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Everything posted by r4z0r49
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This is why we have asked for your ideas also.
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They will be removed from most loot tables and get replaced with attachments and other objects. M4A1 > some other objects > Blueprint = M4A1_Aim I'm still not happy with the blueprint system but we need an object to do the action on without getting too messy.
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6 New decayed Zeds ? that's against what rocket said
r4z0r49 replied to ponc's topic in DayZ Mod General Discussion
This is what we are trying to provide but making all zeds just harder isn't the way to go. -
We do try to listen even though we don't always show it.
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6 New decayed Zeds ? that's against what rocket said
r4z0r49 replied to ponc's topic in DayZ Mod General Discussion
No idea about Origins haven't played it but from what i told there zeds have no arm's and stuff. As for our zeds they are community ones so again no idea where you get your info from. Ha -
6 New decayed Zeds ? that's against what rocket said
r4z0r49 replied to ponc's topic in DayZ Mod General Discussion
They are not falling apart you need to stop getting caught up on the wording they are just normal zeds but more blood soaked, more face wounds and they look more dirty not so fine lined and pressed clothes as the old ones are. They just look like they have been around longer maybe survived a few attempts from survivors or even killed a few survivors. As many of you pointed out without food/water the body would start to shut down not to mention cuts get infected start to rot. Find me a new word and ill replace i have said many times its not a finished change log its just whats being done added. The zeds have been posted in the forum before take a look around and you will find. -
This has already been added you wont build the attachments you find them.
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This has been sourced many times now. However only Dean knows whether or not 50cals will be available for SA. We can only provide basic info form the dev blogs. A few new changes based on feedback from you guys. * [NEW] - Zed Spawning fully updated to spawn outside the players field of view. (Excludes Infected camps). * [NEW] - Zeds can now tackle players to the ground when attacked. (When tackled the players will fall to the ground) * [NEW] - Crafting is now added. * [NEW] - Attachment Crafting is the only way to upgrade weapons. (Attachments are found they need other objects to be crafted before being applyed to weapons) * [NEW] - New starting gear added. Guaranteed Start Items: ("ItemBandage","HandRoadFlare") + 1 RandomStartItem: ("ItemBandage","ItemPainkiller").
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Not sure what notes your reading but this was removed. http://dayzmod.com/forum/index.php?/topic/103845-rolling-changelog-for-community-builds/#entry1306002
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Sidenote: R4Z0R avoid adding chance to a crafting system ingame (or almost anything else). If not this would turn like the usual MMORPG where your game results doesn't depend on your skill but on your luck and on how many time you spend on your computer gaining level so you can 1hit-1kill people which has less spare time (well at least we still don't have the level thing here). But this is how it starts. 0 skill in just having more luck than others. fail chance is just an extra system its added to the blueprint so there is a chance you can make something wrong ie a part used in something bigger. Example 8 X 2 inch pipes = frame 2 X netting = Cover Frame + Cover = Tent (Fail chance 0.5 50% chance to fail due to cover being too small for frame) This is why we have 0 it will always be created no fail chance. Just as an example.
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Yes you can You need a action object. For now this cant be helped However we do have an idea using hum yea ill go over this another time. For now blueprints/pattern give that right click action This has been reworked you will find out move later.
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All out banned. You will not be able to use and if they do spawn them in all ammo will be modified to drop in front of the weapon.
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That one day is when SA is released.
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On official hives helicopters have a delay before they respawn. On private server's they do not. I'm pretty sure you can still take out the pilot/driver pretty dam easy using most weapons. Ill do some testing over the weekend and see if we can come up with something. It seems to be the main focus you guys are bringing up
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Create new posts for each one :-) it will allow ppl to give beans for the favorite ideas :-)
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No odder then carrying chopper parts in your backpack or any of the other items we choose to ignore to keep game play. However we do agree and it has been changed i just haven't updated the info yet. It is nice to see some ideas coming out of these topics :-)
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Its a nice idea not possible just now. SA should be able to control loot a lot better then we can under the current client side system this may change at a later day just not yet. Guys can we stop with the personal attacks get back to the topic.
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Ok to clear this up the only weapons being removed are the M107 and AS50. All military weapons with any attachment have just been removed from the loot tables.
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I think that's the one RedNome is on about
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You are correct a few of the more advanced sights wont be created but found. The move basic ones like the L shape red dot will be created. Someone did mention this in the last page. But remember the crafting is WIP so it will change this is why im not giving more examples yet
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Hes getting mixed up from testing :-)
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Not the public one no.
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To be fair the only group that don't have access to .7 at this time is well the dayz community a few of the other mods have had the files sometime not to mention the different testing groups we have going. Dean wont be back for another 3 weeks give or take. Our last two big systems is the base's and rewrote melee combat system. None of them will hit .7 the crafting was the last item to hit this version now its down to testing.
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Yes and No. The hardest one would be the GL attachment all the rest are pretty dam easy to build in your back garden. Google them and you will find wikis on every last one :-) Most of the attachments are pretty simple in terms of engineering.
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We cant please everyone :-(