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r4z0r49

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Everything posted by r4z0r49

  1. r4z0r49

    DayZ Mod 1.7.7.1 Hotfix

    Not that simple .7 had issues with distance checks zeds can hit 20 + meters away
  2. r4z0r49

    DayZ Mod 1.7.7.1 Hotfix

    Close to buildings i don't need to know. Close to ponds i don't need to know. But other places image and grid ref would be nice.
  3. r4z0r49

    DayZ Mod 1.7.7.1 Hotfix

    there's a divide by 0 error for the infection and the angle of attack is messed up as well as the attack range. The animations show us one distance the testers tell us another and you guys another. We cant get any common ground, So the current set of its broke videos are helping more then you know.
  4. r4z0r49

    DayZ Mod 1.7.7.1 Hotfix

    Its being worked on it's also the reason zeds how get slower as they get closer. The info we get from mass testing vs closed testing is so different http://www.twitch.tv/r4z0r49
  5. r4z0r49

    DayZ Mod 1.7.7.1 Hotfix

    Use them don't use them its your choice. Move away from anywhere you cant place and report it.
  6. r4z0r49

    DayZ Mod 1.7.7.1 Hotfix

    As posted aboue its a bug
  7. r4z0r49

    DayZ Mod 1.7.7.1 Hotfix

    We don't if you bother to read there's an error in 7.1. Take a look in your logs as zeds attack
  8. r4z0r49

    DayZ Mod 1.7.7.1 Hotfix

    There is nothing wrong with tent placement.
  9. r4z0r49

    DayZ Mod 1.7.7.1 Hotfix

    1.7.7.1 Does not have the G36_C_SD_camo in any spawn table.
  10. r4z0r49

    DayZ Mod 1.7.7 Patch

    This topic is no longer needed download the hotfix.
  11. r4z0r49

    DayZ Mod 1.7.7.1 Hotfix

    I've seen no reports just yet of crash issues.
  12. r4z0r49

    DayZ Mod 1.7.7.1 Hotfix

    Well i'm lost just now i don't have 100 new posts every time i hit refresh wtf is going on. So what to do with my free time .... hum .... oh yea idle zeds :-)
  13. r4z0r49

    Tent vanished with hotfix

    It looks like its an issue with the cleanup system we are looking into this.
  14. r4z0r49

    DayZ Mod 1.7.7.1 Hotfix

    These are normal they are idle Zed unless you get within angled LOS or make tons of noise they do nothing for now.
  15. r4z0r49

    DayZ Mod 1.7.7.1 Hotfix

    So its been a few hours still no hate mail wtf :-(
  16. r4z0r49

    DayZ Mod 1.7.7.1 Hotfix

    Now the big question was it made too easy with the extra checks we have added for the attack system :-(
  17. r4z0r49

    DayZ Mod 1.7.7.1 Hotfix

    Quite before the storm :-(
  18. r4z0r49

    DayZ Mod 1.7.7.1 Hotfix

    I wasn't able to recreate that issue but skins did get edited and so did changing skin with your tent open.
  19. r4z0r49

    DayZ Mod 1.7.7.1 Hotfix

    So waits for 200 new topics to open up. :-)
  20. r4z0r49

    New hotfix changes for R4Z0R49

    To make it simple if you thought it was hard in .7 your going to cry in .7.1. However in other areas it has become a bit easy with the new checks to stop some of the bugs you guys found. It's hard to judge anything till its out. We have tried to balanced infection/bloodloss/stopping power. We just took away i'm infected lets just die to a degree it can still happen tho. But on a serious note a lot of the systems we use today have been recreated from scratch its going to take a little time to get the balance correct. But we do plan to go back to Rockets original view of the game being brutal. Inst this why we play simulator games in the first place.
  21. r4z0r49

    DayZ Mod 1.7.7 Patch

    May as well wait now. Matt has the patch
  22. Can you stay on the topic no need to insult each other.
  23. r4z0r49

    DayZ Mod 1.7.7 Patch

    Your could just lower the infection chance. Not really worth it now but yea.
  24. * [FIXED] - Crashsite loot spawn fixed. * [FIXED] - Night time LOS should now reset correct. * [FIXED] - Updated littelbird Repair system to include hull and missiles. * [FIXED] - Blood transfusion should now work properly. * [FIXED] - Zeds can knock you unconscious again. * [uPDATED] - Color saturation starts to fade out at blood level 9000 * [uPDATED] - Rest to provide a 1% chance to cure infection (Can only be done once every 5 mins) * [uPDATED] - Updated tackle to provide push from front,left,right of player. * [uPDATED] - Zed will now attack again while prone with animation. * [uPDATED] - Updated tackle animations to an actual stumble/trip animation from back of player (holding a pistol remains unchanged).
  25. r4z0r49

    1.7.7.1 - Rolling Changelog

    * [FIXED] - Crashsite loot spawn fixed. * [FIXED] - LOS should now reset correct. * [FIXED] - Updated Chopper Repair system to include hull and missiles. * [FIXED] - Blood transfusion should now work properly. * [FIXED] - Zeds can knock you unconscious again. * [FIXED] - Issue with built items not display properly over the network. * [FIXED] - Changing clothes while in a gear menu of a pile/vehicle/tent will no longer crash your game. * [FIXED] - Fixed duplication of mags via combining/converting and duplication of tents/built items. * [FIXED] - 100% damaged vehicles do not respawn anymore. * [FIXED] - Added check to make sure no one is within 30 meters of zed spawning. * [FIXED] - Fixed bandit detection for kills and humanity changes. * [FIXED] - Fixed an issue where you wouldn't be able to pick up any loot. * [FIXED] - Fixed an issue where bandaging an other player wouldn't bandage them. * [FIXED] - Added a range check to zed attacks, no more 5-10m hits. (We Hope) * [FIXED] - Fixed issue where your player's body would be deleted if aborting too quickly. * [FIXED] - Shadow LODs on soda cans. * [FIXED] - Zeds full scale damage reverted to 100% was 50% in .7. * [uPDATED] - Color saturation starts to fade out at blood level 9000 * [uPDATED] - Rest to provide a 1% chance to cure infection (Can only be done once every 5 mins) * [uPDATED] - Zed will now attack again while prone with animation. * [uPDATED] - Updated tackle animations to an actual stumble/trip animation for back, left and right of player (holding a pistol remains unchanged). Players hit from the front will be stopped in their tracks. * [uPDATED] - Reported bike damage is divided by 10. * [uPDATED] - Much quicker login/loading. * [uPDATED] - More reliable loot spawns. * [uPDATED] - Infection rates are much lower (based on #zeds attacking you) viral zeds have 4x greater infection rates * [uPDATED] - player knockdown by zeds should be less common. * [uPDATED] - SUV has been unbanned and readded under SUV_DZ Server admins must update there database. * [uPDATED] - fishing_Boat speed update from 15 to 45. * [uPDATED] - SQL files for private database users Included all hitpoints and inventory systems. * [uPDATED] - Updated pMain to now include extra setting --execute="call pMain(serverinstance) example. --execute="call pMain(1) would spawn all vehicles for instance 1 * [uPDATED] - Zed Target system updated to include movement speed changes. above 10m = full speed, above 2.2m and below 10m = Approach speed, below 2.2 = Attack speed. * [uPDATED] - Attack system updated to include LOS & Angle of attack checks as the animation is run to make sure player is only damaged/knockdown if they meet both conditions. * [uPDATED] - RoadBlocks/Trash should now spawn quicker based on the current speed of the player. Both removed so we can debug fps issues. * [REMOVED] - Wild Zeds while we try to debug issues with FPS. * [REMOVED] - Zeds will no longer spawn while in vehicles.
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