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Everything posted by r4z0r49
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Alot of players like the base building and the fact you can store you vehicles and gear in locked areas. Something DayZ will never have
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Guys no need to turn this into a battle. Give your reasons and move on. There is nothing wrong with epoch some ppl like it others don't :-)
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New server needing some players!
r4z0r49 replied to nmccoy2788's topic in Mod Servers & Private Hives
Would it not be better to post this on the epoch forms ? -
Looking for a few people to game with!
r4z0r49 replied to urbandeception's topic in Clan / Group Recruitment
Try TWM (http://dayzmedics.com) or Musty (http://mustygaming.com). Two bigger communtys i know -
What happened to melee combat? (mod)
r4z0r49 replied to bad_mojo (DayZ)'s topic in DayZ Mod General Discussion
The main issues with melee. 1/ Your unable to get up to zeds without agroing them even if you sneak. 2/ Single bullet is fired meaning you can miss when in panic state. 3/ Zeds do not hit players, Players hit them selfs when zeds are within 3 meters and line of sight! So we tried to correct each one. 1/ You can now sneak right up behind zeds in most case's even touching them before they agro meaning you get well within a realistic attack range with melee. 2/ Someone suggested some time ago about swapping the single bullet to a spread shot something we are testing. This will allow you to hit the zed even if you do miss ie should allow the zed some movement freedom but still allow the player to hit the zed. The issue here is trying to get the dmg correct so you don't hit a vehicle and blow it up :-) 3/ this is always going to be hard when the zed is attacking the player we are working on a new system to help here. As it stands from the next patch melee is more a offensive weapon then a defensive weapon. IE take the zed on your terms before they agro not after. -
@MAP_EU - We are waiting on permission.
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Being able to choose where you spawn sucks.
r4z0r49 replied to scaramoosh's topic in DayZ Mod General Discussion
The basic rule ignore the rumors until you see a buy button on Steam :-) -
Being able to choose where you spawn sucks.
r4z0r49 replied to scaramoosh's topic in DayZ Mod General Discussion
Incorrect SA is that vision and SA will continue that vision. We do what we can within the limits but as i said 7 times now it requires give and take to keep both the community and the devs who spend there time creating for your enjoyment happy. Lets face it ppl who do stuff for free don't just fall of trees. -
Being able to choose where you spawn sucks.
r4z0r49 replied to scaramoosh's topic in DayZ Mod General Discussion
lol they also have ppl who get paided meaning a hole different control. We have to compromise with the community even with the devs in the community. as i said nothing is simple. -
Being able to choose where you spawn sucks.
r4z0r49 replied to scaramoosh's topic in DayZ Mod General Discussion
If only life was as simple as that. -
lol k ill take a look at that one.
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Being able to choose where you spawn sucks.
r4z0r49 replied to scaramoosh's topic in DayZ Mod General Discussion
The only item missing is the actual limits the spawn works as it should the spawns are random within a group some groups overlap other groups. If we get someone to create the limits then yes but as it stands i just don't have the time to do it all. -
Being able to choose where you spawn sucks.
r4z0r49 replied to scaramoosh's topic in DayZ Mod General Discussion
And that's the exact reason it was added to give both sides what they wonted. also to keep the peace within the dev groups the ppl who actual spend there own time creating the mod for you guys to play :-) -
Being able to choose where you spawn sucks.
r4z0r49 replied to scaramoosh's topic in DayZ Mod General Discussion
I don't know and i give up. The simplest answer is the community don't know what they wont for every 200 ppl saying they wont we have 200 ppl saying they dont every pole every created has always returned 50/50. So we give options its up the guys paying for the servers to choose how they use the mod. I was one of the main ppl who didn't wont it in. But yea that's another story altogether and it has nothing to do with Dean or Matt -
First of all point out where anyone said it wasn't possible. 2nd. No one mentioned razor being hard. we mentioned weapons being the harder one due to the engine bug when switching two models from the primary weapon slots then having to be swapped again or dropped before the engine allows it to be used. For example the axe being used to gut the state of the axe changes from shape to blunt during this stage we del the axa and replace it with a new model. < this is issue (arma2 bug) to use the new blunt model you would have to swap weapons or drop the axe before it can be used. This goes for all weapons. 3rd, How would you keep the state of the tool if it can be moved from tool to weapon during a logout. Example to move the axe from your item box to weapon we del the tool and add the weapon its two different models meaning we wound need new models for every state of tool and weapon so we can keep the changes.
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What happened to melee combat? (mod)
r4z0r49 replied to bad_mojo (DayZ)'s topic in DayZ Mod General Discussion
"Before you can hit them" Now ask the testers this same question and they will reply the opposite they can hit them fine without being hit this topic has been brought up maybe 20 times so far. The end result as always some find it easy others find it harder. Its about balance and balance takes time to get correct. Even big games like Battlefield, wow all have issues trying to balance everything and they all get paided. We do this for free so show a little respect . -
What happened to melee combat? (mod)
r4z0r49 replied to bad_mojo (DayZ)'s topic in DayZ Mod General Discussion
We changed the range of all melee weapons to fit a little more realistically so you can no longer hit at 4 meters. Makes using the melee weapons a little harder we should have this addressed in the 1.8.1 update. -
We could but then you move it back and forth and it resets what the tool was. We would need to make 2-3 different versions of the models so we know at what state the tool was when moved to a weapon and back.
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Any main weapon item would be a no due to a few issues with adding and removing weapons in arma 2. We need to make a clear divide for weapons and tools. As for new models we can add anything as long as someone create's the models :-)
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Just now no. Blunt knives can still be used to gut aimals it just yields less meat.
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Looks pretty good just needs a few carts rolled over but very nice work :-)
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Being able to choose where you spawn sucks.
r4z0r49 replied to scaramoosh's topic in DayZ Mod General Discussion
So we moan there's to much loot then we moan there isn't enough just cant win. -
Being able to choose where you spawn sucks.
r4z0r49 replied to scaramoosh's topic in DayZ Mod General Discussion
MilitarySpecial has the lowest loot chance of all buildings. so you have more chance at any one of the towns due to Military loot spawning at 4-8 different buildings in place of the 2 hangers at balota. -
Being able to choose where you spawn sucks.
r4z0r49 replied to scaramoosh's topic in DayZ Mod General Discussion
The chance for a weapon is the same at all spawn points :-). -
Being able to choose where you spawn sucks.
r4z0r49 replied to scaramoosh's topic in DayZ Mod General Discussion
Ask your admin to disable?