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Your DayZ Team
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Everything posted by r4z0r49
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Private vs. Main hive - Your opinion (And hi Inception)
r4z0r49 replied to Muncywolverine's topic in DayZ Mod General Discussion
Private. Using the official conditions. :-) -
So the bad new's we just found out all the guys dealing with steam updates are shipping out to E3 to get setup looks like we may have to delay again. Matt's going to speak with the main steam techs and get back to us with info later today. Soon as i know more info ill updated again :-( Ill keep the testing servers up for the guys testing may as well. Sorry guys it's as frustrating for us as it is for you.
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Version 1.7.7 Releasedate XX June 2013 Affected addons: dayz_anim dayz_code dayz_communityassets dayz_sfx Serverside affected addons: dayz_server (server admins only) Mission (server admins only) (Prerequisites) Downloaded from http://www.silentspy...sion-generator/ SQL Files (server admins only) BattlEye-Filters (server admins only) Changes: * [NEW] - Removed annoying "re-arm" option from actions menu. * [NEW] - Models and textures for mutton. * [NEW] - Separate meat for goats, same blood regen as mutton. * [NEW] - Can now combine magazines. * [NEW] - Added new loot & loot table for church. * [NEW] - Added new food and drink items (only found in supermarkets). * [NEW] - Added model for a dropped map and watch. * [NEW] - Weapon MakarovSD (Military and Military Special). * [NEW] - Weapon RPK_74 (Mi8 Helicrash). * [NEW] - Vehicle damage displayed in percent (With a Toolbox). * [NEW] - 5L Fuel can takes 1 inv slot. * [NEW] - Added auth retry system to make sure clients are auth'ed before they spawn (should stop seagull issue). * [NEW] - Added force end mission for players joining with wrong version/failed auth. (Will replace timeout later). * [NEW] - Mi8 crash site model. * [NEW] - 2 New background tracks. * [NEW] - 6 New "Viral" zeds - They are harder to kill, they do more damage, and they have a higher chance of causing an infection... be afraid. (Headshot will kill in one shot) * [NEW] - Added optional watermark for servername (Server admins can choose to enable/disable. (See Mission prerequisites)). Shows servername in the bottom right of screen max 6 letters. * [NEW] - "Sleep" at tents changed to "Rest". * [NEW] - Remote exec security. Should prevent all major RE exploits * [NEW] - Clear Ground around loot at crash sites added but disabled by default, server admins can enable. Adds a small circle around each loot pile http://i.imgur.com/uVDfGym.jpg * [NEW] - Vehicles and tents now report free gear slots. Example: Old Camping Tent (weapons/others/backpacks). http://ziellos2k.net...17141327522.png * [NEW] - Weapons spawns now have a chance to spawn with 0 mags up to a max of 2. * [NEW] - Melee weapons can now be dropped and picked up using the normal a2 system. (This means you can now store in backpack and tents, without swapping to toolbelt) No need to take itemslots. * [NEW] - New starting gear added. Guaranteed Start Items: ("ItemBandage","HandRoadFlare") + 1 RandomStartItem: ("ItemBandage","ItemPainkiller"). ??????????????????????????* [NEW] - Servers date has been locked to give full moon nights. * [NEW] - Zeds hitting through Walls/Buildings should now be fixed. * [NEW] - Mainmenu Intro. * [NEW] - 2 new stash sites. (tools required = Etool or Shovel. Items required = 1 sandbog for small, 2 sandbags for medium) Small Stash = 12 object slots, 0 Weapon, 0 bags. http://i.imgur.com/b9cRA2i.jpg Medium Stash = 25 object slots, 1 Weapon, 0 bags. http://i.imgur.com/FkHR6xX.jpg * [NEW] - Infected survivor camps. Three types (small). * [NEW] - FPS Monitor this will dynamicly change how/total amount of zeds/loot/trash is spawning to keep the players base fps up. * [NEW] - 1 New Melee weapon (Baseball Bat). http://i.imgur.com/ttWt4PJ.jpg * [NEW] - Wild Spawning of zeds has been redone and readded. * [NEW] - Zed Spawning fully updated to spawn outside the players field of view. (Excludes Infected camps, due to trigger zones being tested). * [NEW] - Zeds can now tackle players to the ground when attacked. * [NEW] - Epeen UI has now been updated and renamed journal. * [NEW] - Blood from food and transfusions will now generate over time (no longer instant). * [NEW] - All food types now have a diminishing effect so the more you try and eat at once, the less blood you will get in return. * [NEW] - Blood UI updated to indicate the player's blood loss / gain rate and will also indicate when you're sick (infected). * [NEW] - Bloodbags will no longer transfer 12000 blood instantly, it's now done over 12 seconds (1000 blood per second). If the medic breaks away from the transfusion animation or the recipient moves out of range, the transfer stops and the remaining amount is lost along with the bloodbag in use. * [FIXED] - Vehicle repair should now work correctly. * [FIXED] - Humanity skin change can now change during gameplay in all directions. (No longer have to die/logout to change from hero to normal to bandit and vice versa) * [FIXED] - StudyBody should now work. (Describing wounds accurately) * [FIXED] - Crashsite loot should now spawn correctly for all types of Crash model. * [FIXED] - Hero Skin teleport issue. * [FIXED] - BAF Bags so they don't set on fire. :-) (no moaning it was a bug) * [FIXED] - Updated timeout timer from 40 secs to 60 secs, Should allow lower end systems to keep up. (Something went wrong, please disconnect and try again!) * [FIXED] - Zeds spawning underground. * [FIXED] - Loot spawning underground. * [FIXED] - Melee weapons having no ammo on login/skin change. (Open close gear menu will always reset ammo count to 10000) * [FIXED] - Loot Spawns have now been fully resolved. Buildings are now tagged and will not spawn any new loot for 15 minutes. * [FIXED] - Loot Cleanup has now been fully resolved. Old loot piles will now be cleaned every 60 minutes and no players within 250 meters(WIP). (Server performance boost) * [FIXED] - Gear menu exploit to force respawn. * [FIXED] - Optimized some destruction effects for security and performance. * [FIXED] - Unconscious damage scale to only happen if hit by zeds. (reduces damage while unconscious) * [FIXED] - Dayz Date/Time public var will now end mission on failed attempt. * [FIXED] - Can no longer break legs by anything other than players/zeds/falling/getting out of moving vehicle. * [FIXED] - A lot of dupeing issues should now be resolved. * [FIXED] - Most wallhack exploits should now be resolved. * [uPDATED] - Zed sight limited to 100 meters. * [uPDATED] - Updated rabbit to drop 2 raw food items. Lowered hp gain to Raw - 200 each / Cooked - 1000 each. * [uPDATED] - Updated chicken - hp gain. Raw - 200 each / Cooked - 1000 each. * [uPDATED] - Moved anti teleport system to mission. Server admins can choose to enable/disable. (See prerequisites) * [uPDATED] - ALL loot table weights have been updated. * [uPDATED] - ALL loot table weights have been rebalanced. * [uPDATED] - Updated Czech, German, Spanish, French and Russian stringtable. * [uPDATED] - Mac and 1911 Pistol dmg updated. * [uPDATED] - CrashSite Loot should now represent each type of model more. (("MilitaryWEST","HeliCrashWEST") Two new crash site loot tables) * [uPDATED] - Re-added the "save" option to tents and vehicles. This is a fail-safe option, not required. (Due to a small amount of servers reporting issues with tents saving. With no info for us to recreate we re-added this option to save tents/vehicles) * [uPDATED] - Zed generate system. has now been fully rewrote should stop zeds spawning in view of players then being deleted. * [uPDATED] - Zeds overall dmg has been updated per hit/per zed (Old Type: Max possible dmg = body 600, Legs 100, Hands 50, Head 1200 New Type: Body 1200, Head 2400) * [uPDATED] - Bleed from zed attacks will now only happen if the initial dmg is above 0.7 or the zed gives a head shot. (should reduce the amount of bandages needed) * [uPDATED] - Zeds knocking players unconscious now has a 50/50 chance if damage multiplier is above > 0.8 * [uPDATED] - When unconscious all damage is reduced to 50 blood for each hit zeds do no matter the part they hit. (Should allow some survivability) * [uPDATED] - Zeds sight and sound chance has been re-added so there is a chance they can ignore you. * [uPDATED] - Sight and sound rebalanced to make them a little more even from movement. * [uPDATED] - Call extension calls for vehicle damage. * [uPDATED] - Zeds will no longer spawn for air vehicles. * [uPDATED] - Hunters loot table adjusted with more weapons. * [uPDATED] - SQL files working on Linux. * [uPDATED] - Add crawl animation damage. Players will now take dmg from crawling zeds. * [uPDATED] - Updated zed speed to default. * [uPDATED] - Melee systems updated. * [uPDATED] - Old Bandit skin for male characters. * [uPDATED] - Lowered action sound for refuel from 10 meters to 5. * [uPDATED] - Lowered Direct comms action sound. * [uPDATED] - Vehicle damage syncs updated to reduce call extension spam. * [uPDATED] - Lowered Transfusion infection rate. * [uPDATED] - Quiver acts as a quiver, you now have to take an arrow out of the quiver. * [uPDATED] - You can now only have 1 useable quiver in your main inventory and unlimited in your backpack. * [uPDATED] - Melee range has been updated. * [uPDATED] - HMMWV Cargo updated. (10 weapons, 50 slots and 2 backpack) * [uPDATED] - AH6 & MH6 Cargo updated. (AH6 3 weapons, 30 slots and 2 backpacks) (MH6J 3 weapons, 20 slots and 3 backpacks) * [uPDATED] - Fire Places will no longer act as storage systems. * [uPDATED] - Fireplace can now only be lit once without adding new wood inside the fireplace. * [uPDATED] - Fireplace can no longer be picked up after lighting. * [uPDATED] - Vehicles speeds HMMWV, PBX and UAZ - Faster / ATV's - Slower * [uPDATED] - Tanktraps, sandbags and razor-wires won't spawn in buildings. Tents will always spawn in a safe place. * [uPDATED] - Up to +/-2000 Humanity gain/loss according to "humanKills" counter from killed character. * [uPDATED] - Refuel now locks the player in place for the time to fill. * [uPDATED] - More lootable buildings (Iron barn, car wrecks, several non enterable buildings...) * [uPDATED] - 2 Chopper crash sites spawn on server start + 2-3 infected Camps. * [uPDATED] - Sickness(Infection) can now cause death. * [REMOVED] - M107 and AS50(Banned) from all loot tables and removed all damage from bullets so they do 0 damage even if spawned in.
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So the bad new's we have just found out all the guys dealing with steam updates are shipping out to E3 to get setup looks like we may have to delay again. Matt's going to speak with the main steam techs and get back to us with info later today. Soon as i know more info ill updated again :-( Sorry.
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So where at that point again with the mod and would like to get a few more players involved in testing. All testing will be done under DayZ condition's on a private hive(official char data wont be effected) with the same limits of vehicles you would expect to find on all official DayZ servers. Drop me a pm or add me on Skype - R4Z0R49 (Skype would be best). Thanks
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We got the all clear today from Rocket no changes needed :-). Were just going to wrap a few issues and do a weekends test and aim for Monday as release day. Thanks
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We got the all clear today from Rocket no changes needed :-). Were just going to wrap a few issues and do a weekends test and aim for Monday as release day. Thanks
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Changelog has been sent we are waiting on pass/fail. Just fixing up some tiny issues as we wait
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We get pretty much the same info you get. However we do have some rules to follow :-(
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Arma 2 beta patch 105785 Causing frame drop.
r4z0r49 replied to -Se7eN-'s topic in DayZ Mod Troubleshooting
103718 is the version we are going to recommended with .7 anything after has too many issues. -
The change log just hasn't been updated yet. There is only myself and Joe who can edit and i'm on long hours at work using a mobile phone its kind of hard to copy paste big sections of text then format it. Its also the main reason my reply's are short
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I think someone just removed the [Removed] section from the change log they are both gone.
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bit of both after 20 hours working two jobs :-( Your asking questions i provided an answer. I just didn't provide the reason because there's no point trying to explain it. Id rather at this point put the extra time trying to get .7 out.
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We will release our own private files with the build we do including all sql files. As for Bliss it's dead Reality took over i'm not sure how long it will take to update the other hives.
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I'm pretty sure you have been informed why by myself and Joe twice now.
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7 pages of so called reasons why they got removed. i can pretty much say every page of reasons is incorrect. I can also say every page has a valid reason to keep and a valid reason to remove. But none of them are the reason we have removed.
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The zeds have been redone in everything they do from spawning to being reused(in place of being removed when out of range) to attacks. Our info while Dean was away was expected date back was June. He got back early and we wasn't ready to send change log info over for review not with all the new changes. So we are just finishing the last few issues. 1/ bloodbag balance for the regeneration system 2/ zeds attack sequence. We all have real lives and jobs to do once its ready for review we will let you know.
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Thanks Joe.
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Here is a little WIP on the journal. https://a248.e.akama...06d5a612e6a7067 maxed out bandit: https://a248.e.akama...130646b2e6a7067 maxed out hero: https://a248.e.akama...a456f422e6a7067 Maxed out hero's card WITHOUT player kills: https://a248.e.akama...64865482e6a7067 Maxed out bandit's card: https://a248.e.akama...758766c2e6a7067 Crafting http://a248.e.akamai...64b66712e6a7067 This is WIP and may change in design. This will not make .7 but it gives you a little info on the direction we are going and the reason we pulled crafting.
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Few little updates. * [NEW] - Epeen UI has now been updated and renamed journal and new ui added quick demos seen below. * [FIXED] - Most wallhack exploits should now be resolved. * [uPDATED] - More loot able buildings (Iron barn, car wrecks, several non enterable buildings...) (Over 40 new locations) * [REMOVED] - Crafting Removed. While we wait on the new ui the blueprint system does not feel correct. Everything we setup around the crafting like the removal of all weapons with attachments have been re added to the loot tables. All melee created weapons have been removed. Once we get the ui updated a little more ill get some demos out i think everyone will agree the blueprint system would not work. It was ok for our testing. The forums wont allow all images to be used ill try getting them updated :-( Hero Stages. https://a248.e.akama...27557752e6a7067 Bandit Stage https://a248.e.akama...65353522e6a7067 Bandit Kills Zombie Kill'
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* [NEW] - Epeen UI has now been updated and renamed journal and new ui added quick demos seen below. * [FIXED] - Most wallhack exploits should now be resolved. * [uPDATED] - More loot able buildings (Iron barn, car wrecks, several non enterable buildings...) (Over 40 new locations) * [REMOVED] - Crafting Removed. While we wait on the new ui the blueprint system does not feel correct. Everything we setup around the crafting like the removal of all weapons with attachments have been re added to the loot tables. All melee created weapons have been removed. Once we get the ui updated a little more ill get some demos out i think everyone will agree the blueprint system would not work. It was ok for our testing. Hero Stages (This is the player's current level of humanity. It has no effect other than on the player's journal). Bandit Stage Bandit Kills Zombie Kill'
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When Rocket is back
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No we didn't.
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The SUV does not spawn in DayZ only private hives.
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USE THE LATEST BETA: 102285 The ideal place to post bugs is at the community bug tracker: https://dev-heaven.net/projects/dayz Please make sure they are listed to the DayZ project. Feature requests can also be made through this system. Patch Download: DayZ Files: http://cdn.armafiles...7.6.1-Patch.rar Hive Files: http://cdn.armafiles...7.6.1-Patch.rar Full Download: Client Files: http://cdn.armafiles....7.6.1-Full.rar Server Files: http://cdn.armafiles...7.6.1-Patch.rar Prerequisites: * [Prerequisites] beta-patch (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_102285.zip). * [Prerequisites] Microsoft Visual C++ 2010 SP1 x86 Redistributable (http://www.microsoft...ls.aspx?id=8328) * [Prerequisites] New Mission File Downloaded from (http://www.silentspy...sion-generator/) Build Notes: * dayz_code Changelog: * [uPDATED] - Fixed version issues. * [uPDATED] - Updated Spanish String Tables * [uPDATED] - Force save updated. * [REMOVED] - New models by JoeysLucky22: - (Soda) Long's Island Iced Tea (Clayton) - (Soda) Dr. Wasteland (Dr. wasteland) - (Soda) Mikhail Made Lemonade (-=PA=-Mikhail) - (Soda) LVG Root Beer (LVG) - (Soda) Mountain Green - (Soda) mZLY yZLY (mZLY) - (Soda) R4Z0R soda (R4Z0R) - (Soda) Smasht (Smasht) - (Beer) Rabbitman (Rabbitman) - (Can) Bad Guy's Ubiquitous Peaches (UbiquitousBadGuy) - (Can) Chef Boneboy Ravioli (Boneboys) - (Can) Curgon's Chicken Noodle Soup (Curgon) - (Can) Demon Groves Green Beans (DemonGroover) - (Can) FraggleOs (Fraggle) - (Can) Griff Black Beans (Griff) - (Can) Herpy Dooves Canned Muffins (DerpyHooves) - (Can) Orlok Mixed Fruit (orlok) - (Can) Powell's New England Clam Chowder (Powell) - (Can) Tyler's Kidney Beans - (Can) Conrad's Whole Kernel Corn Quick Install Info: Full Download Full Client Files and beta files from links above. Navigate to your arma 2 operation arrowhead directory Extract the @Dayz-1.7.6-Full.rar into your arma 2 operation arrowhead directory and install the newest beta. To start DayZ use a command line string like the below Expansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus Patch Download Patch Client Files and beta files from links above. Navigate to your arma 2 operation arrowhead directory Extract the @Dayz-1.7.6-Patch.rar into your arma 2 operation arrowhead directory and install the newest beta. To start DayZ use a command line string like the below Expansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus Steam Right click Arma2: DayZ Mod, select properties. When the window pops up go to the "BETAS" tab Now Select 1.7.6 in the drop down box. The files should now should now update Launch as normal
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