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r4z0r49

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Everything posted by r4z0r49

  1. r4z0r49

    DayZ Mod 1.8.6.1

    Report it on the filters issues page https://github.com/DayZMod/Battleye-Filters Links should be working again.
  2. r4z0r49

    DayZ Server Admin Tools

    https://github.com/R4Z0R49/DayZAdmin If you wont a php version
  3. r4z0r49

    DayZ Mod 1.8.6.1

    Sent an email soon as i get info ill update for now use steam.
  4. r4z0r49

    About the eating sound

    Sorry here is the link https://github.com/DayZMod/DayZ
  5. r4z0r49

    About the eating sound

    If you wish to update the sound in the mod go ahead its been open for the community to change for 3 years give or take now. Its not too hard to find if you look
  6. r4z0r49

    DayZ Mod 1.8.6.1

    we are looking into this.
  7. r4z0r49

    Gun Sway

    (inpain or thirsty) and 11% Chance and not incombat are the preregs for the weapon sway. ​As kich has already said we are testing different ways to simulate difference conditions in this case injured or thirsty.
  8. r4z0r49

    DayZ Mod 1.8.6.1

    did you run the sql update? Sorry for the delay long hours at work
  9. r4z0r49

    Cars spawning 100% damaged/broken.

    Not sure what pmain your talking about the new one shipped with 1.8.6 has a full random system for damage/hitpoints/inventory
  10. We don't support any private server pack they contain code that is rather out of date or modified.
  11. r4z0r49

    Ghost Mode?

    Edit the mission/init.sqf file
  12. r4z0r49

    DayZ Mod 1.8.6.1

    Looks like a missing weapon in the config list is this during a player connecting or is it from the vehicles loading.
  13. r4z0r49

    DayZ Mod 1.8.7

    [Fixed] - Matchbox's are given a random amount on spawn. This should fix an issue where all matchbox are spawned with 5 in them.
  14. r4z0r49

    Padlocks Rarity

    They have been added to Residential & Supermarkets. In the next patch.
  15. r4z0r49

    1.8.6.1 Hatchet Bug?

    post issues on github. https://github.com/DayZMod/DayZ/issues
  16. r4z0r49

    DayZ Mod 1.8.6.1

    You have to jump on slack or wait until we can push a release. Send me your email and real name in a pm.
  17. It only spawns a maximum amount of vehicles based on group.
  18. r4z0r49

    DayZ Mod 1.8.7

    [Fixed] - Config class issue with PDW_DZ Replaced UZI_DZ with PDW_DZ in the loot system to correct the missing config class.
  19. r4z0r49

    DayZ Mod 1.8.7

    [Fixed] - Crossbow flashlight for models (Crossbow_CCO_FL,Crossbow_Scoped_FL). Updated configs for the crossbow to include the flashlight class.
  20. r4z0r49

    Saving Vehicles in DayZ Vanilla?

    They save auto.
  21. r4z0r49

    DayZ Mod 1.8.6.1

    You will need to update your db with the extra tables needed to run vehicles. its all included in the sql files
  22. r4z0r49

    DayZ Mod 1.8.6.1

    Quick fix released to server admins on slack to fix the skin change with loss of backpack. Waiting for info about hotfix release. Official server updated.
  23. r4z0r49

    DayZ Mod 1.8.7

    [Fixed] - Fixed an issue with zed global numbers. This should give better fps for players and give control back to server admins to limit zed counts.
  24. r4z0r49

    DayZ Mod 1.8.6.1

    Nope that's a new issue
  25. r4z0r49

    DayZ Mod 1.8.6.1

    Actually alot of the server admins from the bigger servers are part of the dayz slack group they help with testing and feedback as well as the filters. I be leave the bigger servers have already fixed most of the filter issues once they have it 100% they will push to github for everyone else to use. Pretty much anyone can join they just need to request access. filters updated https://github.com/DayZMod/Battleye-Filters
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