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r4z0r49

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Everything posted by r4z0r49

  1. r4z0r49

    New patch coming soon to dayz

    Few New Changes. * [NEW] - Crafting is now added. * [NEW] - Attachment Crafting is the only way to upgrade weapons. Read Below for more info * [NEW] - 2 New melee weapons.(Bat,Shovel). * [NEW] - 2 new Bat variations used in crafting (NailedBat,WiredBat). * [NEW] - Wild Spawning of zeds has been redone and readded. * [NEW] - Zed Spawning fully updated to spawn outside the players field of view. (Excludes Infected camps) * [uPDATED] - Infected Camps. Read below * [REMOVED] - M107 & AS50. * [REMOVED] - Removed all military weapons with any attachment from loot tables. Attachment Crafting. Basic WIP Demo Here is a complete run down for an M4A1. Stage 1. 1 inch metal pipe > 2 Glass Bottles > Scrap Electronics > Battery > Cable Tie = AIM Stage 2. M4A1 > Aim = M4A1_Aim Stage 3 CamoNetting/CamoSkin > String = CAMO Stage 4. M4A1_Aim > CAMO = M4A1_Aim_CAMO Stage 5. 1 inch metal pipe > 2 inch metal pipe > wood X2 > hose clamp = Silencer. Stage 6. M4A1_Aim_CAMO > Slicencer = M4A1_AIM_SD_cam Stage 1 - You need to find 6 parts to design one AIM attachment + the blueprint. Stage 2 - You need to find a standard m4a1 then attach the aim from stage 1 this will give you the M4A1_Aim again you need the blueprint Stage 3 - You need to find 2 mats to create the CAMO Paint again you need the blueprint/Pattern. Stage 4 - You need the M4A1_Aim and the CAMO paint from Stage 3 to give the M4A1_Aim_CAMO + the blueprint. Stage 5 - You need to create a silencer by finding 6 parts in the world + the blueprint. Stage 6 - take the M4A1_Aim_CAMO from stage 4 and apply the silencer again you need the blueprint. Bare in mind this is WIP and will change. Infected Camps. Infected camps are a lot like chopper crash sites however they spawn on server start the camps there self should pretty much stay the same on every start but the objects around the camp will always be different and locations will always be different Infected camps sites have there own loot tables. You find camps in forests,tree areas and meadows. Be careful these sites spawn zeds based on the amount of players entering the area.
  2. r4z0r49

    Infected Camps

    Ill try to pull a few pics once im happy with the layouts.
  3. r4z0r49

    New patch coming soon to dayz

    * [NEW] - Infected survivor camps. (WIP) 3 - Small, 4 - Medium. * [NEW] - FPS Monitor this will dynamically change how/total amount of zeds/loot/trash piles spawning to keep the players base fps up. * [NEW] - Zeds hitting through Walls/Buildings should now be fixed. * [NEW] - Mainmenu Intro. * [NEW] - New starting gear added. Guaranteed Start Items: ("ItemBandage","HandRoadFlare") + 1 RandomStartItem: ("ItemBandage","ItemPainkiller"). * [NEW] - Weapons spawns now have a chance to spawn with 0 mags up to a max of 2. * [NEW] - 6 New decayed Zeds - Harder to kill and Do more damage. * [NEW] - 2 New background tracks. * [FIXED] - Most Duping issues should now be resolved. * [FIXED] - Can no longer brake legs by anything other then players/zeds/falling/getting out of moving vehicle. * [uPDATED] - Zed generate system. has now been fully rewrote should stop zeds spawning in view of players then being deleted. * [uPDATED] - Up to +/-2000 Humanity gain/loss according to "humanKills" counter from killed character * [uPDATED] - Refuel now locks the player in place for the time to fill. Todays build info. (This is just whats changed since the last build)
  4. r4z0r49

    New patch coming soon to dayz

    Instant food re-gen has been replaced in current updates to a slow re-gen system based on the players survived dayz. (We cant give much info yet). Zeds have been updated in a few ways damage,hitpoints,spawns,movement,stances even with all the changes. Zeds will never be he main threat within this engine this does not mean we cant give players ways to make mistakes this is what we are trying to do. If you speak with any of the testers most of them will tell you we are working/pushing players to make mistakes this is where zeds become an issue.
  5. r4z0r49

    New patch coming soon to dayz

    You know me so well. So blood regen from food is being tested atm and bloodbags system is being looked into
  6. r4z0r49

    New patch coming soon to dayz

    All should be fixed/edited in SA.
  7. r4z0r49

    New patch coming soon to dayz

    What camps are you talking about?
  8. r4z0r49

    New patch coming soon to dayz

    Sorry forget to add about bloodbags the new regen system will appy to bloodbags also. Im just trying to get the numbers correct for the diminishing effects on food before i move to blood bags.
  9. r4z0r49

    New patch coming soon to dayz

    Zeds sensing is being changed on every build the last build had an angle of view set to 275 degrees so yea they spot pretty mad just now. While we wait for release we may as well keep adding and updating so the build will change while we wait.
  10. r4z0r49

    New patch coming soon to dayz

    Stash sites will be removed just like tents. However this is the start of the sites the sandbags for now is just a placeholder to stop me having 5000000000000000000 on the server :-) These sites are very limited in space only the medium can hold weapons. You will see more once crafting is in.
  11. r4z0r49

    New patch coming soon to dayz

    https://a248.e.akamai.net/camo.github.com/8a024411229e144d54c228e2d12096c47aaa6173/687474703a2f2f692e696d6775722e636f6d2f623963524132692e6a7067 https://a248.e.akamai.net/camo.github.com/301c0875247e2491be0648eb8bdf8ba2ea4529c6/687474703a2f2f692e696d6775722e636f6d2f466b48523678582e6a7067
  12. r4z0r49

    New patch coming soon to dayz

    Few new changes where testing. Blood for all food types will no longer be instant its now done over time. Time and amount per tick is based on amount of dayz players survive. WIP All food types now give diminishing returns for all food consumed within a certain time frame of each other. WIP New object place system you should no longer be able to place objects in dumb locations ie Tents in logs. WIP Again these are work in progress while we wait :-)
  13. r4z0r49

    Is the Biplane or SUV in central hive?

    SUV is in private hives
  14. r4z0r49

    Is the Biplane or SUV in central hive?

    SUV = No, AN2 = Yes
  15. r4z0r49

    New patch coming soon to dayz

    We have to wait for Dean to return.
  16. r4z0r49

    New patch coming soon to dayz

    Yea we are adjusting a few items here and there. The bigger news. Zeds hitting through walls we believe is now fixed this is initial tests without any loss of power. fingers crossed :-)
  17. r4z0r49

    Looking for Testers

    We need ongoing testing. We supply a daily patch you guys test :-) We wont be able to release anything till Dean is back.
  18. r4z0r49

    New patch coming soon to dayz

    This is by design Zeds have a random factor to ignore players. Hitting tho walls has been disused 3 billion times. I guess your talking about melee weapons it will change when our new melee systems comes into play. Not really bugs could have been posted on skype.
  19. r4z0r49

    Looking for Testers

    Just PM me your skype username ill add you into the channel :-)
  20. I would guess so at this stage. we are just looking at fixing the tp script
  21. So the good news we found this error its a bug in the anti tp system its the reason you spawn behind the chopper 13:12:34 "TELEPORT REVERT: R4Z0R49 (Location) from [Location] to [Location] (5.91505 meters) now at [Location inside]" During our testing we don't have BE enabled or any other security system that is added later when testers get the tools. Now we have a dedicated server running for testing all the filters (Which we will include this time) we can test all tools in a working game environment. So yep fix will be out for this also.
  22. I can tell you this does not happen in our environment. Ill ask the testers to try recreating this today.
  23. We have re-based it on the mi17_cdn class. Getout spawns you in the same place every time can you give more info. Your telling us you getin then getout of the chopper and you kill your self. We tested using macros getting in and out for over 2 hours no issue? You do spawn a little close when you exit the vehicle. Give us more info about what your doing my guess players are exiting before the chopper stops and as a result they get crushed. Would you like a live video showing this?
  24. r4z0r49

    New patch coming soon to dayz

    Not all Private servers are like this. However yes private server admins can abuse powers if they wish.
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