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Everything posted by r4z0r49
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Its two hundred meters down from the original 300. 200 is the exact same as the previous versions 1.8.0. The only change was the range of there attack really 3.2 to 3.6 .4 difference in that system. Run speed hasten changed for 2-3 versions .
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Are you trying Epoch or DayZ? two very different mods
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I guess a steelhead would be a better name for them.
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[Fixed] - Diminishing effect for blood regen from cooked/raw meat will not effect combined foods. For each peace of cooked/raw meat you eat with blood regen your total regained blood is divide by the amount you have eaten within a 2.5 minute period. Example you have eaten 10 steaks regenerating 500 blood each and 1 rabbit regenerating 1000 blood 0 : 500 1 : 500 / 1 = 500 blood to regen 2 : 500 / 2 = 250 blood to regen 3 : 500 / 3 = 166 blood to regen 4 : 500 / 4 = 125 blood to regen 5 : 500 / 5 = 100 blood to regen 6 : 500 / 6 = 83 blood to regen 7 : 500 / 7 = 71 blood to regen 8 : 500 / 8 = 62.5 blood to regen 9 : 500 / 9 = 55 blood to regen 10 : 1000 / 10 = 100 blood to regen (Rabbit) > anything after = 0 blood to regen Regen Amount / FoodStackAmount = Regen amount to be gained. 1 Food Stack is removed every 2.5 mins.
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All food that gives blood should have a diminishing effect so the more your eat the less you gain in short periods of time. This has been readded to 1.8.2
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Because its not working as it should be. Humanity given is 25 this is incorrect it should be 250.
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Its random based on how far your cast.
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@Sil3nt_Pr0digy The bloodbag system was limited and will remain limited for the short term while we iron out bugs its a new system for 1.8.1 it will take a little time to iron out issues with it. Loot bias >< This was just a random number to allow more loot piles to spawn inside buildings it was seen to be unfair system to be used on the hive so it was removed. There is a pretty big reason we don't wont to allow 500 hundred different settings and tweaks on servers and it's been mentioned in this forum maybe a few hundred times over the past two years, It's the hive your cant have a central system with servers running 300 different settings until the hive is dropped (not our decision) we can not support every setting. We do what we can for admins but we still must stick to the hive rules as much as we can. (This is not our decision) Thanks for the feedback
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[Fixed] - Transfusion, We have identified an issue with a global variable for reporting players lowblood level's . This should fix an issue with blood bags and the action menu. [Fixed] - Transfusion, Knockout for players getting the incorrect blood type. This should now knock out players getting an incorrect bloodtype.
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Might wont to try and sneak around rather then running.
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[Fixed] - 16 sodas cans (empty & full) + a few other models. texture size divided by 2, for the same resolution2 new LOD per modellast LOD does not have any bitmap texture (no color texture, no bumpmap, even in rvmat)2 other LOD for shadowsodas models are built using an o2 script, which apply the label texture for each of themFixed few other models too with the same rules. [updated] - Started removal of old coke, mountain dew and pepsi models. We have no access to edit these models. (Loot table removal for now, Database wipe of all these cans will follow) Removed: coke, mountain dew and pepsi models. (replaced by lystic, mountain green and peppsy)Due to us having no access to the 3 cans we have removed from loot tables and replaced with three new ones. Before the next release 1.8.3 we will wipe the database of the 3 cans coke, mountain dew and pepsi if you have them please make sure to use before 1.8.3
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[Fixed] - Issues with ui icons going blank. On some occasions the ui can go blank we have updated the ui control so this should no longer happen. [updated] - Logout ghosts system now feed back to players correctly. In 1.8.1 we added a new ghosts system to stop players logging out then right back in to give them self an advantage over other players. We have now added full player feedback into this system this will notify the player when they have been caught in the ghost system.
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[updated] - Viral Zeds have been removed from Residential spawns and added to Castle,Military spawns This should balance the smaller towns a little more.
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Both issues are well known Thanks
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Report it on github plz.
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[updated] - Stash sites have now be added to the build system. [updated] - Stash sites are now created by right clicking on the sandbag. [updated] - Sandbags are now created by right clicking on the etool. All three should now allow for a better build system.
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If your playing Epoch you might find it useful to ask on there forums.
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If your asking about SA i have no idea.
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If im not mistaken in that version drinking from ponds needs a tincan and should be boiled. Drinking from wells can be done using your hands.
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Wooden splints that can break when you run
r4z0r49 replied to Bushmills's topic in DayZ Mod Suggestions
Id have to check but if we have a chance to create enabled for that object. We can add a chance they snap during the creation of them. -
You can have both 124802 and 103718 installed together. The difference is the way you load the game /extensions/beta/arma2oaserver.exe < 103718 arma2oaserver.exe < 124802
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Its being looked into no need for the caps. When its fixed im sure you will see a post about it.
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[New] - Build mode Camera. When in build mode hitting space bar will swap the camera to a top down position allowing you to use the number keys to align objects much better then before. This system will be limited so you cant move the object too far
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124802 Seems to be the most stable just now that i can see. The problem is its not on DZC and there no word on whats happening with DZC. I think for a little time just be ready to move over but stay on the older versions of the beta. Not really alot we can do until all the tools update.
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While we are gathering some old team members to help get the mod running again. We have been playing with a few new arrows for the crossbow Crossbow Tranquiliser Bolts, used for knocking out another player. Explosive Crossbow Bolts, used for disabling vehicles. We are not sure if they will make a public version but hell there pretty fun :-)