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Your DayZ Team
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Everything posted by r4z0r49
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Once 1.8.1 is out admins will be able to adjust the amount of loot that spawns. Until then we have a limited bias in place. But if you don't like hunting for loot im not 100% sure your getting what you should be from the mod might be better to look at some of the other mods of dayz most of them offer helicopters and full load outs on spawn.
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I see tents being used every day on my servers with no reports of issues.
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Server is getting desyncs @ 30 players... please help!
r4z0r49 replied to Anomal's topic in Mod Servers & Private Hives
restart every 3 hours with 30 active players and make sure you have a big clock speed. -
Do you see a big array of others complaining about the tent issue. My guess is your host is still using outdated @hive's or 3rd party hives that no longer work with 1.8.
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1: Loot is much harder to find. The next update we will allow the server admins to change the bias to suit their player needs. 2: Zombies loot was changed to have a lower chance to drop items. 3: Animals never changed you always spawn 6. 4: All default vehicles have always spawned broke no idea why you thought other wise. No matter what gets done not everyone will be happy.
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Blood bagging has alot more to it then take blood. (Blood types,medical conditions around removing/adding blood,parts). Auto fuel will never be added.
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We don't plan to add a free build system if that's what your asking. IE like tents,wire,camonets
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No
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Nope you was reading the dev blog for the main 1.8.1 patch not the hotfix.
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Updated todo for build. Base Building Stage 1. Nutrition/Medical Stage 1. Crafting tidy up from being all thumbs.
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We are looking into this bug. Bushmills is correct if this happens do a quick disconnect and come back in.
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These are battleye issues see the Prerequisites for more info. Still the same. We wont be.
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Public Hive DB errors again.
r4z0r49 replied to Skydive (DayZ)'s topic in Mod Servers & Private Hives
Issues has been found. op is using his own pbo's not the ones we supply :-) -
* [Prerequisites] - Battleye Filters must be updated manually by server admins. (https://github.com/D...attleye-Filters)
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Public Hive DB errors again.
r4z0r49 replied to Skydive (DayZ)'s topic in Mod Servers & Private Hives
16:29:53 "DEBUG: Checking if Object: 1d250f00# 1055750: a_tent.p3d REMOTE is allowed published by Server" 16:29:53 "DEBUG: Object: 1d250f00# 1055750: a_tent.p3d REMOTE published by Server is Safe" 16:29:53 "PUBLISH: Created TentStorage with ID 1209571240190360" 16:30:00 "HIVE: WRITE: "CHILD:309:1209571240190360:[[[],[]],[[],[]],[[],[]]]:"" then i added raw mutton 16:30:59 "HIVE: WRITE: "CHILD:309:1209571240190360:[[[],[]],[["FoodmuttonRaw"],[1]],[[],[]]]:"" Restarted server tent is still in place with 1 raw meat Test 2 (more debug) 16:37:04 "DEBUG: Checking if Object: 1b8cb200# 1055666: a_tent.p3d REMOTE is allowed published by Server" 16:37:04 "DEBUG: Object: 1b8cb200# 1055666: a_tent.p3d REMOTE published by Server is Safe" 16:37:04 "PUBLISH: Created TentStorage with ID 1210151239740360" added 1 tincan 16:38:02 "HIVE: WRITE: "CHILD:309:1210151239740360:[[[],[]],[["FoodCanRusStew"],[1]],[[],[]]]:"" restarted server 16:39:36 "OBJ: 24079102 - TentStorage,44082683,[359.966,[12101.5,12397.4,0.007]],[[[],[]],[["FoodCanRusStew"],[1]],[[],[]]],[],0,0" And tent shows ingame with no errors or issues. I've also sent you the log in private. Both tests done using the instance in question and on the official server -
Steam is upto date. Play with Six should be upto date. DZC was down this morning a manual update upload is being done by Josh should be ready soon.
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PVCDZ_obj_GutBody you should already have this one.
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Fingers crossed no more loot and gut issues :-)
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Added. * [uPDATED] - Salvage system updated to provide a chance some items like glass,engine and fuel can break during salvage
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This is the rolling changelog for 1.8.0.3 Hotfix. Changes: * [FIXED] - Loot system lockout systems updated. (Should correct 0 loot pile issues) * [FIXED] - Chop wood from any location. (You are no longer able to collect wood without being near a tree) * [FIXED] - Object locations on server start should spawn correct. (Potentially fixed issue with tents,camonets clipping into the ground) * [FIXED] - Moved gutting back to PV (this should correct gutting issues) Ill Keep this updated with any more quick items to be added in this hotfix. Release time is sometime next week.
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Matt has been sent all files. Just waiting on the go to release.
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USE THIS ARMA 2 OA BETA: 103718 The ideal place to post bugs is: https://github.com/DayZMod/DayZ/issues Please make sure they are listed to the DayZ project. Feature requests can also be made through this system. Patch Download: DayZ Files: http://cdn.dayz.nu/latest/1.8.0.2/@Dayz-1.8.0.2-Patch.rar or http://se1.dayz.nu/latest/1.8.0.2/@Dayz-1.8.0.2-Patch.rar Hive Files: http://cdn.dayz.nu/latest/1.8.0.2/@Hive-1.8.0.2-Patch.rar or http://se1.dayz.nu/latest/1.8.0.2/@Hive-1.8.0.2-Patch.rar Full Download: Client Files: http://cdn.dayz.nu/latest/1.8.0.2/@Client-1.8.0.2-Full.rar or http://se1.dayz.nu/latest/1.8.0.2/@Client-1.8.0.2-Full.rar Server Files: http://cdn.dayz.nu/latest/1.8.0.2/@Server-1.8.0.2-Full.rar or http://se1.dayz.nu/latest/1.8.0.2/@Server-1.8.0.2-Full.rar Prerequisites: * [Prerequisites] - Microsoft Visual C++ 2010 SP1 x86 Redistributable (http://www.microsoft...ls.aspx?id=8328) * [Prerequisites] - New Mission File Downloaded from (http://www.silentspy...sion-generator/) * [Prerequisites] - Battleye Filters must be updated manually by server admins. (https://github.com/D...attleye-Filters) Build Notes: Affected addons: Client: * dayz_code 1.8.0.2 Changelog: * [FIXED] - Loot Spawning underground. 1.8.0.1 Changelog: (Included for easy reference) * [FIXED] - Database cleanup has now been fixed and camo net added. * [FIXED] - Date sync has now bee fixed to provide night time again. * [FIXED] - SVD and SVD_CAMO firemodes now working as they should. * [FIXED] - Motocycle tt650 now has modified hitpart system should hopefully fix repair issues with it. * [FIXED] - Backpack sounds not playing for opening the backpack of other players. * [FIXED] - Building Delays Fixed. (Buildings will not only have 1 pass per the timer. Zeds 5 mins, Loot 15 mins) - Should provide FPS boost. * [FIXED] - Loot Bias system Fixed. (Limits the amount of Piles within a building every 15 mins) - Should lower overall loot spawned, Should provide FPS Boost * [FIXED] - Potential fix for the action menu issues. * [FIXED] - Fixed duping of meat while gutting animals and removing fuel/parts from a vehicle * [FIXED] - Remove gas, repair etc. options from incorrect object. * [FIXED] - Time sync on login * [FIXED] - Siphon Fuel mechanic * [FIXED] - Incorrect right click menu in gear if a melee object is on a player's back. * [FIXED] - Removed refuel option on destroyed vehicles and study body option on animals. * [FIXED] - Gutting animals works properly now * [FIXED] - Humanity system and kills displaying incorrect. * [FIXED] - Blood level is now synced direct to server every 10 secs. (No more sending to all players on server) Performance Boost. * [uPDATED] - Mechanic - Sepsis chance from "bleeding" raised from 1% to 30% (More like 3% once 10% bleeding effect is taken into account). * [uPDATED] - System - Zed Aggro on all Weapon fire now changed to a more dynamic system to allow the overall distance the shot was heard to changes the way and amount of zeds response. ((50 Meters and below = Run to location),( 50-71 = 50% chance they walk to location), (70 meters and up = walk to location)) * [uPDATED] - System - Zed Damage output base scale lowered (from 300 Normal/400 Viral to 250 Normal/350 Viral) * [uPDATED] - PBX Boat speed reduced from 125 to 85. * [uPDATED] - Login time has now been reduced. Notes: Hotfix sent to Josh at dayz commander. Steam update will follow tomorrow Morning. Due to 1.8.0.1 hotfix having a loot issue i have listed both hotfix's in the notes. CDN links above take a little time to propagate. DayZ Community Developers: This file contains a list of every person who has contributed code to DayZ Mod. It was created from the git commit log, and should include everyone, but we may have missed a few and it is manually updated now. If you feel like you've been left out, feel free to tell us! --------------- Original Author --------------- * Dean 'Rocket' Hall Community Dev Project Managers --------------- * [R4Z0R49] (https://github.com/R4Z0R49) * [AlbyBDPK] (https://github.com/AlbyBDPK) ------------------------- Long-term Contributions ------------------------- These contributors have made many changes, over a fairly long time span, or for many different parts of the code. * [skaronator](https://github.com/Skaronator) * [ziellos2k](https://github.com/ziellos2k) * [JoeysLucky22](https://github.com/JoeysLucky22) * [AlexAFlorov](https://github.com/AlexAFlorov) * [facoptere](https://github.com/facoptere) * [icomrade](https://github.com/icomrade) * [thevisad](https://github.com/thevisad) * [DDesmond] (https://github.com/ddesmond) * [sharkiller](https://github.com/Sharkiller) (Spanish Tranlations) * [Defwen](https://github.com/Defwen) (Czech Translations) ------------------------ Short-term Contributions ------------------------ These contributors have made specific changes for a particular bug fix or feature. * [[VB]AWOL](https://github.com/vbawol) * [Paul Tomany](https://github.com/Sequisha) * [M1lkM8n](https://github.com/M1lkm8n) * [JST](https://github.com/Cybersam248) * [NonovUrbizniz](https://github.com/NonovUrbizniz) * [MattzFiber](https://github.com/MattzFiber) * [Elvaron](https://github.com/Elvaron) * [silentspy](https://github.com/Silentspy) * [EHDSeven](https://github.com/EHDSeven) * [Tansien](https://github.com/Tansien) * [wriley](https://github.com/wriley) * [fred41](https://github.com/fred41) * [Killzone_kid](https://github.com/Killzonekid) * [Alex Grosse (Inch)](http://opendayz.net/index.php?members/inch.1011/) * [sumrak](http://www.nightstalkers.cz/en_index_nc.php) * [f0rt](https://github.com/ashfor03) * [Ayan4m1](https://github.com/Ayan4m1) * [Rajko](https://github.com/rajkosto) * [Venthos](https://github.com/Venthos) * [VRShiva](https://github.com/VRShiva) * [DasAttorney](https://github.com/DasAttorney) * [ddesmond](https://github.com/ddesmond) * [dayz10k (Harlan)](https://github.com/dayz10k) * [ingasmeeg](https://github.com/Ingasmeeg) * [caleywoods](https://github.com/caleywoods) * [Markolie](https://github.com/Markolie) (Dutch Translations) * [LordGoF](https://github.com/LordGoF) * [soapmak3r](https://github.com/soapmak3r) (Background Music) * [Hangender](https://github.com/hangender) * Aj (Leadz) * Ander * Shaueh ------------------------ Art Work ------------------------ * Alexander (G17 in-combat Icon) * Des (Gender images & Gui icon's revamp) * [JoeysLucky22](https://github.com/JoeysLucky22) * [Elvaron](https://github.com/Elvaron) ------------------------ Special thanks. ------------------------ * Special thanks to TOPMO3 and GenesisCrys for the outstanding work with retexturing the Viral infected. * Special thanks to David Foltyn for the support during the community build with his constent moaning and presure to do everything different :-). * Special thanks to Matt Lightfoot for his incredible logic we all love to hate :-). * Special thanks to shinkicker who has listened to all of the ideas and who has always been there to bounce ideas back and forth Thanks. * Special thanks to Shacktac for his incredable work within the Arma 2 community. * Special thanks to AWOL and Paul Tomany for sharing awesome features from DayZ Epoch. * Special thanks to JoeysLucky22 for the awesome art work. * Special thanks to BMRF, TMW, MUSTY for providing test machines before release. Contributing ------------ Want to contribute? Or have we missed your name? Please contact R4Z0R49 on http://dayzmod.com/forums/ Quick Install Info: Full Download Full Client Files and beta files from links above.Navigate to your arma 2 operation arrowhead directoryExtract the @Dayz-1.8.0.2-Full.rar into your arma 2 operation arrowhead directory and install the newest beta.To start DayZ use a command line string like the belowExpansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus Patch Download Patch Client Files and beta files from links above.Navigate to your arma 2 operation arrowhead directoryExtract the @Dayz-1.8.0.2-Patch.rar into your arma 2 operation arrowhead directory and install the newest beta.To start DayZ use a command line string like the belowExpansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus Steam Right click Arma2: DayZ Mod, select properties.When the window pops up go to the "BETAS" tabNow Select 1.8.0.2 in the drop down box.The files should now should now updateLaunch as normal
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Just been over the mission site again and found no errors we no longer have any addons section in the mission side? So im not sure what your looking at
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Added. * [FIXED] - Moved gutting back to PV (this should correct gutting issues)
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Ok passed this onto Jim. thanks