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Everything posted by r4z0r49
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The plant system is a little buggy if you right click to zoom in on the plants you should be given the option to gather. This is a known issue Everything we do on pickup/repair/medical is done based on the cursor target but when using 3rd person it becomes a different story altogether . The issue we have do we keep adding more systems to keep checking whats happening slowing everything down more and more or do we stop roll back a few checks try to keep the speed but have issues. As always ill pass it onto the team see if we can find solutions.
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Dayz OverPoch servers Crashing, missing files, very buggy. PLEASE HELP!
r4z0r49 replied to Ulysses404's topic in DayZ Mod Troubleshooting
Might be best to check OverPoch forums. I'm sure Google will point you to the correct forums -
Read the 1.8.2 changelog. Thanks for the feedback.
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This is the rolling Development change log for 1.8.2 Changes: [New] - Build mode Camera. [New] - 1L Water bottle to replace the old military canteen. [New] - New wooden fence system has been added. [New] - Chance function to return a true/false variable based on the percentage needed. [New] - Wooden splint can now be used to fix broken legs. [New] - Dodge/Block mode to block 1 in 5 frontal attacks. [New] - Blood regeneration changed updated to provide more blood if the player is stood idle. [New] - Bleed chance from zombie attacks have been moved to configs (this will allow different types of zeds to give bleed chances) - Normal - 15%, Viral - 30%, Wild - 10% - Changed from a flat 30% for all types [Fixed] - Added player check when spawning wild zeds. (Checks to make sure the location the zed will spawn is free from players) [Fixed] - Infected waterholes now load correctly. [Fixed] - issue with some wells not allowing you to drink from your hands.(drink action menu will remain active all the time) Looking for a better way while keeping performance. [Fixed] - Crossbow Flashlight not working. [Fixed] - Issues with missing var causing an error in 1.63. [Fixed] - issue when building small stash's and having two sandbags in your inventory it will use both to create the stash. [Fixed] - Issue with weapon holders not being seen by players logging. [Fixed] - Issue with raw food not containing nutrition values. [Fixed] - Zeds can no longer target above 100 meters from players. [Fixed] - Issue with dayz_ForcefullmoonNights & dayz_spawnselection not showing correct in the journal [Fixed] - Crossbow Kit model loading an incorrect texture file. [Fixed] - Issues with ui icons going blank. [Fixed] - 16 sodas cans (empty & full) + a few other models. [Fixed] - Transfusion, We have identified an issue with a global variable for reporting players lowblood level's . [Fixed] - Transfusion, Knockout for players getting the incorrect blood type. [Fixed] - Transfusion, humanity gain. [Fixed] - Diminishing effect for blood regen from cooked/raw meat will not effect combined foods. [Fixed] - Orientation issues with some of the placed poi items. [Fixed] - Added better feedback for objects blocking buildings being placed. [updated] - Started removal of old coke, mountain dew and pepsi models. We have no access to edit these models. (Loot table removal for now, Database wipe of all these cans will follow) - Models will be replaced with replaced by lystic, mountain green and peppsy[updated] - Logout ghosts system now feed back to players correctly. [updated] - Viral Zeds have been removed from Residential spawns and added to Castle,Military spawns [updated] - Stash sites have now be added to the build system. [updated] - Stash sites are now created by right clicking on the sandbag. [updated] - Sandbags are now created by right clicking on the etool. [updated] - Zed attack range to 3.2 from 3.6. [updated] - Replace items dropped when cutting down trees from WoodPiles to Logs. [updated] - Reduced local spawning zeds to 15(from 20) and nearby to 30(from 20). [updated] - Damage scale lowered on normal zeds to 450 down from 600. [updated] - Damage scale from head hits reduced to *2 in place of *4. (head hits should be down to around 2500 from viral head shots). [updated] - Moved POI stuff from mission back to code (Silly oversight). [updated] - Prep work to remove loot stacks all together. (Moving items to be single drop items, Ready for placing items on shelf's). [updated] - Loot building locks reduced from 15 mins to 5. (This will allow more loot to spawn) [updated] - String table cleanup (been long overdue, With the removal of some of the red tape its nice to cleanup) [updated] - Rest system updated, Every 16 secs of resting gives blood regen, every 60 gives a chance to cure infection. [updated] - Rest Animation system is smooth into the animation and can be interrupted to bring players back out in a smooth movement. [updated] - Trout have been renamed steelhead. [Removed] - Flies have been removed id forgot all about the issue with cleanups :-(
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Changelog sent to Hicks Saturday 21/06/2014 @ 18:47 for review.
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Try the epoch forums pretty easy to find in google.
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Not one of the devs working on DayZMod make any money from DayZ. We do it because we enjoy the game
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Yea sorry that was my fault i forgot we started moving everything in 1.8.2 to be in correct pbo's Food: Energy: does nothing Food: Adds to hunger Water: Adds to thirst Temp: Increase in temp. Working: Energy: does nothing Food: Removes from hunger Water: Removes from thirst Temp: Increase in temp.
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START HERE: A Beginners Guide to DayZ Servers and Administration
r4z0r49 replied to a topic in Server Owners and Admins
We have no way to assign new ids as we have no idea what ones are being used everything we originally had to track this has now been closed down (out of our hands). I'm waiting to get hold of Hicks again to find out the fate of the hive but pretty much at this point we have zero control over it. You would be better just now to setup a local db. -
You need a tool to open that pbo file. cpbo, pboproject, You may have to google them.
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Just search for foodcooked.hpp
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dayz_equip\configs\food_*.hpp dayz_equip\configs\itemsoda_*.hpp
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Tuna can only be caught if you cast over 60 meters. Maximum cast is 67 meters, Min is 37. its a small chance.
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Authentication timeout after in game?
r4z0r49 replied to thznutz's topic in DayZ Mod Troubleshooting
in your mmission open the init.sqf look for dayz_enableGhosting = true; //Enable disable the ghosting system. and change to dayz_enableGhosting = false; //Enable disable the ghosting system. -
Nope 1.8.2 is too close now to start changing all the loot system again. We have had a few new ideas on replacing the hole need for weaponholders for loot so for now we wont be doing anything else on loot while we check out ideas on this new system.
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If someone can give better alternates ill be happy to change them.
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Cant win. A rainbow trout that spends time in the ocean is called a steelhead. US VS EU means nothing. http://en.wikipedia.org/wiki/Trout I did look it up.
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OverPoch is not DayZ. This is the DayZ forum you would be better to use the overpoch forums for questions regarding overpoch.
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http://forums.dayzgame.com/index.php?/topic/198074-rolling-changelog-182/page-2#entry2012049 Fixed.
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[updated] - Trout have been renamed steelhead. this should be a better fit for sea fishing. Thanks to massacrorBKK for pointing this out.
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[Fixed] - Added better feedback for objects blocking buildings being placed. This should allow the player to see whats causing objects to fail to build.
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Authentication timeout after in game?
r4z0r49 replied to thznutz's topic in DayZ Mod Troubleshooting
Yea theres an issue with the ghost system atm. You will have to wait a little before you can login again. This has been fixed in 1.8.2 -
I dont think Jimmy is running any custom scripts that would change the amount of blood you get from food and we have no system in place that goes upto 5k.
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[Fixed] - Orientation issues with some of the placed poi items. Just fixed some buildings like the deerstands facing the wrong way resulting in the ladder being unusable.
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Make a tent has to be your own tent. Scroll down to rest and rest. The key is the tent must be your own.