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Everything posted by r4z0r49
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DevBuild. Dev-b725dcd http://se1.dayz.nu/latest/1.8.6/@Client-Dev-b725dcd-Full.rar http://se1.dayz.nu/latest/1.8.6/@Server-Dev-b725dcd-Full.rar This build holds all the current changes listed here http://forums.dayzgame.com/index.php?/topic/224597-rolling-changelog-186/ Server Info: 108.174.57.160:2305 This should be the final build before release we have one or two cosmetic changes to make before release but nothing that should effect the final build. Any issues during this build should be corrected later in a hotfix or the next main patch.
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So new build is looking pretty good now i think we are getting close to the final dev build then stable a few days after.
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Padlocks just replace your current lock the owner will just need to set a code when they login. If someone builds infront of your base that is an issue you need to resolve bases are not for single survivors. Decay works over a 7 dayz period then the fence will need some maintenance(models will show this soon as well). Other wise it will degrade.
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DayZ Launcher not working and gives an error code.
r4z0r49 replied to halomrfrags's topic in DayZ Mod Troubleshooting
ask on the dayzLauncher forums ? might be the best thing you can do. -
Added GP-25 HE, smoke, flares to loot spawns Added 30rnd AK74 SD mag to loot spawns Removed SA58P from loot spawns
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1.8.5. - Pine trees bounding box shielding from shots
r4z0r49 replied to jeef's topic in DayZ Mod Suggestions
We will never have the same license but i have asked to see what we can do about this if anything just waiting to hear back. -
Your correct it should impact client performance more then server it adds about 300-500 mg to the client load.
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:: start the server.. set dayzpath="C:\yourserverfilespath\" cd /d %dayzpath% start "dayz" /min "arma2oaserver.exe" -port=2302 "-config=cfgdayz\config.cfg" "-cfg=cfgdayz\basic.cfg" "-mod=locationtoarma2" "-mod=@DayZ;@Hive;" dont copy your addons just add the location into the - mod line
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1.8.5. - Pine trees bounding box shielding from shots
r4z0r49 replied to jeef's topic in DayZ Mod Suggestions
Origins does not hold the same license we do. They hold another license witch is this one dayz mod license share alike -
No idea what your saying/asking? what server did i mention?
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What is the recommended way to run DayZ Mod?
r4z0r49 replied to Robert Neville's topic in DayZ Mod Troubleshooting
Steam -
You need this folder http://se1.dayz.nu/latest/1.8.5/@Server-1.8.5-Full.rar I dont have time to run over a full server setup maybe someone else can.
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1.8.5. - Pine trees bounding box shielding from shots
r4z0r49 replied to jeef's topic in DayZ Mod Suggestions
You will need to contact github about issues we can see them being created but can not do anything with them all we get is 404 errors from your issues. My only other thought would be your banned on github looking at your current post i cant say im too surprised at that one. Now onto the pine trees this issue isnt a nice one we are bound by license's. we are just not allowed to do some stuff for legal reasons this happens to be one of them. -
should make it empty.
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https://github.com/DayZMod/Jump in anytime :-)
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That's the arma 2OA version
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Ok I still need to know what version your running load dayz to the ingame menu and it shows bottom right hand side of the screen.
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Create a new .bat file with the following info @echo off::|=== Make sure you add "" if you have folder locations with spaces.::|=== Do Not Editset Homedir=%CD%::|=== Arma2OA game server pathset GameServerPath=D:\GameServers\steamCMD\steamapps\Common\DayZMod_108.174.57.160_2305::|=== Location ID giving from Devs-*** No spaces ***- ===set servername=US-Dev::|=== Server ip ===set serverip=108.174.57.160::|=== Server port ===set serverport=2305::|=== Addinal perms to start your server with ===set addinalperms=-nopatchcheck -nopause -pid=pid.txt -cpuCount=4 -maxMem=2047 -exThreads=1::|== This is very important so you dont get ca_dubbing errorsset Arma2Folder=D:\GameServers\steamCMD\steamapps\Common\Arma2_108.174.57.161_27035clstitle DayZMod_%serverip%_%serverport% Watchdog:StartServerecho DayZMod_%serverip%_%serverport% started.start /D %GameServerPath% "DayZMod_%serverip%_%serverport%" arma2oaserver.exe -ip=%serverip% -port=%serverport% "-config=cfgdayz\config.cfg" "-cfg=cfgdayz\basic.cfg" "-profiles=cfgdayz" -name=cfgdayz "-mod=%Arma2Folder%" "-mod=CA;@DayZ-Dev;@Hive" %addinalperms%echo (%date%) (%time%) Waiting for Dayz to start.TIMEOUT /T 30exitgoto armaloop:armaloopclsTIMEOUT /T 20for /f %%a in (%GameServerPath%\pid.txt) do (SET pid=%%a)taskkill /f /fi "status eq not responding" /im arma2oaserver.exeecho (%date%) (%time%) ATTENTION: trying loopTIMEOUT /T 20tasklist /fi "PID eq %pid%" /FO TABLE | find /i "ARMA2OASERVER.exe"if "%ERRORLEVEL%"=="0" goto armaloopif "%ERRORLEVEL%"=="1" goto armacrashedexit:armacrashedmkdir %GameServerPath%\%servername%mkdir %GameServerPath%\%servername%\Logs\echo (%date%) (%time%) ATTENTION: ArmA closed or crashed, restarting.echo (%date%) (%time%) ATTENTION: ArmA closed or crashed >> %GameServerPath%\%servername%\Logs\LastCrash.txtTIMEOUT /T 10goto :StartServerShould get your started.
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Overpoch - The Weed Farmer
r4z0r49 replied to TacticalBacon - DayZ/Arma3's topic in DayZ Mod Gallery
ok thanks updated title. -
Spawning vehicles problem in 1.8.5 SQL
r4z0r49 replied to CTBM's topic in DayZ Mod General Discussion
K cool ill look over the sql tomorrow see if we missed Somthing. -
Overpoch - The Weed Farmer
r4z0r49 replied to TacticalBacon - DayZ/Arma3's topic in DayZ Mod Gallery
What mod is this video for ? -
Spawning vehicles problem in 1.8.5 SQL
r4z0r49 replied to CTBM's topic in DayZ Mod General Discussion
Ok that way is very wrong. So we need to find out why its not working. Stop server Rename your object_data. Add new Object_date epmty run pmain Whats happening when you run pmain? -
Spawning vehicles problem in 1.8.5 SQL
r4z0r49 replied to CTBM's topic in DayZ Mod General Discussion
Wait you said you cant repair them that means there all bloody damaged run the pcleanup to remove and pmain to respawn them again. You should enable timers and run pmain every 3 hours it should do everything for you. -
Lets start by finding out what version your running? Unless you have installed the ExperimentalVehicleSpawnSystem your running the old version witch is 100% damage all the time. I've removed your post all it serves to do is confuse pll it offers no real help outside of a one time spawn system.
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Spawning vehicles problem in 1.8.5 SQL
r4z0r49 replied to CTBM's topic in DayZ Mod General Discussion
the oob is out of bounds has nothing to do with spawning ? Run pMain to respawn vehicles if you wish to change the damage values edit them in vehicle_spawns if your using the new spawn system. Ps your only running the new spawn system if your admins have installed it.