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Everything posted by r4z0r49
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1st vid, We know about this it has been fixed. 2nd vid, We also know about this its a bug but dont hit c to get up after being knocked down. 3rd vid, This is an on disconnect error. We have info on how to fix in the forums for server admins.
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died from thrust lol :P at least its different then dying from infection :-)
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Zed Improvement for the mod and maybe SA
r4z0r49 replied to m_mitchell's topic in DayZ Mod Suggestions
SA zeds spawn server side not client side like we do in the mod -
Yep, This is why its been added so we can see if there is anyway without editing the dlls to do this.
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It's not that easy :-( unless we can find a way to limit the system to only private servers we wont be able to keep :-( We cant have different levels on the public hive.
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Its been fixed for the next patch
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Infection/infected is a very loose term we use.
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Day Z origins Huey+ battleship ?
r4z0r49 replied to Sixsillysins's topic in Mod Servers & Private Hives
Would it not be better to ask on the origins forums ? -
Vehicles not resetting/respawning on US47
r4z0r49 replied to Skydive (DayZ)'s topic in Mod Servers & Private Hives
Vehicles do not re-spawn right away each vehicle has a reset timer. We are looking into why they spawn at debug. -
Forward this to Dean no point asking us ?
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Vehicles not resetting/respawning on US47
r4z0r49 replied to Skydive (DayZ)'s topic in Mod Servers & Private Hives
I'm not seeing any real issues with vehicles spawns under that IID. In fact most of them seem to pretty recent last update value's ? What is the issue your having -
https://github.com/D...rDisconnect.sqf Line: 19 to 27 or just replace with
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Ask the server admin to fix its a simple comment of one line.
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how do i add the SUV to the database?
r4z0r49 replied to I408's topic in Mod Servers & Private Hives
For now the SUV is only for the private hives including our official private hive. However for the time being the SUV will not spawn on the official as i don't have the time to do the full setup of the proc's to get it spawning as it should. As many of you know the official follows a strict system for spawning vehicles based on time and to get this setup well is a pain and will take a few hours to get it all setup. -
Vehicles not resetting/respawning on US47
r4z0r49 replied to Skydive (DayZ)'s topic in Mod Servers & Private Hives
Yea sorry my inbox fills up pretty fast. I need you instance ID so i can look into it. -
we agree. its just not a simple as that.
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No worry's shout when your done.
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Dupers in 1.7.7 don't know what hit them
r4z0r49 replied to blancharke's topic in DayZ Mod Suggestions
In the big bad world mistakes happen :-( -
This isnt a bug it was done on purpose. In the old days we had zeds standing on loot spawns but as many of the old timers know this was very bad as zeds never needed to see a player to attack they just had to be within 3 meters they didn't even have to run an animation. We added alot of new check system's to make sure zeds could see players so we decided to get this added back in. If you think about about it a little more it does make sense zeds would not all be moving around some wont be doing anything at all not even standing. It also adds a nice do you take a risk to get the loot under the zeds. But like all new systems they need to be improved as we more along the Alpha stage. Most of the attack/chase/loiter system has been redone and as you all know something new also brings new issues to deal with.
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Dupers in 1.7.7 don't know what hit them
r4z0r49 replied to blancharke's topic in DayZ Mod Suggestions
This isnt a glitch its an error in the ondisconnect systems one of the log systems we use failed as a player try's to quit a server this is why the char isn't being removed. Server admins can fix this pretty easy. It's a simple mistake while trying to rush on the hotfix before we all got bogged down with real life work again. This is also the reason we haven't updated with new info yet we are stuck working. -
The current journal is just a base system not all functions will be working yet. It's only a temp system while the new ui journal gets done and added.
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The sound is done based on the rounds so using SD rounds would have no sound, using normal rounds projects a sound. I'm not sure if this is an arma 2 config mistake on mags for that weapon or if it follows the same system as the m4a1 cco sd and can use both types of mags. However if you bring this up again when we start doing the next main patch ill try taking a look and maybe limit only to SD rounds to make it a little more simple. i am no gun expert so i'm not sure if its possible to fire both types of round i would need to look it up.
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huh ? Why would anyone remove you ? Your stating your opinion based on what you be leave to be correct. I am yet to see any real reason or example of why surface sounds from concrete effect your game play out side of you trying to run around towns. All current surface sounds are from Arma2 we haven't changed any in dayz from what i can remember.
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Sorry whats random about it ? i'm a little lost on what you be leave is random about surface sounds ?
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You're correct.