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Everything posted by r4z0r49
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Hotfix released. This should fix the loot spawning underground. http://dayzmod.com/forum/index.php?/topic/149506-dayz-mod-1802-hotfix/
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wasn't the player immune. Isn't that the hole story line 1% of the pop was immune to the infection.
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Dean just gave permission to do a quick hotfix to resolve. Just trying to get hold of matt to do a quick steam run.
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The fix is done. the issue never happened on the official git it was just a local messup as the files got built. We are just trying to decide if we should do a new hotfix for the one issue or wait a little. We still have to get permission and all the rest even for a silly mistake.
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Dmg isn't the only balance we need to get correct we also need to bring in bleed and sepsis to be more of an issue then they was in 1.8. So the lower dmg and higher bleed/sepsis chance should equal it out we hope.
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Yep we know its a stupid issue that should never have been built :-( This change never got committed it was a local build issue.
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We know about this issues it has been fixed just waiting on a few more issues so we can push a fix.
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Yes its under way as we speak it will show up soon.
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Have fun.
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What weapons do Hero's normally carry?
r4z0r49 replied to sanguinius's topic in DayZ Mod General Discussion
M4A1 CCO SD + Hatchet + M9SD -
USE THIS ARMA 2 OA BETA: 103718 The ideal place to post bugs is: https://github.com/DayZMod/DayZ/issues Please make sure they are listed to the DayZ project. Feature requests can also be made through this system. Patch Download: DayZ Files: http://cdn.dayz.nu/latest/1.8/@Dayz-1.8-Patch.rar or http://se1.dayz.nu/latest/1.8/@Dayz-1.8-Patch.rar Hive Files: http://cdn.dayz.nu/latest/1.8/@Hive-1.8-Patch.rar or http://se1.dayz.nu/latest/1.8/@Hive-1.8-Patch.rar . Full Download: Client Files: http://cdn.dayz.nu/latest/1.8/@Client-1.8-Full.rar or http://se1.dayz.nu/latest/1.8/@Client-1.8-Full.rar Server Files: http://cdn.dayz.nu/latest/1.8/@Server-1.8-Full.rar or http://se1.dayz.nu/latest/1.8/@Server-1.8-Full.rar Prerequisites: * [Prerequisites] - Microsoft Visual C++ 2010 SP1 x86 Redistributable (http://www.microsoft...ls.aspx?id=8328) * [Prerequisites] - New Mission File Downloaded from (http://www.silentspy...sion-generator/) * [Prerequisites] - Battleye Filters must be updated manually by server admins. (https://github.com/D...attleye-Filters) Build Notes: Affected addons: * dayz * dayz_anim * dayz_code * dayz_communityassets * dayz_sfx * st_bunnyhop * st_collision * st_evasive Serverside affected addons: * dayz_server (server admins only) * Mission (server admins only) (Prerequisites) Downloaded from http://www.silentspy...sion-generator/ * SQL Files (server admins only) - For running your own, local, official type, hive * BattlEye-Filters (server admins only) https://github.com/D...attleye-Filters Notes: Fishing - The fishing rod is the wrong way around, we are aware of this issue. Reality private hive - Is also updated to work with 1.8. Thanks TheVisad. Changelog: * [NEW] - New Player UI (Eat, Drink, Blood Icons, Sound/Sight icons). * [NEW] - Combat Mode System. (Disconnect in x secounds has been removed. Combat icon has been removed. Countdown is now on the abort button itself) * [NEW] - Completely reworked inventory design. * [NEW] - Spawn selection. (Balota, Berenzino, Cherno, Elektro, Kamenka, Solnichniy and Random) Server admins can choose to enable/disable. (Default: disabled) * [NEW] - You may now access another player's gear if they are unconscious. * [NEW] - Medbox1 and foodbox1 found at infected camps. * [NEW] - Medbox1 added to hospital. * [NEW] - Compass is now twice as big. * [NEW] - Now possible to siphon the fuel from vehicles. * [NEW] - Weapon - SVD (MilitarySpecial) * [NEW] - Backpacks have a new sound on opening. * [NEW] - Bear trap has been re-added to loot tables. (More information down in the Changelog) * [NEW] - Object orientation system for better placement (will allow more control on object placement tents, stash, camo nets, tanktraps, sandbags, wirefence) * [NEW] - Added item Camo net. (Helicrash, Military) * [NEW] - Camo nets will be removed within 24 hours of owners death. * [NEW] - New Loot locations (Land_a_stationhouse, Land_HouseV2_04_interier, Land_Mil_Barracks_i, Land_SS_hangar) * [NEW] - Logs Suspicious weapons, kills with local vehicles and one shoot kills. * [NEW] - Hold/carry functionality to gear. * [NEW] - Weapon switch 1, 2, 3 keys function as hotkey. (1 => rifle, 2 => pistol, 3 => melee) * [NEW] - Added plants model antihack. * [NEW] - Death screen function. (Player will be moved to lobby after a 5 second timeout.) * [NEW] - ShackTac Movement addons - This addon causes your weapon collision with the environment to be significantly toned down, meaning that you can now move sideways through doorways and generally find CQB to be enjoyable, versus feeling like a rusty robot trying to navigate a terrifying alien world called 'indoors'. Try it out and see, it's simple and very noticeable. * [NEW] - Crafting system implemented (All recipes must be discovered by crafting). * [NEW] - Sea Fishing has now been added. (Fishing only possible in the sea). * [NEW] - Simpler Server Settings for Server admins. * [NEW] - Ingame Map is now Clear (Unnecessary Arma Menu has been removed) * [NEW] - 1 new food item (cake), 1 New melee weapon, 6 New fish models, Many new crafting models. * [NEW] - Crafted Traps. (Tripwire (Flare), Tripwire (Smoke), Tripwire (Grenade), Bear Trap (Flare), Bear Trap (Smoke)) * [NEW] - Crafted Medical items. (Makeshift Bandage) * [NEW] - Crafted Weapons. (Nailed Bat, Barbed Wire Bat) * [NEW] - New delayed infection called Sepsis is now active, based on blood percentage & damage done on all Zed attacks. Stage 1: The first 15 minutes You cannot pass the infection to others You do not take blood damage You have a warning blood icon to show infection Stage 2: 15 minutes - 22.5 minutes You cannot pass the infection on You lose 1 blood per second You have the normal blood loss icon Stage 3: 22.5 minutes to 30 minutes You cannot pass the infection to others You lose 2 blood per second Normal blood loss icon After 30 minutes you become fully infected, you can transmit the infection to others, you lose 3 blood per second and your screen will shake. On disconnect you will become infected. * [FIXED] - Bear Trap is now synced with the Server and won't disappear after server restart. * [FIXED] - Zed direction issue when under chase condition. (should stop them continually turning) * [FIXED] - Issue where you would get stuck after the tackle animation. * [FIXED] - Updated all zed movement systems to fall in line with the re-added LOS and Angle of attack checks. (This should improve zeds reaction times & make sure target is in hitting range) * [FIXED] - Small update to overall damage output. * [FIXED] - Major dupe, reconnect dupe and body dupe. * [FIXED] - DayZ Loading screen if people have ACR. * [FIXED] - Eating and drinking in vehicles. * [FIXED] - Infection will now be properly removed at tents after logout * [FIXED] - Dead body doesn't disappear any more if the player disconnected too fast. * [FIXED] - BattleFieldClearance antihack. * [FIXED] - Hospital wallhack. * [FIXED] - Antihack. * [FIXED] - Removed benches in the middle of the NWAF barracks entrance. * [FIXED] - Loot will now be more random within the weaponholders. (We wont allow two items of the same type in each pile) * [FIXED] - Medical actions performed in vehicles now work properly. * [FIXED] - BIS_Effects AirDestruction bug that sets the world on fire. * [FIXED] - Some 'No entry' Error's has been fixed. * [FIXED] - Refueling while swimming. * [FIXED] - Not being able to administer antibiotics to infected players. * [uPDATED] - DMR and SVD have been balanced. (lower fire rate) * [uPDATED] - Quick switch now has action menu swapping. * [uPDATED] - PV optimization. (should remove some unwanted traffic) * [uPDATED] - Czech, German, Spanish, French and Russian stringtable. * [uPDATED] - Missionfile is now much smaller. * [uPDATED] - Replaced combat roll with Shacktac Bunny Hop. * [uPDATED] - Removed attack call from FSM due to latency. Player who spawned the zed may not be the player the zed is attacking. * [uPDATED] - Security updates. * [uPDATED] - Updated hospital loot. * [uPDATED] - Increased angle of attack. * [uPDATED] - Removed all trash items from building loot tables and replaced with a generic table (better organisation) * [uPDATED] - Viral Workers have now been assigned home locations. (MilitarySpecial, Military,Industrial) (harder to spot) * [uPDATED] - Viral Villagers have now been assigned home locations. (Supermarket,Farm,Residential) (easy to spot) * [uPDATED] - Max smoke target range to 50. * [uPDATED] - Loot spawning radius increase from 120 to 125. (takes into account run speed from start to finish) * [uPDATED] - Humanity gain over time for bandits. * [uPDATED] - Auto continue when mission loads for first time. * [uPDATED] - Antiwallhack. * [uPDATED] - Land_Mil_Guardhouse Now spawn's a max of 3 zeds down from the default of 6 * [uPDATED] - Players may now administer antibiotics to other players * [uPDATED] - Players may now switch seats while in a helicopter (back seat, gunner, pilot). * [uPDATED] - Removed some non SD mags from SD weapons, Removed some SD mags from non SD weapons. * [uPDATED] - Melee weapon damage updates (Machete > 15, Hatchet > 12,Crowbar > 10,Bat > 9,BatBarbed > 12, BatNailed > 12) * [uPDATED] - You must now press the gear button (Default "G") to open gear while in a vehicle * [REMOVED] - Vehicle damage spam log. * [REMOVED] - Collision system from tents, stash's, camo nets (Should allow storage system to be placed in better locations) * [REMOVED] - Difficulty system due to issues with official hive. (Official hive cant hold multiple difficulty levels) * [REMOVED] - Removed ArmA 2 squad command menu (0-9 or F1-F12) * [REMOVED] - Map markers for other players and empty vehicles (blue/orange/green dots & vehicles) DayZ Community Developers: This file contains a list of every person who has contributed code to DayZ Mod. It was created from the git commit log, and should include everyone, but we may have missed a few and it is manually updated now. If you feel like you've been left out, feel free to tell us! --------------- Original Author --------------- * Dean 'Rocket' Hall Community Dev Project Managers --------------- * [R4Z0R49] (https://github.com/R4Z0R49) * [AlbyBDPK] (https://github.com/AlbyBDPK) ------------------------- Long-term Contributions ------------------------- These contributors have made many changes, over a fairly long time span, or for many different parts of the code. * [ziellos2k] (https://github.com/ziellos2k) * [skaronator] (https://github.com/Skaronator) * [JoeysLucky22] (https://github.com/JoeysLucky22) * [facoptere] (https://github.com/facoptere) * [AlexAFlorov] (https://github.com/AlexAFlorov) * [thevisad] (https://github.com/thevisad) * [sharkiller](https://github.com/Sharkiller) (Spanish Tranlations) * [Markolie](https://github.com/Markolie) (Dutch Translations) * [LordGoF](https://github.com/LordGoF) (French Translations) * [Defwen](https://github.com/Defwen) (Czech Translations) * [[VB]AWOL](https://github.com/vbawol) * [Paul Tomany](https://github.com/Sequisha) ------------------------ Short-term Contributions ------------------------ These contributors have made specific changes for a particular bug fix or feature. * [M1lkM8n](https://github.com/M1lkm8n) * [JST](https://github.com/Cybersam248) * [NonovUrbizniz](https://github.com/NonovUrbizniz) * [MattzFiber](https://github.com/MattzFiber) * [Elvaron](https://github.com/Elvaron) * [silentspy](https://github.com/Silentspy) * [EHDSeven](https://github.com/EHDSeven) * [Tansien](https://github.com/Tansien) * [wriley](https://github.com/wriley) * [fred41](https://github.com/fred41) * [Killzone_kid](https://github.com/Killzonekid) * [Alex Grosse (Inch)](http://opendayz.net/index.php?members/inch.1011/) * [sumrak](http://www.nightstalkers.cz/en_index_nc.php) * [f0rt](https://github.com/ashfor03) * [Ayan4m1](https://github.com/Ayan4m1) * [Rajko](https://github.com/rajkosto) * [Venthos](https://github.com/Venthos) * [VRShiva](https://github.com/VRShiva) * [DasAttorney](https://github.com/DasAttorney) * [ddesmond](https://github.com/ddesmond) * [dayz10k (Harlan)](https://github.com/dayz10k) * [ingasmeeg](https://github.com/Ingasmeeg) * [caleywoods](https://github.com/caleywoods) * [Markolie](https://github.com/Markolie) (Dutch Translations) * [LordGoF](https://github.com/LordGoF) * [soapmak3r](https://github.com/soapmak3r) (Background Music) * [Hangender](https://github.com/hangender) * Aj (Leadz) * Ander * Shaueh ------------------------ Art Work ------------------------ * Alexander (G17 in-combat Icon) * Des (Gender images & Gui icon's revamp) * [JoeysLucky22](https://github.com/JoeysLucky22) * [Elvaron](https://github.com/Elvaron) ------------------------ Special thanks. ------------------------ * Special thanks to TOPMO3 and GenesisCrys for the outstanding work with retexturing the Viral infected. * Special thanks to David Foltyn for the support during the community build with his constent moaning and presure to do everything different :-). * Special thanks to Matt Lightfoot for his incredible logic we all love to hate :-). * Special thanks to shinkicker who has listened to all of the ideas and who has always been there to bounce ideas back and forth Thanks. * Special thanks to Shacktac for his incredable work within the Arma 2 community. * Special thanks to AWOL and Paul Tomany for sharing awesome features from DayZ Epoch. * Special thanks to BMRF, TMW, MUSTY for providing test machines before release. Contributing ------------ Want to contribute? Or have we missed your name? Please contact R4Z0R49 on http://dayzmod.com/forums/ Quick Install Info: Full Download Full Client Files and beta files from links above.Navigate to your arma 2 operation arrowhead directoryExtract the @Dayz-1.8-Full.rar into your arma 2 operation arrowhead directory and install the newest beta.To start DayZ use a command line string like the belowExpansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus Patch Download Patch Client Files and beta files from links above.Navigate to your arma 2 operation arrowhead directoryExtract the @Dayz-1.8-Patch.rar into your arma 2 operation arrowhead directory and install the newest beta.To start DayZ use a command line string like the belowExpansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus Steam Right click Arma2: DayZ Mod, select properties.When the window pops up go to the "BETAS" tabNow Select 1.8 in the drop down box.The files should now should now updateLaunch as normal
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All patches get tested but we only test changes made on a hotfix no real game play testing due to time. If a hotfix is coming out in the first place its to fix issues with the original build. Hotfix's are time sensitive you just don't have time for public game testing. Id be more concerned with why it was changed and not reported changed to start with and i am looking into this.
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Public Hive DB errors again.
r4z0r49 replied to Skydive (DayZ)'s topic in Mod Servers & Private Hives
We always test stuff like this on the public hive all seems to be working fine on our end. Do a trace route to the HIVE see what info you get back. -
Matt has been sent the hotfix files. http://dayzmod.com/forum/index.php?/topic/148118-rolling-changlog/#entry1486033
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* [NEW] - Mechanic -Salvage Parts from Vehicles (Players with a toolbox can now remove undamaged parts from vehicles in world) * [FIXED] - Cleanup has now been fixed and camo net added. * [FIXED] - Date sync has now bee fixed to provide night time again. * [FIXED] - SVD firemodes now working as they should. * [FIXED] - Motocycle tt650 now has modified hitpart system should hopefully fix repair issues with it. * [uPDATED] - Mechanic - Sepsis chance for causing "bleeding" raised from 1% to 5% * [uPDATED] - System - Zed Aggro on all Weapon fire reduced by 50% (all weapons) * [uPDATED] - System - Zed Damage Chance for Causing "bleeding" Raised from 10% to 20% * [uPDATED] - System - Zed Damage output base scale lowered (from 300 Normal/400 Viral to 200 Normal/300 Viral)
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Version 1.8.0.1 ---------------- * ASAP - Matt has the files so waiting on CDN's & Steam updates. Affected Addons: Client: * dayz_code * dayz_communityassets Server: * dayz_server (server admins only) * mission (server admins only) (Prerequisites) Downloaded from http://www.silentspy.net/utility/dayz/mission-generator/ * BattEye Filters (server admins only) * SQL Files (server admins only) Changes: * [FIXED] - Database cleanup has now been fixed and camo net added. * [FIXED] - Date sync has now bee fixed to provide night time again. * [FIXED] - SVD and SVD_CAMO firemodes now working as they should. * [FIXED] - Motocycle tt650 now has modified hitpart system should hopefully fix repair issues with it. * [FIXED] - Building Delays Fixed. (Buildings will not only have 1 pass per the timer. Zeds 5 mins, Loot 15 mins) - Should provide FPS boost. * [FIXED] - Loot Bias system Fixed. (Limits the amount of Piles within a building every 15 mins) - Should lower overall loot spawned, Should provide FPS Boost * [FIXED] - Potential fix for the action menu issues. * [FIXED] - Fixed duping of meat while gutting animals and removing fuel/parts from a vehicle * [FIXED] - Remove gas, repair etc. options from incorrect object. * [FIXED] - Time sync on login * [FIXED] - Siphon Fuel mechanic * [FIXED] - Incorrect right click menu in gear if a melee object is on a player's back. * [FIXED] - Removed refuel option on destroyed vehicles and study body option on animals. * [FIXED] - Gutting animals works properly now * [FIXED] - Humanity system and kills displaying incorrect. * [FIXED] - Blood level is now synced direct to server every 10 secs. (No more sending to all players on server) Performance Boost. * [uPDATED] - Mechanic - Sepsis chance from "bleeding" raised from 1% to 30% (More like 3% once 10% bleeding effect is taken into account). * [uPDATED] - System - Zed Aggro on all Weapon fire now changed to a more dynamic system to allow the overall distance the shot was hered to changes the way and amount of zeds responce. ((50 Meters and below = Run to location),( 50-71 = 50% chance they walk to location), (70 meters and up = walk to location)) * [uPDATED] - System - Zed Damage output base scale lowered (from 300 Normal/400 Viral to 250 Normal/350 Viral) * [uPDATED] - PBX Boat speed reduced from 125 to 85. * [uPDATED] - Login time has now been reduced. Files and post is in Matt's hands.
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Keep all posts on topic of bugs. 1:\ Server side date is fixed to one day. (this is an error from the test builds.) - Server admins can correct. _date1 = [2013,8,3,_hour,_minute]; 2:\ The SVD_CAMO,SVD_DZ & SVD_CAMO_DZ are all non-functional. 3:\ Action menu/UI delay's
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No they seem like just lost connections. But i have sent to Ander to check all the cdn and stuff
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Public Hive DB errors again.
r4z0r49 replied to Skydive (DayZ)'s topic in Mod Servers & Private Hives
Sent to Ander. However it is just a lost connection could be a few different issues. -
class Land_a_stationhouse: Military { The station has always been military it has never been defined as anything else. class Military: Default {zombieChance = 0.3;maxRoaming = 6;zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_new_worker2","z_new_worker3","z_new_worker4"};lootChance = 0.2;lootPos[] = {};lootType[] = {//one spawn//tools{"Binocular","weapon",0.05},{"ItemFlashlightRed","generic",0.06},{"ItemKnife","generic",0.06},{"ItemGPS","weapon",0.01},{"ItemMap","generic",0.03},{"ItemEtool","weapon",0.03},//weapons{"Colt1911","weapon",0.05},{"M9","weapon",0.05},{"M16A2","weapon",0.05},{"M16A2GL","weapon",0.02},{"M9SD","weapon",0.01},{"MakarovSD","weapon",0.01},{"AK_74","weapon",0.06},{"M4A1_Aim","weapon",0.03},{"AKS_74_kobra","weapon",0.06},{"AKS_74_U","weapon",0.04},{"AK_47_M","weapon",0.04},{"M1014","weapon",0.06},{"M4A1","weapon",0.04},//{"M14_EP1","weapon",0.03},{"UZI_EP1","weapon",0.05},{"Remington870_lamp","weapon",0.05},{"glock17_EP1","weapon",0.08},{"MP5A5","weapon",0.04},{"MP5SD","weapon",0.01},{"M4A3_CCO_EP1","weapon",0.02},//special//mags special{"ItemSandbag","magazine",0.04},//bags{"DZ_British_ACU","object",0.02}, // 18{"DZ_CivilBackpack_EP1","object",0.01}, // 24 //multiple spawns{"","military",0.70},{"","generic",0.10}};}; class Land_Mil_Barracks_i: MilitarySpecial { This is the loot for barracks if im not mistaken a complete diffrent loot table. class MilitarySpecial: Default {zombieChance = 0.8;minRoaming = 2;maxRoaming = 6;zombieClass[] = {"z_soldier_heavy","z_new_worker2","z_new_worker3","z_new_worker4"};lootChance = 0.1;lootPos[] = {};lootType[] = {//one spawn//tools{"Binocular","weapon",0.03},{"ItemFlashlightRed","generic",0.05},{"ItemKnife","generic",0.05},{"ItemGPS","weapon",0.01},{"ItemMap","generic",0.03},{"Binocular_Vector","generic",0.01},//weapons{"M16A2","weapon",0.05},{"M16A2GL","weapon",0.05},{"M249_DZ","weapon",0.01},{"M9SD","weapon",0.02},{"MakarovSD","weapon",0.02},{"AK_74","weapon",0.05},{"M4A1_Aim","weapon",0.02},{"AKS_74_kobra","weapon",0.05},{"AKS_74_U","weapon",0.05},{"AK_47_M","weapon",0.05},{"M24","weapon",0.01},{"SVD_CAMO_DZ","weapon",0.01},{"SVD_DZ","weapon",0.02},{"M1014","weapon",0.07},{"DMR_DZ","weapon",0.02},{"M4A1","weapon",0.05},{"M14_EP1","weapon",0.03},{"UZI_EP1","weapon",0.08},{"Remington870_lamp","weapon",0.06},{"glock17_EP1","weapon",0.07},{"M240_DZ","weapon",0.01},{"M4A1_AIM_SD_camo","weapon",0.04},{"M16A4_ACG","weapon",0.05},{"M4A1_HWS_GL_camo","weapon",0.02},{"Mk_48_DZ","weapon",0.01},{"M4A3_CCO_EP1","weapon",0.03},{"Sa58V_RCO_EP1","weapon",0.04},{"Sa58V_CCO_EP1","weapon",0.04},{"G36_C_SD_camo","weapon",0.01},{"M40A3","weapon",0.02},{"Sa58P_EP1","weapon",0.02},{"Sa58V_EP1","weapon",0.02},//special{"AmmoBoxSmall_556","object",0.04},{"AmmoBoxSmall_762","object",0.02},{"WeaponHolder_ItemCamoNet","object",0.03},//mags special{"PipeBomb","magazine",0.01},{"100Rnd_762x54_PK","magazine",0.01},{"Skin_Camo1_DZ","magazine",0.02},{"Skin_Sniper1_DZ","magazine",0.02},//bags{"DZ_CivilBackpack_EP1","object",0.01}, // 24{"DZ_Backpack_EP1","object",0.01}, // 24 //multiple spawns{"","military",0.70},{"","generic",0.10}};};These are based on the hotfix changes. With the bias being broke in 1.8 its a little hard to judge any loot table.
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Finally got a day off work. We should have fixed most of the issues reported including the humanity and kills issue. I hope to have a build in the testers hands tomorrow morning if all goes well. Sorry.
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http://community.bistudio.com/wiki/server.armaprofile Update your profile.
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Dean has already cleared the hotfix. However no one atm has time to fix the humanity issue due to real life. :-(
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Yea ill get your hooked up in with the testers as soon as i get a few sec drop me your skype username in a pm. Also http://dayzmod.com/forum/index.php?/topic/148118-rolling-changlog/#entry1477052
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Changes for 1.8.0.1 Hotfix. * [FIXED] - Database cleanup has now been fixed and camo net added. * [FIXED] - Date sync has now bee fixed to provide night time again. * [FIXED] - SVD and SVD_CAMO firemodes now working as they should. * [FIXED] - Motocycle tt650 now has modified hitpart system should hopefully fix repair issues with it. * [FIXED] - Backpack sounds not playing for opening the backpack of other players. * [FIXED] - Building Delays Fixed. (Buildings will now only have 1 pass per the timer. Zeds 5 mins, Loot 15 mins) - Should provide FPS boost. * [FIXED] - Loot Bias system Fixed. (Limits the amount of Piles within a building every 15 mins) - Should lower overall loot spawned, Should provide FPS Boost * [FIXED] - Potential fix for the action menu issues. * [FIXED] - Fixed duping of meat while gutting animals and removing fuel/parts from a vehicle * [FIXED] - Remove gas,repair,salvage etc. options from incorrect object. * [FIXED] - Time sync on login * [FIXED] - Incorrect right click menu in gear if a melee object is on a player's back. * [FIXED] - Removed refuel option on destroyed vehicles and study body option on animals. * [FIXED] - Gutting animals works properly now * [uPDATED] - Mechanic - Sepsis chance from "bleeding" raised from 1% to 30% (More like 3% once 10% bleeding effect is taken into account). * [uPDATED] - System - Zed Aggro on all Weapon fire now changed to a more dynamic system to allow the overall distance the shot was hered to changes the way and amount of zeds responce. ((50 Meters and below = Run to location),( 50-71 = 50% chance they walk to location), (70 meters and up = walk to location)) * [uPDATED] - System - Zed Damage output base scale lowered (from 300 Normal/400 Viral to 200 Normal/300 Viral) * [uPDATED] - PBX Boat speed reduced from 125 to 85. * [uPDATED] - Login time has now been reduced. Hotfix notes sent to Dean for approval.
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