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r4z0r49

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Everything posted by r4z0r49

  1. So what would you like to see being added to the crafting system. Layout Input () Output () Tools () FailChance 0.00 to 1.0 //0 is always sucess. Enchantments = If it add to something example blood ActionType = What kind of action example patterns/blueprints/recipe's You must add an action Type. Example Input (fish, Chips) Output (Fish N Chips) Tools (Cooker Or Match's) FailChance 0 Enchantments = 1200 Blood Gain ActionType = recipe May as well give you guys a chance to get some ideas added while where in the middle of doing all the patterns/blueprints/recipe's. Make one per post this will allow others to give beans on good ideas :-) OrLoK Says: Please use http://dayzmod.com/forum/index.php?/topic/135974-crafting-discussion-only/ to discuss and argue on your ideas and suggestions. Please keep this thread free of chad/opinion. L
  2. r4z0r49

    DayZMod 1.8.9

    The ideal place to post bugs is: https://github.com/DayZMod/DayZ/issues Please make sure they are listed to the DayZ project. Feature requests can also be made through this system. Full Download: Client Files: Link Server Files: Link Mission File: Link Prerequisites: * [Prerequisites] - Microsoft Visual C++ 2015 Redistributable (x86Link, X64Link) * [Prerequisites] - Microsoft Visual C++ 2013 Redistributable (Link) * [Prerequisites] - Battleye Filters must be updated manually by server admins. (Link) Notes * [server-Admins] - You must install 2015 Redistributable for the new hive.dll changes. * [server-Admins] - You must updated your mission file. Changes V1.8.9 https://github.com/DayZMod/DayZ/releases/tag/1.8.9 Please Note: I can only access the forums from my home PC ill try and keep updated but i wont always be able to reply to messages.
  3. r4z0r49

    DayZMod 1.8.8

    The ideal place to post bugs is: https://github.com/DayZMod/DayZ/issues Please make sure they are listed to the DayZ project. Feature requests can also be made through this system. Full Download: Client Files: http://se1.dayz.nu/latest/1.8.8/Stable/2/%40Client-1.8.8-Full.rar Server Files: http://se1.dayz.nu/latest/1.8.8/Stable/2/%40Server-1.8.8-Full.rar Mission File: http://se1.dayz.nu/latest/1.8.8/Stable/2/dayz_1337.chernarus.rar Prerequisites: * [Prerequisites] - Microsoft Visual C++ 2010 SP1 x86 Redistributable (LINK) * [Prerequisites] - Battleye Filters must be updated manually by server admins. (Link) Notes * [server-Admins] - You must download and run this SQL querys to updated your databases. * [server-Admins] - You must updated your mission file. * [server-Admins] - Please run these SQL updates we missed them within the build scripts. Thanks UPDATE character_data SET Backpack = REPLACE(Backpack, '"equip_woodensplint"', '"ItemMorphine"') WHERE INSTR(Backpack, '"equip_woodensplint"') > 0; UPDATE character_data SET Inventory = REPLACE(Inventory, '"equip_woodensplint"', '"ItemMorphine"') WHERE INSTR(Inventory, '"equip_woodensplint"') > 0; Changes V1.8.8 https://github.com/DayZMod/DayZ/releases/tag/1.8.8 Please Note: I can only access the fourms from my home PC ill try and keep updated but i wont always be able to reply to messages.
  4. This is the rolling Development change log for 1.8.7 Changes: [New] - Added Shovel to replace etool eventually [New] - Water bottles can now be emptied. [New] - Crowbar & BaseBat can now knock out a player if hit in the head. [New] - Preset system for variables. (Custom,Classic,Vanilla,Elite) [New] - dayz_nutritionValuesSystem Variable to disable the current nutrition system in vanilla (part of the preset system). [New] - Loot spawning system. [New] - PKM light machine gun.[New] - New weapons: L110A1, UK59, RPK [New] - New attachments: M4A1 ACOG M16A4 ACOG G36C ACOG SA58 RIS, CCO, Holo, ACOG, flashlight (RIS required for other attachments) M240 CCO, Holo L110A1 CCO, Holo RPK Kobra, PSO-1 [New] - New magazines: 50 round UK59 75 round RPK 100 round M249 [updated] - added 200 extra thirst values to all sodas. [updated] - Negative effects for rain and night time temperatures. [updated] - Cleaned up animations. [updated] - Cooked meat nutrition values updated by 300 points, Raw food updated to be half of the cooked values. [updated] - Ai seek and Movement systems. [updated] - Tinned foods by 300 points of nutrition. [updated] - Slowed down Water & Food consumption, (Food is consumed faster then water). [updated] - DMR scope is no longer compatible with nightvision goggles.[updated] - PK magazine model.[updated] - Loot balance[updated] - Mi17 hitpoints for glass.[updated] - Camera shake when inpain or low on water updated. [Fixed] - Fixed an issue with zed global numbers. [Fixed] - Crossbow flashlight for models (Crossbow_CCO_FL,Crossbow_Scoped_FL). [Fixed] - Config class issue with PDW_DZ [Fixed] - Matchbox's are given a random amount on spawn. [Fixed] - Dismantle message showing item,chance,replacement items too Item Name [Fixed] - SVD Ghillie icon and name [Fixed] - Changed Winchester RPM from 60 to 120.[Fixed] - Changed MR43 RPM from 30 to 600.[Fixed] - Jumping is now possible while unarmed.[Fixed] - Weapon is now automatically raised again after getting off of a ladder.[Fixed] - Opening gear while holding a pistol no longer causes the player to get up.[Fixed] - Dropping pistol while having no primary weapon no longer causes player to get up.[Fixed] - transitions between kneeling rifle and kneeling unarmed.[Fixed] - BE kick for m4a1 pickup from POIS.[Fixed] - Humanity reward for giving epen and morphine to others.[Fixed] - Tripwire Traps should now work correctly.[Fixed] - Dropping primary weapon while kneeling and having no sidearm no longer causes the player to get up.[Fixed] - Using the DShKM on the offroad no longer turns on the engine[Fixed] - Antibiotics can now be given to remote players[Fixed] - Temp solution to the missing magazines sync issue.[Fixed] - Hit point issues with SUV,ATV's[Fixed] - Missing magazines on login.[Fixed] - Setting fire to tents no longer takes the hole box of matches.[Fixed] - Mozin Sound falloff and recoil. [Removed] - Backpack fix for ammo. [Removed] - Base Building removed from stable build. [Removed] - The need to have transfusion Kit for any type of transfusion. [Removed] - Achievements. [Removed] - FnFal burst firemode. [Removed] - Permanent fire Place These Changes will only effect development builds and will be removed during stable builds while we continue to get everything working. [New] - Build Lock. (Development Builds Only) [New] - Metal fences can now only be destroyed from pipebombs. [New] - Damage on metal fences is now synced too database. [updated] - Moved working values for food & drink outside the loop for the gate breakin system. (Development Builds only) [Fixed] - Updated Fences, Owners of fences will only be able to snap to other fence panels they own. (make sure only one person builds foundations so your team can build the fence sections up).[Fixed] - Object collision, Fences will no longer be able to be overlapped. Test Server - 108.174.57.160:2305 Start Command - ArmA2OA.exe "-mod=%_ARMA2PATH%;EXPANSION;ca;@DayZ-dev;@Dayz-Chernarus;" -nosplash -connect=108.174.57.160 -port=2305 Issues can be posted here. https://github.com/DayZMod/DayZ/issues/600Download links http://se1.dayz.nu/latest/.testsystem_1.8.7/@Client-DayZMod-Dev-47fb212-Full.rar
  5. r4z0r49

    DayZ Mod 1.8.6.1

    The ideal place to post bugs is: https://github.com/DayZMod/DayZ/issues Please make sure they are listed to the DayZ project. Feature requests can also be made through this system. Full Download: Client Files: http://se1.dayz.nu/latest/1.8.6.1/@Client-V1.8.6.1-Full.rar Server Files: http://se1.dayz.nu/latest/1.8.6.1/@Server-V1.8.6.1-Full.rar Mission File: http://se1.dayz.nu/latest/1.8.6/dayz_1337.chernarus.pbo DB SQL: http://se1.dayz.nu/latest/1.8.6/SQL%201.8.6.rar DB Update: http://se1.dayz.nu/latest/1.8.6/Database-Update-1.8.6.sql (Only required for existing databases. See Notes) Prerequisites: * [Prerequisites] - Microsoft Visual C++ 2010 SP1 x86 Redistributable (LINK) * [Prerequisites] - Battleye Filters must be updated manually by server admins. (Link) * [Prerequisites] - Updated to the newest beta using Steam. Notes * [server-Admins] - You must download and run this SQL query to change old item classnames to new ones. Before use back up your database. For each server instance change the @instance variable at the top of the query and execute. Run once per instance you use. (LINK) * [server-Admins] - New Database update please run once. Only required for existing databases. (LINK) * [server-Admins] - Experimental Vehicle Spawn System has now been merged into the normal SQL update Please Note inventory is still being updated on all vehicles admins can feel free to create random loot items while they wait for one from us. Changes V1.8.6.1: [Fixed] - Players joining the wrong group during login. (Would cause group icons to show up) Changes V1.8.6: [New] - Attachments can now be removed. [New] - Added new permanent fireplace system for base's. [New] - Added models for GPS as well as AK-47, SA-58, G17 and Bizon magazines. [New] - Added working nutrition values to melee fire system. [New] - Added new An2 Variant [New] - Added New UH1H_DZ Variant. [New] - Vehicles now have a respawn delay after being destroyed. [New] - Gates ca now be dismantled by its owner. [New] - Combination lock added to replace the current lock. [New] - Herbal Drink Recipe (chance to clear infection). [New] - Antibiotics have updated to be a multiple use system. [New] - Random spawn system for Antibiotics and matchbox's [New] - Added GP-25 HE, smoke, flares to loot spawns [New] - Added 30rnd AK74 SD mag to loot spawns [New] - Able to sharpen knifes now. [updated] - Weapons on the back of players now go into the players body on death. [updated] - Food consumption rate has been slowed down to give a better balance. [updated] - Weapon & Attachment overhaul. [updated] - Logs and Planks can now be used as fuel in fires. [updated] - AntiWall hack has been fixed. [updated] - Viral zeds now have a chance to hold a box of antibiotics holding 1 tablet. [updated] - Hospital loot has been updated replacing the old antibiotics with a box of 6. [updated] - InfectedCamps has been updated replacing the old antibiotics with a box of 2. [updated] - Lowered fog intensity. [updated] - M1014 can now use 2 round MR43 magazines. [updated] - MP5, PDW, L85 and M16 can now only use their respective magazines (STANAG for L85). [updated] - M249 can now only use M249 belts and STANAG magazines.[updated] - Cleaned up binocular view. http://i.imgur.com/Q98t5Nd.png [Fixed] - During upgrade of a tent the placed should no longer move during the upgrade process. [Fixed] - Re-added level 7 ghost model for fences. [Fixed] - Achievements system updated everything should now sync correctly. [Fixed] - Removed annoying benches from barracks. (again) [Fixed] - Experimental spawn system for vehicles. [Fixed] - Tent models. [Fixed] - Dragging while unconscious is now working again. [Fixed] - Humanity bug. [Fixed] - Splints running wrong file. [Fixed] - Ammo duping/Refilling on skin change [Fixed] - Added missing melee weapons to zed damage system ("Fishing","BatNailed") [Fixed] - Changed FN FAL full auto back to burst after it was changed by new Arma2OA beta. [Fixed] - Server child 306 damage updates will no longer be called for each vehicle for the first 10 seconds of the vehicles life. [Removed] - Legacy attachments have now been removed from loot tables. [Removed] - SledgeHammer from mineStone system [Removed] - Removed SA58P from loot spawns [Removed] - Burst mode from SA58. Contributing ------------ Want to contribute? Or have we missed your name? Please contact R4Z0R49 on http://dayzmod.com/forums/ Quick Install Info: Full Download Full Client Files.Navigate to your arma 2 operation arrowhead directoryExtract the @Client-1.8.6.1-Full into your arma 2 operation arrowhead directory.To start DayZ use a command line string like the belowARMA2OA.exe -mod=@Dayz; -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus
  6. r4z0r49

    DayZ Mod 1.8.6.1

    Ok release day. I have a small build issue on my side but wont have time now till the weekend to fix. I'll have the files pushed to David(bis dev) by the weekend ready for Monday release. Thanks
  7. r4z0r49

    DayZ Mod 1.8.6.1

    Ok quick update. It seems Eugen is out of work due to illness hence the delay in release. Hicks is currently going over the patch notes and trying to work something out for a release day.
  8. r4z0r49

    DayZ Mod 1.8.6.1

    Quick status no info on a release date, No word from our release source yet. Soon as we know something so will you. Base building, due to a good amount of issues still around we are going to pull the ability to build new bases from stable until we can get some more testing in and remove a few more of the exploits and issues. Achievements will also be removed from stable so we can work on new achievement goals and bring in a new UI for players to see what achievements they have. Soon as we get more info on a release ill update.
  9. r4z0r49

    DayZ Mod 1.8.6.1

    We know about this one thanks.
  10. we are getting alot of funky reports atm. we will just have to work over the issues before the next dayz patch :-(
  11. They have nothing to do with us. Patches always break something
  12. Just an update, still waiting for the release to happen, don't look like its going to be this side of xmas. Soon as i hear more ill update.
  13. Topic updated for Dev-47fb212 Release.
  14. r4z0r49

    DayZ Mod 1.8.7

    This is the rolling Development change log for 1.8.7 Changes: [New] - Added Shovel to replace etool eventually [New] - Water bottles can now be emptied. [New] - Crowbar & BaseBat can now knock out a player if hit in the head. [New] - Preset system for variables. (Custom,Classic,Vanilla,Elite) [New] - dayz_nutritionValuesSystem Variable to disable the current nutrition system in vanilla (part of the preset system). [New] - Loot spawning system. [New] - PKM light machine gun.[New] - New weapons: L110A1, UK59, RPK [New] - New attachments: M4A1 ACOG M16A4 ACOG G36C ACOG SA58 RIS, CCO, Holo, ACOG, flashlight (RIS required for other attachments) M240 CCO, Holo L110A1 CCO, Holo RPK Kobra, PSO-1 [New] - New magazines: 50 round UK59 75 round RPK 100 round M249 [updated] - added 200 extra thirst values to all sodas. [updated] - Negative effects for rain and night time temperatures. [updated] - Cleaned up animations. [updated] - Cooked meat nutrition values updated by 300 points, Raw food updated to be half of the cooked values. [updated] - Ai seek and Movement systems. [updated] - Tinned foods by 300 points of nutrition. [updated] - Slowed down Water & Food consumption, (Food is consumed faster then water). [updated] - DMR scope is no longer compatible with nightvision goggles.[updated] - PK magazine model.[updated] - Loot balance[updated] - Mi17 hitpoints for glass.[updated] - Camera shake when inpain or low on water updated. [Fixed] - Fixed an issue with zed global numbers. [Fixed] - Crossbow flashlight for models (Crossbow_CCO_FL,Crossbow_Scoped_FL). [Fixed] - Config class issue with PDW_DZ [Fixed] - Matchbox's are given a random amount on spawn. [Fixed] - Dismantle message showing item,chance,replacement items too Item Name [Fixed] - SVD Ghillie icon and name [Fixed] - Changed Winchester RPM from 60 to 120.[Fixed] - Changed MR43 RPM from 30 to 600.[Fixed] - Jumping is now possible while unarmed.[Fixed] - Weapon is now automatically raised again after getting off of a ladder.[Fixed] - Opening gear while holding a pistol no longer causes the player to get up.[Fixed] - Dropping pistol while having no primary weapon no longer causes player to get up.[Fixed] - transitions between kneeling rifle and kneeling unarmed.[Fixed] - BE kick for m4a1 pickup from POIS.[Fixed] - Humanity reward for giving epen and morphine to others.[Fixed] - Tripwire Traps should now work correctly.[Fixed] - Dropping primary weapon while kneeling and having no sidearm no longer causes the player to get up.[Fixed] - Using the DShKM on the offroad no longer turns on the engine[Fixed] - Antibiotics can now be given to remote players[Fixed] - Temp solution to the missing magazines sync issue.[Fixed] - Hit point issues with SUV,ATV's[Fixed] - Missing magazines on login.[Fixed] - Setting fire to tents no longer takes the hole box of matches.[Fixed] - Mozin Sound falloff and recoil. [Removed] - Backpack fix for ammo. [Removed] - Base Building removed from stable build. [Removed] - The need to have transfusion Kit for any type of transfusion. [Removed] - Achievements. [Removed] - FnFal burst firemode. [Removed] - Permanent fire Place These Changes will only effect development builds and will be removed during stable builds while we continue to get everything working. [New] - Build Lock. (Development Builds Only) [New] - Metal fences can now only be destroyed from pipebombs. [New] - Damage on metal fences is now synced too database. [updated] - Moved working values for food & drink outside the loop for the gate breakin system. (Development Builds only) [Fixed] - Updated Fences, Owners of fences will only be able to snap to other fence panels they own. (make sure only one person builds foundations so your team can build the fence sections up).[Fixed] - Object collision, Fences will no longer be able to be overlapped.
  15. r4z0r49

    DayZ Mod 1.8.7

    [updated] - Camera shake when inpain or low on water updated. This change should make the camera shake a bit less violet when trying to aim your weapon while in pain or low on water.
  16. Arma holds no commands to be able to do such a system we have something in the works in a 3rd party dll but no idea if it will be allowed. No idea depends on everyone's time to test and fix any issues we find.
  17. r4z0r49

    DayZ Mod 1.8.7

    [Fixed] - Mosin Sound falloff and recoil.
  18. r4z0r49

    1.8.6.1 Base building feedback

    Wooden fences are by design much easier to build and gain access too, metal fences will be much harder the question still stands how much harder will they be.
  19. r4z0r49

    DayZ Mod 1.8.7

    [Removed] - Permanent fire Place
  20. r4z0r49

    DayZ Mod 1.8.7

    [Removed] - Achievements. [Removed] - FnFal burst firemode [Fixed] - Missing magazines on login.[Fixed] - Setting fire to tents no longer takes the hole box of matches. [New] - Metal fences can now only be destroyed from pipebombs. [New] - Damage on metal fences is now synced too database.
  21. Pre-Release Patch. http://se1.dayz.nu/latest/.testsystem_1.8.7/%40Client-DayZMod-Dev-06f563f-Full.rar
  22. Quick update Hopefully we should have a final test build out this weekend if all goes well we can then look at a release date.
  23. r4z0r49

    1.8.6.1 Base building feedback

    any sort of damage even melee it does take a few hits to do so.
  24. https://discord.gg/0bcNYiZIEmLUXBCp Public Chat system feel free to join :-)
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