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Everything posted by r4z0r49
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%appdata%../Local/ArmA 2 OA/arma2oa.RPT C:\Users\Your windows User\AppData\Local\ArmA 2 OA/arma2oa.RPT Make sure you disable hidden folders.
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We have no such mechanic in game that spawns stuff to just attack you after being spotted. LOS has not changed in anyway shape or form all that's changed is the delay in witch it runs from 4 to 6 ticks. Losing zeds is easy as hell we have demoed this system in slow motion many times so have many testers. We are unable to recreate any issue with loot all systems report loot is spawning as it should be our guess is your not looking for the new locations. Open your rpt log file and check "SpawnCheck Loc.Agents: 26/22. Models: 34/44 W.holders: 35/44 (radius:200m 20fps)." "SpawnCheck Loc.Agents: 26/26. Models: 46/52 W.holders: 36/52 (radius:200m 29fps)." "SpawnCheck Loc.Agents: 26/26. Models: 47/53 W.holders: 38/53 (radius:200m 29fps)." "SpawnCheck Loc.Agents: 26/22. Models: 47/44 W.holders: 40/44 (radius:200m 20fps)." "SpawnCheck Loc.Agents: 26/22. Models: 47/45 W.holders: 42/45 (radius:200m 20fps)." Red = Zeds Green = Loot drops ( this includes anything you drop.) We are waiting on Matt to clear the hotfix
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Where looking into these.
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Check on tables <<<<<< and other places i wont spoil it.
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The official Changelog said: * [REMOVED] - M107 and AS50(Banned) from all loot tables and removed all damage from bullets so they do 0 damage even if spawned in. What more info do you need ? Even tho they are banned you can still spawn them in game one will become invisible the other is readded by other systems out of our control. Hence the reason we nulled all dmg they do.
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As soon as we can.
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We are trying.
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Loot is not the same in .7 medical items can spawn any place. Its just more focused in medical buildings.
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Were expecting this to be the server running a custom hive that isn't updated yet. But all issues listed do not come up on any of our servers.
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Thank you SO SO much for this patch
r4z0r49 replied to PimpinSmurf's topic in DayZ Mod General Discussion
We have thought about this but to be fair any good admin can do this already :-) you don't need us to provide a switch. But nice idea :-) -
We wont be able to get this into the release for tomorrow sorry guys we will still push to get this into the next build it just wont make it tomorrow.
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* [FIXED] - Crashsite loot spawn fixed. * [FIXED] - LOS should now reset correct. * [FIXED] - Updated Chopper Repair system to include hull and missiles. * [FIXED] - Blood transfusion should now work properly. * [FIXED] - Zeds can knock you unconscious again. * [FIXED] - Issue with built items not display properly over the network. * [FIXED] - Changing clothes while in a gear menu of a pile/vehicle/tent will no longer crash your game. * [FIXED] - Fixed duplication of mags via combining/converting and duplication of tents/built items. * [FIXED] - 100% damaged vehicles do not respawn anymore. * [FIXED] - Added check to make sure no one is within 30 meters of zed spawning. * [FIXED] - Fixed bandit detection for kills and humanity changes. * [FIXED] - Fixed an issue where you wouldn't be able to pick up any loot. * [FIXED] - Fixed an issue where bandaging an other player wouldn't bandage them. * [FIXED] - Added a range check to zed attacks, no more 5-10 meter hits. * [uPDATED] - Color saturation starts to fade out at blood level 9000 * [uPDATED] - Rest to provide a 1% chance to cure infection (Can only be done once every 5 mins) * [uPDATED] - Updated tackle to provide knockdown from back of player and push from other directions. * [uPDATED] - Zed will now attack again while prone with animation. * [uPDATED] - Updated tackle animations to an actual stumble/trip animation (holding a pistol remains unchanged). * [uPDATED] - Reported bike damage is divided by 10. * [uPDATED] - Much quicker login/loading. * [uPDATED] - More reliable loot spawns. * [uPDATED] - Infection rates are much lower (based on #zeds attacking you) viral zeds have 4x greater infection rates * [uPDATED] - player knockdown by zeds should be less common. * [REMOVED] - Wild Zeds while we try to debug issues with FPS. * [REMOVED] - Zeds will no longer spawn while in vehicles. Both Removed sections are removed while we attempt to debug FPS issues some clients are having.
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for Melee weapons just open and close your gear menu this will refresh the ammo.
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Its being looked into not sure any fix will hit this hotfix tho :-( Yea its been edited but they still try every now and then. It wont be fixed this hotfix sorry SUV is unbanned again. Vehicle dmg when blowing up has been fixed. Updated to here
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Were looking into the fps issues.
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Could someone smarter than I tell me what just happened?
r4z0r49 replied to derick2589's topic in DayZ Mod General Discussion
DayZ has no control system like this. -
You will have to wait till tomorrow.
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What you guys think about the new update?
r4z0r49 replied to grimsonfart's topic in DayZ Mod General Discussion
thanks for the photos. just to point out your trying to place on uneven ground however we are aware the placement is a little strict. -
it was just a general reply it was not aimed at you. ;-)
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Your favorite QUIET weapon for zombie control
r4z0r49 replied to IcyZ's topic in DayZ Mod General Discussion
Flare & Cans -
lol :-)
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We know we hope to have it fixed by tomorrow. All where asking is try for 3 dayz and give us real feedback on everything not the one line hates we seem to be getting.
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Yea we don't use these on the official hive they got banned due to this however i've already unbanned again.
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MMO's dont give you everything in 20 mins. You need to work for everything.
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We have added a chance zeds can knock players unconsciousness again. Re-added the full range of dmg back to the zeds. We are still finding it hard to see how your being hit tho walls are you sure the zeds are not clipping into the walls this would explain why there hitting you. Simple test run into a bus shelter with an aggro-ed zed they will not hit you. Outside of this pics will be nice.