Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
2315 -
Joined
-
Last visited
Everything posted by r4z0r49
-
Just sounds like they are using the same mission instance on all servers. They need to update each server to have its own instance.
-
Its a limit within the engine all tool items are classed as weapon class's.
-
I'm not 100% sure on this but i'm pretty sure they will be official run servers only so no server side files to start with. Don't quote me on this as i say i'm not 100%
-
Soon as we can all quit our real live jobs and work only on the mod it would be pretty fast. As it happens most of us are stuck working just now the testers have the files it depends what gets reported back.
-
Side chat should be removed. But it is down to admins to decide.
-
What's the issue with sneaking ? Hearing is a radius around the player. Sight is direct LOS from the zeds body direction. I'm having no problems with sneaking.
-
Setup camps, establish fiends, trade partners, rescue other survivors, beg borrow steal from other survivors, survive, document your survival experience, setup personal achievements to accomplish,
-
Ill ask the dev who added this. I can see an error as the game starts up. I think this is why your not seeing it.
-
Not sure how many more times this will be spammed it wont change for now.
-
Soon as someone gets time to do one i guess.
-
This is an arma 2 issues, Nothing we can do about this the guys will explain more in the issue.
-
Journal will be fully replaced once the new ui is in place so not worried about that for now, Temp is being looked into once we get this mess with zeds fixed << notice i said zeds not loot. FPS will always drop in towns due to many different factors. Recombining of ammo has already been looked at. Adding sounds means we need to have ppl create sounds and submit them. Trash loot is very useful depending what you have tried. Study body will be looked at soon. Thanks
-
You need to make sure you host is using the correct @hive. All our tests using our own hive come back was working as normal.
-
Keep in mind DayZ is more then two towns. Is there any other feedback outside of zeds and loot?
-
we are looking into this issue.
-
Its not a new feature. DayZ had this from the start we removed back in .5/.6
-
Tents save fine there is an issue where tents cant be placed in some locations. This will be fixed we need as much info as you can provide about the locations you having issues placing tents at Save issues are down to 3rd party hive's from the info we have been given so far.
-
When its done.
- 840 replies
-
- 13
-
-
I need more info. I know some custom servers have it disabled so they get to have different startup gear.
-
The features are as follows: Variable wind system. Deviation for all projectiles in DayZ based on wind Dynamic wind source that changes in volume with respect to wind speed to simulate the wind direction Trees and bushes now make a 'blowing in the wind' sound. Also dependent on wind speed. Wind sound effects are lowered when indoors Guns now make a reverb sound when they are fired indoors Firing indoors is P'vd over the network so other players can hear if you are firing indoors VIDEO: This is one of the projects members of the community dev team have been working on with a little luck it may be hitting DayZ soon :-)
- 106 replies
-
- 50
-
-
Not sure how many more times we need to say its broke give the conspiracy crap a rest. We didn't listen to anyone the infection rate was changed based more on a balanced system we all agreed on(Devs) while we wait to get the new system in place and the new checks to stop 20 meter attacks where added. Both these fix's caused the issues we have now. Zeds wont attack when you get close the delay between the moveto then attack is too great your out of range before the zeds can run the animation. So you can run between zeds. Infection rate has a divide by 0 error causing the infection system to fail under some statements. So this becomes hit and miss depending on whats around you Combine both issues and you have .7.1 Zeds hit like Tanks if you stand still but when the player is moving they do nothing. There is really no point arguing about it. .7 was missing checks .7.1 fixed the checks but made the zeds easy to avoid and deal with. This stuff happens when you redesign code its part of the development. 7.2 should have zeds hitting like tanks and be able to pummel the player while he/she is moving.
- 840 replies
-
- 22
-
-
Wireworld is using a new patch. Bugs need to be reported to Mac and not here. Thanks
-
Nope just getting ready for other stuff to come.
-
Whats wrong with it
-
Yea antis spawns haven't changed. Infection did change but as mentioned its broke That was the idea to stop them being put in dumb locations. You can get them close to trees just no longer in them.
