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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Your DayZ Team

r4z0r49

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Everything posted by r4z0r49

  1. USE THIS ARMA 2 OA BETA: 103718 The ideal place to post bugs is: https://github.com/DayZMod/DayZ/issues Please make sure they are listed to the DayZ project. Feature requests can also be made through this system. Patch Download: DayZ Files: http://cdn.armafiles...1.7.7-Patch.rar Hive Files: http://cdn.armafiles...1.7.7-Patch.rar . Full Download: Client Files: http://cdn.armafiles...-1.7.7-Full.rar Server Files: http://cdn.armafiles...-1.7.7-Full.rar Prerequisites: * [Prerequisites] beta-patch (http://www.arma2.com/downloads/update/beta/ARMA2_OA_Build_103718.zip). * [Prerequisites] Microsoft Visual C++ 2010 SP1 x86 Redistributable (http://www.microsoft...ls.aspx?id=8328) * [Prerequisites] New Mission File Downloaded from (http://www.silentspy...sion-generator/) * [Prerequisites]Battleye Filters must be updated manually by server admins. https://github.com/D...attleye-Filters Build Notes: Affected addons: * dayz_anim * dayz_code * dayz_communityassets * dayz_sfx Serverside affected addons: * dayz_server (server admins only) * Mission (server admins only) (Prerequisites) Downloaded from http://www.silentspy...sion-generator/ * SQL Files (server admins only) - For running your own local official type hive * BattlEye-Filters (server admins only) https://github.com/D...attleye-Filters Changelog: * [NEW] - Removed annoying "re-arm" option from actions menu. * [NEW] - Models and textures for mutton. * [NEW] - Separate meat for goats, same blood regen as mutton. * [NEW] - Can now combine magazines. * [NEW] - Added new loot & loot table for church. * [NEW] - Added new food and drink items (only found in supermarkets). * [NEW] - Added model for a dropped map and watch. * [NEW] - Weapon MakarovSD (Military and Military Special). * [NEW] - Weapon RPK_74 (Mi8 Helicrash). * [NEW] - Vehicle damage displayed in percent (With a Toolbox). * [NEW] - 5L Fuel can takes 1 inv slot. * [NEW] - Added auth retry system to make sure clients are auth'ed before they spawn (should stop seagull issue). * [NEW] - Added force end mission for players joining with wrong version/failed auth. (Will replace timeout later). * [NEW] - Mi8 crash site model. * [NEW] - 2 New background tracks. * [NEW] - 6 New "Viral" zeds - They are harder to kill, they do more damage, and they have a higher chance of causing an infection... be afraid. (Headshot will kill in one shot) * [NEW] - Added optional watermark for servername (Server admins can choose to enable/disable. (See Mission prerequisites)). Shows servername in the bottom right of screen max 6 letters. * [NEW] - Remote exec security. Should prevent all major RE exploits * [NEW] - Clear Ground around loot at crash sites added but disabled by default, server admins can enable. Adds a small circle around each loot pile * [NEW] - Vehicles and tents now report free gear slots. Example: Old Camping Tent (weapons/others/backpacks). http://ziellos2k.net...17141327522.png * [NEW] - Weapons spawns now have a chance to spawn with 0 mags up to a max of 2. * [NEW] - Melee weapons can now be dropped and picked up using the normal a2 system. (This means you can now store in backpack and tents, without swapping to toolbelt) No need to take itemslots. * [NEW] - New starting gear added. Guaranteed Start Items: ("ItemBandage","HandRoadFlare") + 1 RandomStartItem: ("ItemBandage","ItemPainkiller"). * [NEW] - Servers date has been locked to give full moon nights. * [NEW] - Zeds hitting through Walls/Buildings should now be fixed. * [NEW] - Mainmenu Intro. * [NEW] - 2 new stash sites. (tools required = Etool or Shovel. Items required = 1 sandbog for small, 2 sandbags for medium) Small Stash = 12 object slots, 0 Weapon, 0 bags. Medium Stash = 25 object slots, 1 Weapon, 0 bags. * [NEW] - Infected survivor camps. Three types (small). * [NEW] - FPS Monitor this will dynamicly change how/total amount of zeds/loot/trash is spawning to keep the players base fps up. * [NEW] - 1 New Melee weapon.(BaseBallBat) * [NEW] - Wild Spawning of zeds has been redone and readded. * [NEW] - Zed Spawning fully updated to spawn outside the players field of view. (Excludes Infected camps, due to trigger zones being tested). * [NEW] - Zeds can now tackle players to the ground when attacked. * [NEW] - Epeen UI has now been updated with the temp journal base (looks better then a hint). * [NEW] - All blood gained from food is now added into a regenreation pool that players will regenerate over time * [NEW] - All food types now have a diminishing effect so the more you try and eat at once, the less blood you will get in return. * [NEW] - Blood UI updated to indicate the player's blood loss / gain rate and will also indicate when you're sick (infected). * [NEW] - Bloodbags will no longer transfer 12000 blood instantly, it's now done over 12 seconds (1000 blood per second). If the medic breaks away from the transfusion animation or the recipient moves out of range, the transfer stops and the remaining amount is lost along with the bloodbag in use. * [FIXED] - Vehicle repair should now work correctly. * [FIXED] - Humanity skin change can now change during gameplay in all directions. (No longer have to die/logout to change from hero to normal to bandit and vice versa) * [FIXED] - StudyBody should now work. (Describing wounds accurately) * [FIXED] - Crashsite loot should now spawn correctly for all types of Crash models. * [FIXED] - Hero Skin teleport issue. * [FIXED] - BAF Bags so they don't set on fire. :-) (no moaning it was a bug) * [FIXED] - Updated timeout timer from 40 secs to 3000 secs, Should allow lower end systems to keep up. (Something went wrong, please disconnect and try again!) * [FIXED] - Zeds spawning underground. * [FIXED] - Loot spawning underground. * [FIXED] - Melee weapons having no ammo on login/skin change. (Open close gear menu will always reset ammo count to 10000) * [FIXED] - Loot Spawns have now been fully resolved. Buildings are now tagged and will not spawn any new loot for 15 minutes. * [FIXED] - Loot Cleanup has now been fully resolved. Old loot piles will now be cleaned every 60 minutes and no players within 250 meters(WIP). (Server performance boost) * [FIXED] - Gear menu exploit to force respawn. * [FIXED] - Optimized some destruction effects for security and performance. * [FIXED] - Unconscious damage scale to only happen if hit by zeds. (reduces damage while unconscious) * [FIXED] - Dayz Date/Time public var will now end mission on failed attempt. * [FIXED] - Can no longer break legs by anything other than players/zeds/falling/getting out of moving vehicle. * [FIXED] - A lot of duping issues should now be resolved. * [FIXED] - Most wallhack exploits should now be resolved. * [FIXED] - No more 3x get up Animation loop when recovering from unconscious * [FIXED] - You can no longer get into vehicles while dragging players * [uPDATED] - Zed sight limited to 100 meters. * [uPDATED] - Updated rabbit to drop 2 raw food items. Lowered hp gain to Raw - 200 each / Cooked - 1000 each. * [uPDATED] - Updated chicken - hp gain. Raw - 200 each / Cooked - 1000 each. * [uPDATED] - Moved anti teleport system to mission. Server admins can choose to enable/disable. (See prerequisites) * [uPDATED] - ALL loot table weights have been updated. * [uPDATED] - ALL loot table weights have been rebalanced. * [uPDATED] - Updated Czech, German, Spanish, French and Russian stringtable. * [uPDATED] - Makarov and 1911 Pistol dmg updated. * [uPDATED] - CrashSite Loot should now represent each type of model more. (("MilitaryWEST","HeliCrashWEST") Two new crash site loot tables) * [uPDATED] - Re-added the "save" option to tents and vehicles. This is a fail-safe option, not required. (Due to a small amount of servers reporting issues with tents saving. With no info for us to recreate we re-added this option to save tents/vehicles) * [uPDATED] - Zed generate system. has now been fully rewrote should stop zeds spawning in view of players then being deleted. * [uPDATED] - Zeds overall dmg has been updated per hit/per zed (Old Type: Max possible dmg = body 600, Legs 100, Hands 50, Head 1200 New Type: Body 1200, Head 2400) * [uPDATED] - Bleed from zed attacks will now only happen if the initial dmg is above 0.7 or the zed gives a head shot. (should reduce the amount of bandages needed) * [uPDATED] - Zeds knocking players unconscious now has a 50/50 chance if damage multiplier is above > 0.8 * [uPDATED] - When unconscious all damage is reduced to 50 blood for each hit zeds do no matter the part they hit. (Should allow some survivability) * [uPDATED] - Zeds sight and sound chance has been re-added so there is a chance they can ignore you. * [uPDATED] - Sight and sound rebalanced to make them a little more even from movement. * [uPDATED] - Call extension calls for vehicle damage. * [uPDATED] - Zeds will no longer spawn for air vehicles. * [uPDATED] - Hunters loot table adjusted with more weapons. * [uPDATED] - SQL files working on Linux. * [uPDATED] - Add crawl animation damage. Players will now take dmg from crawling zeds. * [uPDATED] - Updated zed speed to default. * [uPDATED] - Melee systems updated. * [uPDATED] - Old Bandit skin for male characters. * [uPDATED] - Lowered action sound for refuel from 10 meters to 5. * [uPDATED] - Lowered Direct comms action sound. * [uPDATED] - Vehicle damage syncs updated to reduce call extension spam. * [uPDATED] - Lowered Transfusion infection rate. * [uPDATED] - Quiver acts as a quiver, you now have to take an arrow out of the quiver. * [uPDATED] - You can now only have 1 useable quiver in your main inventory and unlimited in your backpack. * [uPDATED] - Melee range has been updated. * [uPDATED] - HMMWV Cargo updated. (10 weapons, 50 slots and 2 backpack) * [uPDATED] - AH6 & MH6 Cargo updated. (AH6 3 weapons, 30 slots and 2 backpacks) (MH6J 3 weapons, 20 slots and 3 backpacks) * [uPDATED] - Fire Places will no longer act as storage systems. * [uPDATED] - Fireplace can now only be lit once without adding new wood inside the fireplace. * [uPDATED] - Fireplace can no longer be picked up after lighting. * [uPDATED] - Vehicles speeds HMMWV, PBX and UAZ - Faster / ATV's - Slower * [uPDATED] - Tanktraps, sandbags and razor-wires won't spawn in buildings. Tents will always spawn in a safe place. * [uPDATED] - Up to +/-2000 Humanity gain/loss according to "humanKills" counter from killed character. * [uPDATED] - Refuel now locks the player in place for the time to fill. * [uPDATED] - More lootable buildings (Iron barn, car wrecks, several non enterable buildings...) * [uPDATED] - 3 Chopper crash sites spawn on server start + 2-3 infected Camps. * [uPDATED] - Sickness(Infection) can now cause death. * [REMOVED] - M107 and AS50(Banned) from all loot tables and removed all damage from bullets so they do 0 damage even if spawned in. DayZ Community Developers: This file contains a list of every person who has contributed code to DayZ Mod. It was created from the git commit log, and should include everyone, but we may have missed a few and it is manually updated now. If you feel like you've been left out, feel free to tell us! --------------- Original Author --------------- * Dean 'Rocket' Hall Community Dev Project Managers --------------- * [R4Z0R49] (https://github.com/R4Z0R49) * [AlbyBDPK] (https://github.com/AlbyBDPK) ------------------------- Long-term Contributions ------------------------- These contributors have made many changes, over a fairly long time span, or for many different parts of the code. * [ziellos2k] (https://github.com/ziellos2k) * [skaronator] (https://github.com/Skaronator) * [JoeysLucky22] (https://github.com/JoeysLucky22) * [facoptere] (https://github.com/facoptere) * [AlexAFlorov] (https://github.com/AlexAFlorov) * [thevisad] (https://github.com/thevisad) * [sharkiller](https://github.com/Sharkiller) (Spanish Tranlations) * [Markolie](https://github.com/Markolie) (Dutch Translations) * [LordGoF](https://github.com/LordGoF) (French Translations) * [Defwen](https://github.com/Defwen) (Czech Translations) ------------------------ Short-term Contributions ------------------------ These contributors have made specific changes for a particular bug fix or feature. * [MattzFiber](https://github.com/MattzFiber) * [Elvaron](https://github.com/Elvaron) * [Tansien](https://github.com/Tansien) * [wriley](https://github.com/wriley) * [Finest](https://github.com/Finest) * [fred41](https://github.com/fred41) * [Killzone_kid](https://github.com/Killzonekid) * [Alex Grosse (Inch)](http://opendayz.net/...bers/inch.1011/) * [sumrak](http://www.nightstal...en_index_nc.php) * [f0rt](https://github.com/ashfor03) * [Pwnoz0r](https://github.com/Pwnoz0r) * [Ayan4m1](https://github.com/Ayan4m1) * [Rajko](https://github.com/rajkosto) * [stapo](https://github.com/Stapo) * [Venthos](https://github.com/Venthos) * [VRShiva](https://github.com/VRShiva) * [DasAttorney](https://github.com/DasAttorney) * [ddesmond](https://github.com/ddesmond) * [dayz10k (Harlan)](https://github.com/dayz10k) * [ingasmeeg](https://github.com/Ingasmeeg) * [caleywoods](https://github.com/caleywoods) * [icomrade](https://github.com/icomrade) * [soapmak3r](https://github.com/soapmak3r) (Background Music) * Ander ------------------------ Art Work ------------------------ * Alexander (G17 in-combat Icon) * Des (Gender images & Gui icon's revamp) * [JoeysLucky22](https://github.com/JoeysLucky22) * [Elvaron](https://github.com/Elvaron) ------------------------ Special thanks. ------------------------ * Special thanks to TOPMO3 and GenesisCrys for the outstanding work with texturing the Viral infected. * Special thanks to David Foltyn for the support during the community build with his constant moaning and pressure to do everything different :-). * Special thanks to Matt Lightfoot for his incredible logic we all love to hate :-). * Special thanks to shinkicker who has listened to all of the ideas and who has always been there to bounce ideas back and forth Thanks. Contributing ------------ Want to contribute? Or have we missed your name? Please contact R4Z0R49 on http://dayzmod.com/forums/ Quick Install Info: Full Download Full Client Files and beta files from links above. Navigate to your arma 2 operation arrowhead directory Extract the @Dayz-1.7.7-Full.rar into your arma 2 operation arrowhead directory and install the newest beta. To start DayZ use a command line string like the below Expansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus Patch Download Patch Client Files and beta files from links above. Navigate to your arma 2 operation arrowhead directory Extract the @Dayz-1.7.7-Patch.rar into your arma 2 operation arrowhead directory and install the newest beta. To start DayZ use a command line string like the below Expansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus Steam Right click Arma2: DayZ Mod, select properties. When the window pops up go to the "BETAS" tab Now Select 1.7.7 in the drop down box. The files should now should now update Launch as normal
  2. r4z0r49

    Hive error: Unknown internal error

    I'm being told this should now be fixed. Let me know if your still having issues connecting to the main hive
  3. r4z0r49

    DayZ Mod 1.7.7.1 Hotfix

    Don't try and cure it try to survive without a cure. We do know there is an issue with infection. This has been corrected in the dev builds but we have no release date just now.
  4. r4z0r49

    Hive error: Unknown internal error

    We have already told you we don't have access. The only info i get back is Quote 'Host is fucked' does this help in any way ? Soon as i get more info ill let you know until then i'm not sure what i can do.
  5. I'm looking into this issue. I'll Damaged vehicles should now be respawned.
  6. r4z0r49

    Hive error: Unknown internal error

    Its being looked into we have very little access to these systems. But from the info im getting back it does look like there is an issue on the hive soon as i know more so will you.
  7. The cans have been back ingame. No changes where made to the cans.
  8. r4z0r49

    Loot Not Spawning?

    Yea i need you to clean your rpt log file located %appdata%../local/arma2oa.RPT and do a quick 5-10 min quick run.
  9. r4z0r49

    Loot Not Spawning?

    Whats your clients FPS.
  10. r4z0r49

    DayZ 1.7.7.1 .Dev Bug List

    You need to restart every 6 hours at the very max it must be every 6 hours.
  11. Movement with animations is a no go.
  12. r4z0r49

    DayZ Mod 1.7.7.1 Hotfix

    How close behind ?
  13. r4z0r49

    DayZ Mod 1.7.7.1 Hotfix

    Still pending approval
  14. r4z0r49

    DayZ Mod 1.7.7.1 Hotfix

    We are testing a new wild zed system that isn't controlled by clients. @Jimmy, Did you got to close ? Did another zed spot you and call to others? https://github.com/DayZMod/DayZ-Source/blob/Release_1.7.7.1/SQF/dayz_code/compile/player_zombieCheck.sqf#L97.
  15. r4z0r49

    It's back up!!

    woot
  16. r4z0r49

    DayZ Mod 1.7.7.1 Hotfix

    Soon as we know more so will you
  17. r4z0r49

    DayZ Mod 1.7.7.1 Hotfix

    They haven't been sent anything back :-(
  18. r4z0r49

    Dayz Intro/trailer

    lol ty
  19. r4z0r49

    Fix the hosptials?

    restricted by the engine <<< The key
  20. If you read the server log it will tell you the issue. You need to replace the offending lines with this
  21. r4z0r49

    Dayz Intro/trailer

    Nice but what mod of DayZ was the video recorded on. :-) last i looked are zeds don't walk around with the arms up.
  22. r4z0r49

    A quick questions

    Arrows are bloodloss/bloodgain You do not recover blood without eating. (Yet)
  23. Anti can you stop spamming advertisements in threads.
  24. r4z0r49

    DayZ 1.7.7.1 .Dev Bug List

    https://github.com/D...sues?state=open Anything to do with filters post a report on that link.
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