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r4z0r49

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Everything posted by r4z0r49

  1. There's always been a public and private repo we did at one time push to both all the time but this leads to all new issues when testing new stuff. So we push new stuff to a private and then over to the public when ready saves alot of hassle. Due to the issue during the last build we needed to be fast to get this update out to fix the bugs so the guy's coding asked if they could just push to private we said yes. All future changes will go back to being pushed to both repo's Anyone is welcome to make pull request against the public github Or if your coder or doing models or such contact me and ill get you added to the private one. Just allows us to keep focus when creating bug reports. (other wise know as issue's on github)
  2. r4z0r49

    DayZ Mod 1.7.6 Update

    Who thought this was a good idea? Seriously? <<< Every update is passed by Dean so yea :-)
  3. As i said above the weapon noise has been lowed so your lee enfield may only be doing 80 on the noise level meaning you needed to be within 80 meters range.
  4. The noise level hasn't changed. What did change is the range they target at 120 meters <<< Gunshots depending on the weapon noise 80 Meters <<< Sight and Sound Weapon noise did got dropped also to half of what it should be while we settle other hearing issues.
  5. r4z0r49

    DayZ Mod 1.7.6 Update

    outside of the tent issue and skin change issue(We cant recreate these atm). So far the main moaning has to do with new can models in the game. :-)
  6. r4z0r49

    DayZ Mod 1.7.6 Update

    Epeen Monitor Options > Controls > Change drop down menu to custom > Use action key 20 << edit this key
  7. r4z0r49

    DayZ Mod 1.7.6 Update

    Changing skins teleports people to the sea and either traps them or kills them Where looking into this so far no one is able to recreate this issue.
  8. r4z0r49

    DayZ Mod 1.7.6 Update

    We need logs we need info about the server What files your using. During tests we didn't have this issue at all tents do as they should.
  9. Did you check todays patch notes?
  10. r4z0r49

    DayZ Mod 1.7.6 Update

    Guys filters are being worked on you do have the option to remove filters while there being updated. Just leave battleeye enabled and remove filters if you don't know how to update them your self's and need to play the new update. Better still just wait till all the filters have been updated :-) Simple.
  11. r4z0r49

    DayZ Mod 1.7.6 Update

    We need lots more info the server's we have access to all report tent saving now dupe issue ?
  12. r4z0r49

    DayZ Mod 1.7.6 Update

    Hoffa1337, We are looking into this issue no reports for 2 month on this issue. Devs are testing as we speak reports so far are coming back as no issues. Are you using the newest beta ?
  13. r4z0r49

    DayZ Mod 1.7.6 Update

    It should have for each client we now try to spread the local load of zeds across players in the same areas. But only testing will tell us if it did or not
  14. r4z0r49

    DayZ Mod 1.7.6 Update

    Every update you should be looking to update.
  15. r4z0r49

    DayZ Mod 1.7.6 Update

    * [FIXED] - Ammo counts now fixed on dc. << this one?
  16. Current Bug list - Cooked beef has no name in the inventory it is just a blank spot - Fixed - Logout Timer is 90 secs not 30 - Fixed - Public var's - Fixed - Ai Behavior - Improved See Patch Notes - E-peen monitor is hard coded to a key not available on all keyboard layouts - Fixed (Moved to Custom Controls - Use action key 20 (No default key needs setting up) - Bicycles don't count as open vehicles - Fixed - g36c sd camo Still banned - Fixed - When you are infected and you cough you can hear it, but others around you cant - Fixed - Ammo Counts not saving. - Fixed - M4A1 torch not working - Combat roll can be used to "run" with broken legs. - Fixed - Unable to logout with broken leg - Fixed Not a bug - Logout within 6 meters of player 50 meters of zed or in combat. - helicrash sites < Server side issue on some servers, Admin's need to fix this - Tents not saving or missing < Server side issue on some servers, Admin's need to fix this - Combat roll (Not taking dmg during the roll from heights or into objects) - Not been able to reproduce any issue here combat roll from builing kills you, combat roll into moving vehicles kills you Not a DayZ issue - The magazine models have changed. -- This is due to the newest beta patch. Current Patch Notes. * [NEW] - Added a 2 minute delay to new zeds spawning once MaxLocal zeds fall's below the acceptable level. * [NEW] - Added new sfx for chopping wood. * [NEW] - Started Update for Cherno intro. (map intro) * [NEW] - Zed attraction this will draw zeds to lottier closer to players over time. * [NEW] - BAF_L85A2_RIS_SUSAT - (Heilcrash - HeliCrash_No50s) * [uPDATED] - BAF_L85A2_RIS_Holo Removed from crash site's added to Military tables * [uPDATED] - loot weighted array generation fixed. * [uPDATED] - Updated logout system to check radius of zeds from 50 meters to 35 meters (30 sec count) * [uPDATED] - Player range on logout to 6 meters. (30 Sec count) * [uPDATED] - Max Range of targets 120 meters down from 300 meters. (this should help with long range agro, This is zeds max target range). * [uPDATED] - AI behavior updated to try making them zigzag less. * [uPDATED] - Added push bikes to the zeds pull from vehicle list. * [uPDATED] - Epeen key moved to Numpad Insert * [uPDATED] - Zeds Targets array modified * [uPDATED] - Weapon fire sounds divided by 2 (This will help us settle zeds hearing a little more) 107_DZ Zed Pull range 450 meters / 2 = 225 meters (capped 120 meters above for now) BAF_L85A2_RIS_Holo Pull range 80/2 =40 Meters (falls below 120 cap level) * [FIXED] - Zeds talk, lowed to 120 meters down from 200 meters this will stop any zeds targeting for sight/noise outside of this radius * [FIXED] - CookedBeef StringTables now added. * [FIXED] - Spanish, French StringTables updated. * [FIXED] - logout timers updated from sleep 3 to sleep 1 this should now fix long logout timers. * [FIXED] - Zeds should no longer walk though all objects. (Some objects can still be walked thought) * [FIXED] - Updated refuel to attract zeds. (3-6 Meters) * [FIXED] - EH's updated to work with bettleye filters. * [FIXED] - Ammo counts now fixed on dc. * [FIXED] - Zeds will no longer magically hit players just becuase there within 3 meters. (May lower FPS) * [FIXED] - Fixed some base class's for vehicles reporting issues with crew * [REMOVED] - Chase combat logging systems removed. (Removed while we make sure everything else is working, also removed due to ealry warning of agro) * [REMOVED] - Debriefing window has started to be cleaned up. (blank box on dc) * [REMOVED] - Original Dayz Chance based hearing (hear only based on the noise you make) * [REMOVED] - Original Dayz Chance based sight (sight only based on direction of zed) * [REMOVED] - Bear Trap Due to issues with the trap still staying active after removal. * [NOT FIXED] - Zombies attacking tho objects (This wont be anything we can fix without a massive fps cost). Post any other issues
  17. r4z0r49

    Some errors

    Your playing Lingor Contract the guys doing Lingor island. This isn't a DayZ issue
  18. r4z0r49

    New Combat Roll Animation

    Do you have permission to use it ? <<<< this is the key question without permission we cant do anything
  19. r4z0r49

    New Combat Roll Animation

    If any one wants to send in a new animation for jumping id love to take it but as it stands we are limited to what we can use. The combat roll as it is isn't perfect but nothing ever is first time. I love how the comments are just full of hate not once did anyone say you know its not perfect but how about make the player chose between backpack or movability. Could this be something we are thinking would this tie into vehicles having more slots for backpacks but less individual slots for items. Anyhow just to give you more stuff to hate on. http://community.bistudio.com/wiki/ArmA2:_Moves In the new patch the combat roll did get a little editing It still isn't perfect. Combat Roll * [Fixed] - No longer possible to combat roll with broken leg * [Fixed] - Added 4 sec delay to multiple rolls. * [Fixed] - No longer possible to combat roll over player created objects (tents, sandbags so on) * [Fixed] - No longer combat roll in buildings.
  20. press esc and wait simple. The logout system is new its nothing to do with being in combat. Anytime you load the menu the system checks two conditions 1st players within 6 meters. 2nd zeds within 50 meters. If any of them come back true your forced to wait 30 secs. Pressing esc again to close the menu cancels this timer and loading the menu again does the same two checks. So hit esc and wait if you fall into one of the conditions. if not you can logout instant
  21. r4z0r49

    Double vehicle spawns

    It may just be a database issue. Your instance id may have two of each vehicle spawning.
  22. r4z0r49

    DayZ Mod 1.7.5.1 Update

    The backpacks are there for a reason why does everyone take it for granted new chars will always spawn with a backpack?
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