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r4z0r49

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Everything posted by r4z0r49

  1. r4z0r49

    DayZ Mod 1.8.6.1

    Finally released :-)
  2. r4z0r49

    DayZ Mod 1.8.5

    The ideal place to post bugs is: https://github.com/DayZMod/DayZ/issues Please make sure they are listed to the DayZ project. Feature requests can also be made through this system. Full Download: Client Files: http://se1.dayz.nu/latest/1.8.5/%40Client-1.8.5-Full.rar Server Files: http://se1.dayz.nu/latest/1.8.5/%40Server-1.8.5-Full.rar Mission File: http://se1.dayz.nu/latest/1.8.5/dayz_1337.chernarus.pbo DB SQL: http://se1.dayz.nu/latest/1.8.5/1.8.5.rar ExperimentalVehicleSpawnSystem: http://se1.dayz.nu/latest/1.8.5/ExperimentalSpawnScript.rar Prerequisites: * [Prerequisites] - Microsoft Visual C++ 2010 SP1 x86 Redistributable (http://www.microsoft...ls.aspx?id=8328) * [Prerequisites] - Battleye Filters must be updated manually by server admins. (https://github.com/D...attleye-Filters) * [Prerequisites] - Updated to the newest beta using Steam. Notes * [server-Admins] - Make sure to remove the temporary mission file we don't wont the old temp system overriding the new one. * [server-Admins] - ExperimentalVehicleSpawnSystem is a new spawn system witch allows inventory/hitpoints/locations to be alot more random then they are now. The system is a little more complex then the old one. Please Note inventory is still being updated on all vehicles admins can feel free to create random loot items while they wait for one from us. Changes: [New] - Added Global attack range value. [New] - all 7 attachments added to loot system. (old system, waiting on some new models) [New] - Maintenance mode for built items has been started. (can be Enabled/Disabled by the admin, Times can be changed by the server admins). [New] - Some built items can now be dismantled by players each object requires different tools to dismantle each object has a chance to break tools used. (Example Sandbag fence requires a shovel) [New] - New crafting Recipe Nails,(equip_metal_sheet X 1 = equip_nails X 10, Toolbox Needed, MetalSheet spawns Construction,Industrial). [updated] - Czech stringtables. [updated] - Player temperature - Changed sun to +3, Changed rain to -2.5, changed Moving to +2.1. (added in vehicle check to water). [updated] - MatchBox system reset back to 1.8.2. [updated] - Missing strings. [updated] - Loot tables updated to remove weapons with attachments you can add. [updated] - Splints and Sepsis bandages can now be given to other players [updated] - Only owners can dismantle built items at no chance of broken items. [updated] - Loot weights for loot groups.[updated] - WoodenSplint Recipe (PartWoodPile X 2,equip_string X 1).[updated] - Lowered Melee range. by 0.01 from 0.05 to 0.04[updated] - You can now turn rope into String.[updated] - Zed Animations have been moved back to a smooth animation transition from an instant move.[updated] - Both tents impact sounds have been updated. [updated] - Armor values of fences have been updated based on the level of fence.[updated] - Gates now require nails in place of screws. [Fixed] - Traps have now been rolled back to 1.8.2. [Fixed] - Sandbags, Hedgehogs, Wire can now be built on roads. [Fixed] - Gate break in action is now shown to everyone but the owner of the gate. [Fixed] - Journal entry for the new temperature disable system. [Fixed] - Identified an out of memory issue caused by private scoped items trying to spawn. (Root cause identified Thanks to the ppl involved.) [Fixed] - Quick fix to resolve players using an exploit to enter base's. Add report to admin also. [Fixed] - Humanity missing variable added. [Fixed] - Fence owners are no longer added to when other players upgrade built items. [Fixed] - Dome tents have been added to cleanup system. [Fixed] - Restored old low blood level effects. [Fixed] - Identified an out of scope variable causing an issue within the gearHandler. [Fixed] - DomeTent has now bee fixed to take damage. [Removed] - loot Table Items (ItemMetalSheet(Not the one used in recipes),ItemConcreteBlock,ItemRSJ,ItemScrews). Contributing ------------ Want to contribute? Or have we missed your name? Please contact R4Z0R49 on http://dayzmod.com/forums/ Quick Install Info: Full Download Full Client Files.Navigate to your arma 2 operation arrowhead directoryExtract the @Client-1.8.5-Full into your arma 2 operation arrowhead directory.To start DayZ use a command line string like the belowARMA2OA.exe -mod=@Dayz;CA; -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus
  3. r4z0r49

    DayZ Mod 1.8.5

    Witch wiki you updating TIC321 do you have a link Thanks
  4. Learn the filters and how to debug the rpt logs. I really cant say if any other 3rd party tool is better for this or not.
  5. r4z0r49

    DayZ Mod 1.8.5

    just a quick update we are still waiting for the next release of the mod to be pushed to steam. It could be upto another week for release soon as i know more info ill update. Ok tic321 just shout when you have stuff in order.
  6. r4z0r49

    DayZ Mod 1.8.5

    We are working on it :-)
  7. r4z0r49

    Map possibilities?

    We are waiting for info back from BIS about map changes hopefully we should hear something this week.
  8. r4z0r49

    DayZ Mod 1.8.5

    Soon as its released on steam the release post will be moved into place
  9. r4z0r49

    DayZ Mod 1.8.5

    Ok so we had to do a last minute hotfix to fix a side/group issue in 1.8.6 so the released version hopefully today will be 1.8.6.1.
  10. r4z0r49

    Map currently missing buildings

    This is because they are spawned in during startup. Until we get permission to edit the map we cant do anything about this.
  11. r4z0r49

    Some Suggestions

    Base System: - maybe Notebook: - on the list Respawn delay: - maybe fuel - should be ok temp - will be under going changes for awhile The forums is not the best place to post ideas this thread is an old legacy thread. i just dont have time to see them all unless someone points it out on slack. Join slack send me your email, real name and ill add you
  12. r4z0r49

    DayZ Mod 1.8.5

    I dont have the time to run a webserver they take alot of work to keep running in todays world. I dont have the money to rent one from another host. I will contact our sponsor(fragnet) see if they have any webhosting slots and also BIS see if they have any space.
  13. This is the rolling Development change log for 1.8.6 Changes: [New] - Attachments can now be removed. [New] - Added new permanent fireplace system for base's. [New] - Added models for GPS as well as AK-47, SA-58, G17 and Bizon magazines. [New] - Added working nutrition values to melee fire system. [New] - Added new An2 Variant [New] - Added New UH1H_DZ Variant. [New] - Vehicles now have a respawn delay after being destroyed. [New] - Gates ca now be dismantled by its owner. [New] - Combination lock added to replace the current lock. [New] - Herbal Drink Recipe (chance to clear infection). [New] - Antibiotics have updated to be a multiple use system. [New] - Random spawn system for Antibiotics and matchbox's [New] - Added GP-25 HE, smoke, flares to loot spawns [New] - Added 30rnd AK74 SD mag to loot spawns [New] - Able to sharpen knifes now. [updated] - Weapons on the back of players now go into the players body on death. [updated] - Food consumption rate has been slowed down to give a better balance. [updated] - Weapon & Attachment overhaul. (Still WIP during the dev builds) [updated] - Logs and Planks can now be used as fuel in fires. [updated] - AntiWall hack has been fixed. [updated] - Viral zeds now have a chance to hold a box of antibiotics holding 1 tablet. [updated] - Hospital loot has been updated replacing the old antibiotics with a box of 6. [updated] - InfectedCamps has been updated replacing the old antibiotics with a box of 2. [updated] - Lowered fog intensity. [updated] - M1014 can now use 2 round MR43 magazines. [updated] - MP5, PDW, L85 and M16 can now only use their respective magazines (STANAG for L85). [updated] - M249 can now only use M249 belts and STANAG magazines.[updated] - Cleaned up binocular view. http://i.imgur.com/Q98t5Nd.png [Fixed] - During upgrade of a tent the placed should no longer move during the upgrade process. [Fixed] - Re-added level 7 ghost model for fences. [Fixed] - Achievements system updated everything should now sync correctly. [Fixed] - Removed annoying benches from barracks. (again) [Fixed] - Experimental spawn system for vehicles. [Fixed] - Tent models. [Fixed] - Dragging while unconscious is now working again. [Fixed] - Humanity bug. [Fixed] - Splints running wrong file. [Fixed] - Ammo duping/Refilling on skin change [Fixed] - Added missing melee weapons to zed damage system ("Fishing","BatNailed") [Fixed] - Changed FN FAL full auto back to burst after it was changed by new Arma2OA beta. [Fixed] - Server child 306 damage updates will no longer be called for each vehicle for the first 10 seconds of the vehicles life. [Removed] - Legacy attachments have now been removed from loot tables. [Removed] - SledgeHammer from mineStone system [Removed] - Removed SA58P from loot spawns [Removed] - Burst mode from SA58.
  14. r4z0r49

    Rolling Changelog 1.8.6

    This has now been finalized and pushed ready for release.
  15. r4z0r49

    DayZ Mod 1.8.5

    All of the above
  16. r4z0r49

    DayZ Mod 1.8.5

    Initial feedback about map updates are looking good still some red tape fingers crossed. For the latest news and info on dayz mod, follow us on twitter #DayZModDevTeam
  17. r4z0r49

    DayZ Mod 1.8.5

    Now to find one no one else is using for dayz
  18. r4z0r49

    DayZ Mod 1.8.5

    Spoken with hicks this afternoon about allowing us to edit the map for dayzmod, fingers crossed should find out Monday. On another note we have everything ready for the 1.8.6 push to stable Eugen has informed us it will be Monday. Fingers crossed Monday might be a good day for us.
  19. r4z0r49

    DayZ Mod 1.8.5

    Yea just got to find a place to do one :-( they are all taken for other mods.
  20. r4z0r49

    Rolling Changelog 1.8.6

    [Fixed] - Server child 306 damage updates will no longer be called for each vehicle for the first 10 seconds of the vehicles life. This should fix the initial spamming of damage events during the start of a server.
  21. r4z0r49

    DayZ Mod 1.8.5

    Pretty much looking for links to some most of the current wikis i can think of have a dayzmod section but with unknown owners. http://dayz.wikia.com/?_ga=1.175663522.160793216.1428752974< hasent been updated for a good few versions now :-(
  22. https://github.com/DayZMod/DayZ/issues< post the issue on here. Thanks
  23. r4z0r49

    DayZ Mod 1.8.5

    Anyone know any good wiki system ?
  24. r4z0r49

    Some suggestions for Zombie (soft suggest)

    In SA i cant really comment on what going on with the AI But for the mod we use the term zeds or infected they are not your classic zombie so slow moving is pretty much out of the question for us and having loads of them on the screen/map costs lost of fps on the players. But good suggestions
  25. r4z0r49

    DayZ Mod 1.8.5

    Foxy will explain when he gets a sec but there's some up and coming work on these weapons.
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