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Everything posted by r4z0r49
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Yes they are much better like that thank god
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Zeds are very limited in SA, they path find much better are much slower and look better Attack wise they are slower. As for the Mod zeds i'm not sure you seem to be very confused on what they did to what they do now. LOS and sound < original LOS, Sound, Weapon fire Alerts < now
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Report bugs on this tracker. http://feedback.dayzgame.com/bug_report_page.php
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Modding wont hit for maybe another 6 to 12 months.
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Looking into this issue Thanks.
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If you buy the alpha you get the full game.
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A few of the issues you raised i have brought up during the development of Dayz i am conferdent it will all be fixed in time. With the amount of work rocket and the guys had to do getting the basic game architect in place its understandable some of the other systems are not yet perfect. But if you saw the game a good few months ago you would see alot of changes have been made. I was very concerned with the zeds if i am honest a few weeks ago the behavior and the way they attack and the total amounts spawning had me very concern i've spent the last 4-5 months trying to squeeze everything i can from the arma2 ones so seeing the SA zeds not yet perfect did concern me a little but i am conferdent the team will have these issues resolved as time goes on. The char info system was also a big concern for myself and others but again Rocket has been made aware of this so hopefully feedback is what we need to get this issue corrected :-) The game is an alpha the question is do you see the potential in DayZ to help make it everything it can be :-)
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When your at the menu screen hit alt + enter or you can do the shortcut.
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Hit esc and re-spawn this is a issue the dev's are aware off.
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Tiredness is todo with running all the time if you walk you should not get as tired and pass-out all the time,
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Trick allow for the back swing before you attack.
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Bad News: Map shrinked considerably; can make it from town to town in less than a couple minutes.
r4z0r49 replied to AG-D.Wright's topic in General Discussion
Char speed haven't changed ever in the mod. Nor has size, penis size or anything else well maybe hair got longer but no other character speed changed. -
Would still there be DayZ Standalone equivalent updates for ArmA 2 DayZ mod?
r4z0r49 replied to aca121's topic in New Player Discussion
We will release 1.8.1 and see where it takes us from there. -
https://store.bistudio.com/dayz Correct :-)
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Just finished off the few attachments image wise(remember there are limits) and also finishing off the last bits of the infected camps to make sure players can collect the tents and camonets. Should be in the next 1.8.1
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You can have two land vehicles with mounted weapons. As for 50cals not sure just now It can happen we try to limit but it can slip though.
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updated * [NEW] - Weapon attachments have been added (generic spawn - chance to spawn any place) M4A1 > M4A1_AIM M4A1_Aim > M4A1_Aim_CAMO M4A1_Aim_camo > M4A1_AIM_SD_camo m16a4 > m16a4_acg bizon > bizon_silenced Makarov > MakarovSD M9 > M9SD * [uPDATED] - Infected camps now spawn loot in tents in place of on the ground. * [uPDATED] - Infected camps Now spawn zeds like any normal building. * [uPDATED] - Infected camps Can now be taken down when found (tents/camonets can be collected for later use).
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Stats system now allows you to create individual leader-boards to challenge your friends.
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Yea it happens on a few of the weapons a quick drop and pickup tends to fix it. I'm not 100% sure on what the cause is just now.
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Well we don't its just a config option :-) but i know what you mean lol :-)
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That's a good question and maybe not for this release.
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Working on that one.
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Getting pretty close now to release 1.8.1 most of the bigger issues look fixed and the new reworked systems look alot better. Most of the frustrating issues should be addressed with the exception of the all important Zed issues. If you think of anything else shout (with the exception of zeds).
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Fixed. * [FIXED] - Issue with objects being placed and killed during the same session now fixed. (objects now get removed from db when killed)
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Updated. *[uPDATED] - Surface sounds of roads. (no longer draws from 200 meters.)