperation/or/carefullness on the part of the players, making both a new way for bandits to betray/perform their dickery on survivors and subsequently giving survivors more chances to help one another out. For example, if someone enlisted a bandit for help removing bullets or amputating a leg, but they instead just severe an artery with a scapel instead causing them to bleed out (unsaveably) fast, killing them while saving a bullet. So there'd be even more incentive to get people you trust to operate on you. One thing I'm not a fan of though is the weapon degradation, unless it is done correctly. Typical guns today can easily go through a few thousand rounds without giving out with the better variants firing many more than that without being cleaned. If they would mildly hinder or enhance performance by cleaning them or maintaining them every couple hundred plus rounds (Low balling it, preferably many more lasting the life of the gun, not the user) I would be perfectly happy. Additionally, were that to take place it should affect each gun differently. The Colt 1911 and any AK should require much less cleaning than the more finicky weapons. To be honest as well, I didn't read all 30+ pages here to check and make sure I'm not being redundant so I'm sorry if that's the case. Batteries though. There is a distinct lack of batteries in the game from flashlights to all of the higer tech equipment such as NVG's, Red dot sights, et cetera. While granted some scope sights don't require batteries using either Tritium or something along the lines, but most do not and instead need batteries to be anything else besides aesthetically pleasing. Lastly, with the random spawning of weapons and items, I'm for the mediated spawning of military grade items with higher chances in certain areas, but having said that everything should still have a chance to spawn anywhere (except vehicles.) Even if it is a low percentage, it would make many people's days when they were to find a soldiers body with a m249 in an attic or something similar. So in summary: Complicated medicine: Please!, Gun degredation: Maybe . . , and Batteries: please add them
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