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Your DayZ Team
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Everything posted by r4z0r49
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I wish they where the only issues to resolve. No ETA due to real live stuff :-(
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It cause's too many issues :-(
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How is fps while we are spawning hundreds of items we might as well see how fps is doing :-)
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Thats correct we will have an update out soon to correct a few issues. Loot and zed delays systems being among them
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* [uPDATED] - Infection cure from tents updated to 3% chance. * [uPDATED] - Infection from eating Raw food and drinking unsterilized water has now changed to now give a new medical condition called Contaminated. Contaminated - - Caused by eating raw food Chance based (random 15 < 1). - Caused by drinking unsterilized water Chance based (random 15 < 1). Treatment - - Non just yet Notes - - No treatment for this stage. - Logging out during this stage will give you condition Food Poisoning. Food Poisoning - - Caused by contaminated state. Treatment - - 5% chance for removal. per cycle (cycle time 1 sec). - 50% chance for removal sleeping at your own camp/Tent with lit fire. - 10% Drink herbal teas. (basil + water) (basil found in wild) Symptoms - - always in pain. - loss of blood. (random 10 per cycle) - Camera shake. - Cough. - Random chance of unconscious state. 3% chance - Unable to eat food. Notes - - As you eat/drink uncooked/unsterilized items you get a stage called contaminated during this stage you have a warning msg and 15 minute timer before the medical condition Food Poisoning starts.
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* [NEW] Mechanic - Salvage Parts from Vehicles (Players with a toolbox can now remove undamaged parts from vehicles in world) * [FIXED] - Cleanup has now been fixed and camo net added. * [FIXED] - Date has now bee fixed to provide night time again Also fixed join in progress date set. * [FIXED] - DMR, SVD and SVD_CAMO firemodes now working as they should. * [FIXED] - Motocycle tt650 now has modified hitpart system should hopefully fix repair issues with it. * [FIXED] - Backpack sounds not playing for opening the backpack of other players. * [FIXED] - Building Delays Fixed. (Buildings will now only have 1 pass per the timer. Zeds 5 mins, Loot 15 mins) - Should provide FPS boost. * [FIXED] - Loot Bias system Fixed. (Limits the amount of Piles within a building every 15 mins) - Should lower overall loot spawned, Should provide FPS Boost * [FIXED] - Potential fix for the action menu issues. * [uPDATED] - Mechanic - Sepsis chance for causing "bleeding" raised from 1% to 5% * [uPDATED] - System - Zed Aggro on all Weapon fire now changed to a more dynamic system to allow the overall distance the shot was heard to change the way and amount of zeds that respond. ((50 Meters = Run to location),( 50-71 = 50% chance that nothing happens 50% chance they run to location), (70 meters and up is a 70% chance nothing happens/ 30% chance they move walk to location)) * [uPDATED] - System - Zed Damage Chance for Causing "bleeding" raised from 10% to 20% * [uPDATED] - System - Zed Damage output base scale lowered (from 300 Normal/400 Viral to 200 Normal/300 Viral) * [uPDATED] - PBX Boat speed reduced from 125 to 85.
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What one?
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Yea this is a bug we have the time and date locked due to the times i work save me having to mess about at night. i forgot to correct them before we launched < they did get changed like 3 month ago. We have already corrected just waiting on other stuff to come up to fix.
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We only spawn one per server now and when you find you get super powers and all sorts of stuff :-)
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Get a boat and try again :-)
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lol
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i think its hit p then select the player and mute < something like that anyway
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-- ---------------------------------------------------------- Host: 127.0.0.1-- Server version: 5.6.10 - MySQL Community Server (GPL)-- Server OS: Win64-- HeidiSQL version: 7.0.0.4053-- Date/time: 2013-09-17 22:56:20-- --------------------------------------------------------/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */;/*!40101 SET NAMES utf8 */;/*!40014 SET FOREIGN_KEY_CHECKS=0 */;-- Dumping structure for procedure test.pCleanupDELIMITER //CREATE DEFINER=`dayz`@`localhost` PROCEDURE `pCleanup`()BEGIN#starts outofbounds cleanupCALL pCleanupOOB();#remove dead players from data tableDELETE FROM character_data WHERE Alive=0; #remove vehicles with 100% damageDELETEFROM object_data WHERE Damage = '1'; #remove unused vehicles older then 14 daysDELETEFROM object_dataWHERE DATE(last_updated) < CURDATE() - INTERVAL 14 DAYAND Classname != 'dummy'AND Classname != 'Hedgehog_DZ'AND Classname != 'Wire_cat1'AND Classname != 'Sandbag1_DZ'AND Classname != 'TrapBear'AND Classname != 'StashSmall'AND Classname != 'StashMedium';#Remove camonets whose owner has been dead for 1 dayDELETE FROM object_dataUSING object_data, character_dataWHERE (object_data.Classname = 'CamoNet_DZ')AND object_data.CharacterID = character_data.CharacterIDAND character_data.Alive = 0AND DATE(character_data.last_updated) < CURDATE() - INTERVAL 1 Day;#remove tents/stashs whose owner has been dead for four daysDELETEFROM object_dataUSING object_data, character_dataWHERE (object_data.Classname = 'TentStorage' or object_data.Classname = 'StashSmall' or object_data.Classname = 'StashMedium')AND object_data.CharacterID = character_data.CharacterIDAND character_data.Alive = 0AND DATE(character_data.last_updated) < CURDATE() - INTERVAL 4 DAY;#remove empty tents older than seven daysDELETEFROM object_dataWHERE (Classname = 'TentStorage' or Classname = 'StashSmall' or Classname = 'StashMedium')AND DATE(last_updated) < CURDATE() - INTERVAL 7 DAYAND Inventory = '[[[],[]],[[],[]],[[],[]]]';DELETEFROM object_dataWHERE (Classname = 'TentStorage' or Classname = 'StashSmall' or Classname = 'StashMedium')AND DATE(last_updated) < CURDATE() - INTERVAL 7 DAYAND Inventory = '[]'; #remove barbed wire older than two daysDELETEFROM object_dataWHERE Classname = 'Wire_cat1'AND DATE(last_updated) < CURDATE() - INTERVAL 2 DAY;#remove Tank Traps older than fifteen daysDELETEFROM object_dataWHERE Classname = 'Hedgehog_DZ'AND DATE(last_updated) < CURDATE() - INTERVAL 15 DAY;#remove Sandbags older than twenty daysDELETEFROM object_dataWHERE Classname = 'Sandbag1_DZ'AND DATE(last_updated) < CURDATE() - INTERVAL 20 DAY;#remove Bear Traps older than five daysDELETEFROM object_dataWHERE Classname = 'TrapBear'AND DATE(last_updated) < CURDATE() - INTERVAL 5 DAY;END//DELIMITER ;/*!40014 SET FOREIGN_KEY_CHECKS=1 */;/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */;Should fix the issues. SVD's we know about.
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I'm just being told the mission site has been updated. Re download and give it a check.
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We are just waiting for the guys to get back to update the mission site it looks like there may be a bug on it.
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You should have been able to right click the weapon in your toolbelt and move to back
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added but disabled you need to enable within the mission init or use the mission site to download a new mission.
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I don't have the hours in the day to take responsibility for 3rd party systems sorry. Unless you fancy paying me so i can drop one of my jobs :-( The fact is every member of the dayz dev team do this for free in there spare time and most of us all work so everything done is done in our spare time for free just for the love of it all.
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I hate doing long change lists my disabilities and typing do not mix well at all :-(. Lets hope we can release much faster with the new system in place :-)
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We don't run filters on any of the test servers and never will. Faco does his best to keep them update as we go along. You are more then welcome to send pull requests to faco to update as you find issues.
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The rolling change log is what we are doing. It does not mean 100% it will be added we are just trying to give everyone an idea whats happening as we go along so feedback can come in.
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Hes taking about the new 1.8.* patch we started doing changes to. He is not talking about the current patch.
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This is a load of rubbish. Crouching and prone have always had the same effects as for seeing over 1km again rubbish. Outside of 200 meters the zeds do not exist to you. But thanks for the feedback :-)
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Current Bug list Set direction issue during chase. Infection Error when no zeds are close. On disconnect error. Not a bug Script Restrictions are not issues with DayZ. Server admins must update filters. We will try to update as we go. https://github.com/D...attleye-Filters
