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r4z0r49

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Everything posted by r4z0r49

  1. r4z0r49

    Hive error: Unknown internal error

    Ok so i've redone Inactive and Out of bound checks for Mh6j, AN2, Hmmwv. Lets see how they go
  2. r4z0r49

    DayZ Mod 1.7.7.1 Hotfix

    We are working on it. No idea we do not control release's.
  3. r4z0r49

    DayZ Mod 1.7.7.1 Hotfix

    1/ Means the issue with zeds causing infection (based on reports) 100% of the time should now be fixed. 2/ During sleeping at tents you have a chance to remove infection it did not save after restart in .7.1 this is now fixed. 3/ Updated the infection base chance by .10 from 1.25 to 1.35. 4/ Medbox1 is a new medical box that spawns at infected camps and hospitals and crash sites. it does contain antibiotic's.
  4. r4z0r49

    Hive error: Unknown internal error

    What other issues?
  5. r4z0r49

    DayZ Mod 1.7.7.1 Hotfix

    1, Its the same LOS check we use for zeds to stop chasing a player if there was an issue everyone would see it something else is at work 2, Walking tho objects is an arma 2 limit if i remember correct its part of the model issues we have. Zed spawning on deer stands is a issue with the new spawning system we have recently removed due to other issues. Most of the hitting tho wall issues seem to be related they all ignore the angle of attack and line of sight as well as the hard limit of distance again something else is at play. Now don't get me wrong if the zed is glitched into the wall they can see you no matter what however they must still be within the hard limit at all times. As i've said many times the zed does not dmg you. You attack your self when the zed is within range and running the attack animation. Fence's, doors and gates the zeds will always ignore even in a2 they can travel tho them. I need images of it happening as i keep saying we can not recreate hitting tho walls. Go stand in a bus stop the zeds will not hit you and they cant glitch into the walls. The more info we get the more we can find out whats happening and try to fix. We all play the game and don't see these long hit issues or hitting tho walls but then most of us are 30+ fps at all times. PS we do have a bug report thread.
  6. You cant choose your last spawn. Its part of the limits
  7. So how about letting server admins decide ? ie mission side option to enable disable spawn selection? I am against this due to many different reasons with the hive but yea other community devs feel it would help if we allow admins to decide. Whats your thoughts
  8. r4z0r49

    DayZ Mod 1.7.7.1 Hotfix

    Animals spawn around the players pick any random field go test.
  9. r4z0r49

    DayZ Mod 1.7.7.1 Hotfix

    Could you show me show videos/pictures something of each one of these bugs plz? Zeds aggroing at a long distance - Sight is limited to 100 meters down from Deans Original 300 meters. Sound is not limited. Hitting through walls. - No matter how much testing we do we can not recreate this issue unless the zed is glitched into the wall. Zeds hitting from 5-6 meter distance - Zed are limited in range so you can not get dmg when a zed is above the hitting range. .7 had a range bug .7.1 fixed it. ​Zed Speeds are in fact returned to default in .6 we changed them to be slower in .7 we reset that change to Dean's original number. Zeds reacting to calls from other zeds has always been ingame it just didn't work same as sound from weapons.
  10. r4z0r49

    DayZ Mod 1.7.7.1 Hotfix

    I'm not sure how you can push the game more towards pvp then it already is. The players are the ones who choose to spawn if you choose the high pvp areas then your creating the pvp. Random spawns give less control over the way you play as it can force you into to pvp or force you into lonewolf. Both sides can give 500 reason for and against random vs choose.
  11. r4z0r49

    DayZ Mod 1.7.7.1 Hotfix

    They spawn around the player.
  12. r4z0r49

    DayZ Mod 1.7.7.1 Hotfix

    Basic Spawn limits. Each spawn location has a group of spawn points ranging upto 1500 meters. Each group has a neighbor spawn group. (Does not include random) Each spawn group has a timer to allow new spawns. (Does not include Random) (Settable by admins) If you die in a spawn group you will no longer be able to spawn in or within the neighbor group for x amount of time. (Global Limit). Limit spawns by the amount of players in the spawn group. Random will always be open. This is very basic run over. If you see an issue shout and thanks for the feedback.
  13. r4z0r49

    DayZ Mod 1.7.7.1 Hotfix

    I'm not 100% sure who gives the go ahead but yes we are still waiting.
  14. r4z0r49

    DayZ Mod 1.7.7.1 Hotfix

    Your welcome to ask them how they solved it. Once you know pm Matt and ask for permission.
  15. r4z0r49

    DayZ Mod 1.7.7.1 Hotfix

    it has limits don't worry
  16. r4z0r49

    DayZ Mod 1.7.7.1 Hotfix

    http://dayzmod.com/forum/index.php?/topic/141571-rolling-changelog/ Updated
  17. The official tag in commander does not work. Due to the hive.dlls
  18. r4z0r49

    DayZ Mod 1.7.7.1 Hotfix

    Alot of the systems being worked on are not 5 sec changes most our new UI's and code optimization. We haven't really given much love to the optimization of the mod so while we wait we are testing some new ideas to improve overall optimization of the mod. On top of this i was away for a week with my family and it took a week to get my real work back on track.
  19. r4z0r49

    DayZ Mod 1.7.7.1 Hotfix

    I have no idea who pass's/checks stuff all i know is my contact is Matt. I'm sure everyone is busy getting SA done but yea we need some clear line of coms I'll keep chasing Matt today see what info i can get back.
  20. r4z0r49

    Hive error: Unknown internal error

    Matt is going to chase this today. Ill let you know more as we find out more.
  21. r4z0r49

    Hive error: Unknown internal error

    Yep ty Pwnoz0r that should work. Id forgot all about the cert file :-( something else we have no access to
  22. r4z0r49

    DayZ Mod 1.7.7.1 Hotfix

    Infection isn't a killing point you just choose to give up. You can survive if you work a little more once your infected you cant become infected again so all the normal rules like eating raw meat, unboiled water all go out the window. We have said many times there is an issue with infection. For now we cant fix this issue due to the limits we have. The changelog has been with Matt over 1 month now with no response. For now all i can say is work a little more don't just quit use as much of the land as you can animals and fire are your keys. Knife/melee are the biggest item's you need. Weapons for killing animals. Animals spawn around the player run around a field and look. With a knife you can gut all animals. As an infected player you can eat raw food. As a normal player find the barrels around the game your don't need anything to light them. Soon as we get a day to release so will you.
  23. r4z0r49

    Hive error: Unknown internal error

    Going to forward onto Matt i have no idea who is dealing with this side of the hive anymore.
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