Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
2315 -
Joined
-
Last visited
Everything posted by r4z0r49
-
Is dayz dying a slow death due to epoch? just seen nalalsk and panthera servers come up...why is dayz lagging behind?
r4z0r49 replied to piffaroni's topic in DayZ Mod General Discussion
What one person finds lame another finds fun < If you enjoy one go play that one the devs don't mind the only ppl who seem to care are the ones who are fighting the same old argument of who's right and wrong. Your all correct no one wins its all about choice go have fun! -
Added * [NEW] - Journal now displays if the server has spawn selection and if the server forces full-moon nights.
-
Updated* *[uPDATED] - When in build mode and trying to enter a vehicle you are no longer ejected, the build just cancels.
-
Is dayz dying a slow death due to epoch? just seen nalalsk and panthera servers come up...why is dayz lagging behind?
r4z0r49 replied to piffaroni's topic in DayZ Mod General Discussion
+1 have some beanz. -
Updated* * [REMOVED] - Salute when trying to run with a object in view mode.
-
Updated. * [FIXED] - Tents/camonets can now be placed in bushes. * [FIXED] - Objects can now be placed in camonets. (ie Tent can be put under a camonet)
-
m4a1 / hatchet 1.8.0.3 hatchet / crossbow or m4a1 1.8.1 :-)
-
Hive error: Unknown internal error
r4z0r49 replied to liukang168's topic in Mod Servers & Private Hives
When i get told you get told. Let me reword that a little bit more. As far as i'm aware the hive has been feature locked for the past year all i have is a name to contact when problems pop up. You guys already know who that is Ander. All cdn issues are also reported to Ander to be fixed. -
Hive error: Unknown internal error
r4z0r49 replied to liukang168's topic in Mod Servers & Private Hives
Info sent to the guys dealing with the CDN its not in our control. -
recipe and maybe storage
-
Is dayz dying a slow death due to epoch? just seen nalalsk and panthera servers come up...why is dayz lagging behind?
r4z0r49 replied to piffaroni's topic in DayZ Mod General Discussion
Fun Fact most of the same team does both the vanilla and epoch with two very different approach. Epoch has some great ideas we just cant do for many reasons. We strudel just now with what we have to expand just on dayz we need to remove the hive and rebuild but that system got feature locked along time ago. -
oh lol k
-
k ill msg the guys dealing with the cdn stuff
-
Full tidy up of the change log. * [REMOVED] - Ammo in backpacks will no longer refill on player restart. (Removed due to side effects)* [REMOVED] - Blood gain from all food types now removed. (Replaced with blood gen over time)* [REMOVED] - Loot bias has now been fully removed. (scrapped/replaced for single spawned loot items)* [REMOVED] - Server side grid system for loot. (Don't have the time to rewrite the hole system before the next patch) * [uPDATED] - Loot spawns now only spawn one item.* [uPDATED] - Sight & sound for zeds updated to provide a much better sneak system. * [FIXED] - Zeds will no longer target any air vehicle.(unless player was already aggro-ed), (no longer get fps drop from zed agro).* [FIXED] - Zeds should no longer move around when below 3 meters to player. (when being attacked) * [NEW] - Journal updated to provide a debug system.* [NEW] - on death weapons on players back now drop to the ground* [NEW] - Blood will now only regen over time based on player overall conditions. (>75% = 1.2, >50% = 0.6, >25% = 0.3). I'm just finishing up working on alot of the small frustrations the testers have reported in 1.8.
-
Improvements to Unconsciousness: - It's been worked on. Add Fatigue: - Leaving this for SA Possibility of adding "infected" crossbow bolts: - Could be added to crafting. Improvements to Dehydration: - Being worked on with temp and new food/water system Meat becoming rotten: - Leaving for SA due to limits. Flashlight: - Leaving to SA Make Camp Fire Extinguish itself over time: - Already happens. First Aid Kit: - You cant add containers into containers so again leaving this to SA. I thought you had access to the 1.8.1 test build. Shout next time your on ts
-
InTesting. * Blood regen updated a little. (>75% = 1.2p2s, >50% = 0.6p2s, >25% = 0.3p2s) * Quiver updated to be used like a mag for the crossbow. * crossbow updated to now use quivers as mags. * on death weapons on players back now drop to the ground * Blood pools updated (removal = 60 secs) * Journal updated to provide a debug system.
-
added * [NEW] - Removed blood regen from all food types. (testing) * [NEW] - Blood regens slowly based on your chars overall fitness. (testing) * [NEW] - Loot reduced to one item per drop (weapons still have chance to spawn 3 mags) *[REMOVED] - Server side loot spawning. (unable to complete before release).
-
But yea on another note if you check my github you will see an admin tool we created along time ago for dayz the stats system is from that and if you would like to trace the routes of that they lead back to unclearwall and then to the orignal creator katzsmile Pretty much before everymod was created :-)
-
You can edit the banned items xml file add anything you like :-) It should be setup to be used for any offical dayz mod db layout including epoch.
-
+ ones personal and ones free to use by anyway < massive differences :-)
-
Fixed ty
-
Back after ~1.5 years, how is DayZ?
r4z0r49 replied to Vampy (DayZ)'s topic in DayZ Mod General Discussion
diffrent many issues fixed many new issues have come up :-) -
pretty much camps that have been overrun by zeds for now the tents are not use-able but we plan to have an option to take ownership of the camps. loot is pretty much just civ loot.
-
looking good
-
"Protips" - Carrying more than one weapon
r4z0r49 replied to [email protected]'s topic in DayZ Mod Gallery
Nar going to leave this one awhile we are pretty busy fixing the backpack issue with mags logging off:-)