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Everything posted by r4z0r49
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List every bug currently found. (New Post just bugs) The main issue is AI behavior and we know about this issue.
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Out of every bug you could have found you pick the windshield. Its a random chance of the zeds doing 0.08 dmg every time they hit the widescreen meaning you get time. not every hit they do hits the widescreen. Jump in the chopper start engine hit eject (not get out) and wait for the chopper to fully start clear zeds take off :-)
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Show me one of those that didn't already exist. Non of that is new to the patch
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This has been posted about 500 times its a bug the current timer is 90 secs it should be 30.
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Next to players 6 meters Next to zed current 50 meters
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Admin ban without reason. Server: DAYZ+ (DAYZ 2017). Admin: Gripton.
r4z0r49 replied to AlexUA's topic in Mod Servers & Private Hives
Dayz+ has nothing to do with us might help if you ask on there forums. Sorry don't have the link -
This has been explained maybe about 20 times in the past 30 pages. Arma2 AI Behavior in short is limited for what we need the ai always try's to avoid, run away.
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Its just been removed for now while we test 5.2 the log are just changes made.
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1:08:45 "CRASHSPAWNER: Spawning 'UH-60 Wreck' with loot table 'MilitarySpecial' NOW! (3061.17) at: [4185.66,6262.64]" 1:08:45 "CRASHSPAWNER: Loot spawn at 'UH-60 Wreck' with loot table 'MilitarySpecial'" 1:08:45 "CRASHSPAWNER: Loot spawn at 'UH-60 Wreck' with loot table 'MilitarySpecial'" 1:08:45 "CRASHSPAWNER: Loot spawn at 'UH-60 Wreck' with loot table 'MilitarySpecial'" 1:08:45 "CRASHSPAWNER: 75% chance to spawn 'UH-60 Wreck' with loot table 'HeliCrash' at 5573.3" Thats 1 1:50:40 "CRASHSPAWNER: Spawning 'UH-60 Wreck' with loot table 'HeliCrash' NOW! (5576.47) at: [4322.69,4863.1]" 1:50:40 "CRASHSPAWNER: Loot spawn at 'UH-60 Wreck' with loot table 'HeliCrash'" 1:50:40 "CRASHSPAWNER: Loot spawn at 'UH-60 Wreck' with loot table 'HeliCrash'" 1:50:40 "CRASHSPAWNER: Loot spawn at 'UH-60 Wreck' with loot table 'HeliCrash'" 1:50:40 "CRASHSPAWNER: Loot spawn at 'UH-60 Wreck' with loot table 'HeliCrash'" 1:50:40 "CRASHSPAWNER: Loot spawn at 'UH-60 Wreck' with loot table 'HeliCrash'" 1:50:40 "CRASHSPAWNER: Loot spawn at 'UH-60 Wreck' with loot table 'HeliCrash'" 1:50:40 "CRASHSPAWNER: 75% chance to spawn 'UH-60 Wreck' with loot table 'Military' at 8040.58" and 2 skipped a few 4:17:07 "CRASHSPAWNER: Spawning 'UH-60 Wreck' with loot table 'Military' NOW! (14359.6) at: [8093.02,11614.4]" 4:17:07 "CRASHSPAWNER: Loot spawn at 'UH-60 Wreck' with loot table 'Military'" 4:17:07 "CRASHSPAWNER: Loot spawn at 'UH-60 Wreck' with loot table 'Military'" 4:17:07 "CRASHSPAWNER: Loot spawn at 'UH-60 Wreck' with loot table 'Military'" 4:17:07 "CRASHSPAWNER: Loot spawn at 'UH-60 Wreck' with loot table 'Military'" 4:17:07 "CRASHSPAWNER: Loot spawn at 'UH-60 Wreck' with loot table 'Military'" 4:17:07 "CRASHSPAWNER: Loot spawn at 'UH-60 Wreck' with loot table 'Military'" 4:17:07 "CRASHSPAWNER: 75% chance to spawn 'UH-60 Wreck' with loot table 'Military' at 17852.7" that's 3 stopped looking after that.
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Im not sure what issue your having we run official servers and haven't seen any vehicle issues yet. Check all your server files just to make sure
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We have just tested this and no issues with tents saving, placing or after a restart. I know there was an issue with some private hives you will need to contact them.
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Yea the agro distance is the biggest pain i wont to fix this it should have been fixed to start with but yea :-( the agro should still be real just not pull the hole town. Zigzagging should still exist but it should be more of a running sway not a sidestep zigzag.
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For the moment i need to make sure the logout issues isn't being caused by the zeds chase system so for now im just going to pull it. While we do some tests :-)
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Ok so far the biggest concern ppl have is the zeds. So this is where we are Community Notes: Affected addons: * dayz_code * dayz_sfx Community Change log: * [NEW] - Added a 2 minite delay to new zeds spawning once MaxLocal zeds fall's below the acceptable level. * [NEW] - Added new sfx for chopping wood. * [uPDATED] - loot weighted array generation fixed. * [uPDATED] - Updated logout system to check radius of zeds from 50 meters to 25 meters * [uPDATED] - Player range on logout to 6 meters. * [uPDATED] - Max Range of targats 120 meters down from 300 meters. (this should help long range agro). * [uPDATED] - AI behavour updated to try making them zigzag less. * [FIXED] - Zeds will talk to other zeds within 80 meters down from 200 meters (FIXED) * [FIXED] - CookedBeef StringTables now added. * [FIXED] - Spanish, French StringTables updated. * [FIXED] - logout timers updated from sleep 3 to sleep 1 this should now fix long logout timers. * [FIXED] - Zeds should no longer walk though objects. * [REMOVED] - Chase combat logging systems removed.
- 857 replies
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- 18
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Looking into this issue. This has been fixed.
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Thank You. Thank You And 1 sec. is 3 secs. in realtime. 90 secs. for logging out? << this is a bug its been fixed already :-) just waiting on new beta and any more issues
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This is an Arma 2 AI issue we are trying new methods to resolve but without dropping a weapon in the zeds hands we cant the same result's Go around the side and up the ladders :-)
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correct
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your the first report of this.
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Walking through objects is a bug. As for the list talk to 80 you do know this was updated to be lower don't you it was 200 :-) and still is 200 our mistake should have been dropped to 80. The difference now zeds can hear again fully this was a bug and was corrected. so to round it up here is how the line should have been. * [uPDATED] - Zeds will talk to other zeds within 80 meters down from 200 meters <<< this wasn't brought in for some reason our mistake its still 200 * [Fixed] - Zeds hearing should now be fixed. <<< this is the fix that's caused zeds to go mad under gun fire. This was my mistake. Glass seems to be an issue with the newest beta builds if you check rpt logs or the db the glass has been damaged it just has no visual effect. We are working on this.
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script restriction #44 script restriction #44 is down to the server admin to resolve. Sorry for now no we can look at moving the key back to one of the f keys i don't mind
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No Crash Sites Randomly Spawning 1.7.5.1
r4z0r49 replied to darkhorse2728's topic in DayZ Mod Troubleshooting
Choppers now spawn during the life of the server they no longer spawn at server start. We are looking into the logout issues -
As sp86 said that is close anything you do could trigger the zed even hitting your Epeen monitor can trigger a zed. Even if you do trigger the zeds just hide again you can lose zeds very quick. Now the system isn't perfect and needs work but overall it is hit and miss we are working on this but like anything we need to balance what we add (new stuff, fixed stuff, balance stuff) not to mention we need to watch cpu cycles. The l85 was put under vote for over a week the results came back to remove.
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You make that call isn't that the part of survival should you shouldn't you. the LOS checks are done from the direction of the zeds from the body i think it is so spot the zed let him turn around and go in. If done correct you can get to within a few meters of the zeds.