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r4z0r49

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Everything posted by r4z0r49

  1. r4z0r49

    DayZ Mod 1.8.5

    DevBuild. Dev-b725dcd http://se1.dayz.nu/latest/1.8.6/@Client-Dev-b725dcd-Full.rar http://se1.dayz.nu/latest/1.8.6/@Server-Dev-b725dcd-Full.rar This build holds all the current changes listed here http://forums.dayzgame.com/index.php?/topic/224597-rolling-changelog-186/ Server Info: 108.174.57.160:2305 This should be the final build before release we have one or two cosmetic changes to make before release but nothing that should effect the final build. Any issues during this build should be corrected later in a hotfix or the next main patch.
  2. r4z0r49

    DayZ Mod 1.8.5

    So new build is looking pretty good now i think we are getting close to the final dev build then stable a few days after.
  3. r4z0r49

    dont remove padlock with 1.8.6 update

    Padlocks just replace your current lock the owner will just need to set a code when they login. If someone builds infront of your base that is an issue you need to resolve bases are not for single survivors. Decay works over a 7 dayz period then the fence will need some maintenance(models will show this soon as well). Other wise it will degrade.
  4. ask on the dayzLauncher forums ? might be the best thing you can do.
  5. r4z0r49

    Rolling Changelog 1.8.6

    Added GP-25 HE, smoke, flares to loot spawns Added 30rnd AK74 SD mag to loot spawns Removed SA58P from loot spawns
  6. We will never have the same license but i have asked to see what we can do about this if anything just waiting to hear back.
  7. r4z0r49

    JSRS vs Original Sounds

    Your correct it should impact client performance more then server it adds about 300-500 mg to the client load.
  8. r4z0r49

    DayZ Mod 1.8.5

    :: start the server.. set dayzpath="C:\yourserverfilespath\" cd /d %dayzpath% start "dayz" /min "arma2oaserver.exe" -port=2302 "-config=cfgdayz\config.cfg" "-cfg=cfgdayz\basic.cfg" "-mod=locationtoarma2" "-mod=@DayZ;@Hive;" dont copy your addons just add the location into the - mod line
  9. Origins does not hold the same license we do. They hold another license witch is this one dayz mod license share alike
  10. r4z0r49

    DayZ Mod 1.8.5

    No idea what your saying/asking? what server did i mention?
  11. r4z0r49

    DayZ Mod 1.8.5

    You need this folder http://se1.dayz.nu/latest/1.8.5/@Server-1.8.5-Full.rar I dont have time to run over a full server setup maybe someone else can.
  12. You will need to contact github about issues we can see them being created but can not do anything with them all we get is 404 errors from your issues. My only other thought would be your banned on github looking at your current post i cant say im too surprised at that one. Now onto the pine trees this issue isnt a nice one we are bound by license's. we are just not allowed to do some stuff for legal reasons this happens to be one of them.
  13. r4z0r49

    DayZ Mod 1.8.5

    should make it empty.
  14. r4z0r49

    DayZ Mod 1.8.5

    https://github.com/DayZMod/Jump in anytime :-)
  15. r4z0r49

    Recieving Bug glitch

    That's the arma 2OA version
  16. r4z0r49

    Recieving Bug glitch

    Ok I still need to know what version your running load dayz to the ingame menu and it shows bottom right hand side of the screen.
  17. r4z0r49

    DayZ Mod 1.8.5

    Create a new .bat file with the following info @echo off::|=== Make sure you add "" if you have folder locations with spaces.::|=== Do Not Editset Homedir=%CD%::|=== Arma2OA game server pathset GameServerPath=D:\GameServers\steamCMD\steamapps\Common\DayZMod_108.174.57.160_2305::|=== Location ID giving from Devs-*** No spaces ***- ===set servername=US-Dev::|=== Server ip ===set serverip=108.174.57.160::|=== Server port ===set serverport=2305::|=== Addinal perms to start your server with ===set addinalperms=-nopatchcheck -nopause -pid=pid.txt -cpuCount=4 -maxMem=2047 -exThreads=1::|== This is very important so you dont get ca_dubbing errorsset Arma2Folder=D:\GameServers\steamCMD\steamapps\Common\Arma2_108.174.57.161_27035clstitle DayZMod_%serverip%_%serverport% Watchdog:StartServerecho DayZMod_%serverip%_%serverport% started.start /D %GameServerPath% "DayZMod_%serverip%_%serverport%" arma2oaserver.exe -ip=%serverip% -port=%serverport% "-config=cfgdayz\config.cfg" "-cfg=cfgdayz\basic.cfg" "-profiles=cfgdayz" -name=cfgdayz "-mod=%Arma2Folder%" "-mod=CA;@DayZ-Dev;@Hive" %addinalperms%echo (%date%) (%time%) Waiting for Dayz to start.TIMEOUT /T 30exitgoto armaloop:armaloopclsTIMEOUT /T 20for /f %%a in (%GameServerPath%\pid.txt) do (SET pid=%%a)taskkill /f /fi "status eq not responding" /im arma2oaserver.exeecho (%date%) (%time%) ATTENTION: trying loopTIMEOUT /T 20tasklist /fi "PID eq %pid%" /FO TABLE | find /i "ARMA2OASERVER.exe"if "%ERRORLEVEL%"=="0" goto armaloopif "%ERRORLEVEL%"=="1" goto armacrashedexit:armacrashedmkdir %GameServerPath%\%servername%mkdir %GameServerPath%\%servername%\Logs\echo (%date%) (%time%) ATTENTION: ArmA closed or crashed, restarting.echo (%date%) (%time%) ATTENTION: ArmA closed or crashed >> %GameServerPath%\%servername%\Logs\LastCrash.txtTIMEOUT /T 10goto :StartServerShould get your started.
  18. r4z0r49

    Overpoch - The Weed Farmer

    ok thanks updated title.
  19. K cool ill look over the sql tomorrow see if we missed Somthing.
  20. r4z0r49

    Overpoch - The Weed Farmer

    What mod is this video for ?
  21. Ok that way is very wrong. So we need to find out why its not working. Stop server Rename your object_data. Add new Object_date epmty run pmain Whats happening when you run pmain?
  22. Wait you said you cant repair them that means there all bloody damaged run the pcleanup to remove and pmain to respawn them again. You should enable timers and run pmain every 3 hours it should do everything for you.
  23. r4z0r49

    DayZ Mod 1.8.5

    Lets start by finding out what version your running? Unless you have installed the ExperimentalVehicleSpawnSystem your running the old version witch is 100% damage all the time. I've removed your post all it serves to do is confuse pll it offers no real help outside of a one time spawn system.
  24. the oob is out of bounds has nothing to do with spawning ? Run pMain to respawn vehicles if you wish to change the damage values edit them in vehicle_spawns if your using the new spawn system. Ps your only running the new spawn system if your admins have installed it.
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